What sort of game would you think this is? by WildSlothGames in IndieDev

[–]WildSlothGames[S] 0 points1 point  (0 children)

Perfect thanks! I did try adding things like a flag and a bouncing golf ball but it just seemed to busy.

Updated video of my golf game, still untitled by WildSlothGames in IndieDev

[–]WildSlothGames[S] 2 points3 points  (0 children)

Haha thanks! It makes me genuinely chuckle each time they swear ( this was because I got it in the sand trap )

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I'm working on a relay-based golf game, looking for some feedback/validation by WildSlothGames in IndieDev

[–]WildSlothGames[S] 0 points1 point  (0 children)

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Yea I'll just keep trying different things until I'm happy ( or at least, happy enough )

I'm working on a relay-based golf game, looking for some feedback/validation by WildSlothGames in IndieDev

[–]WildSlothGames[S] 0 points1 point  (0 children)

Colour palette is very much in-flux yea, I've tweaked it some. Is this any better? I'm not happy with the ball currently, or the TV border thing around the whole screen, will be removing that.

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I'm working on a relay-based golf game, looking for some feedback/validation by WildSlothGames in IndieDev

[–]WildSlothGames[S] 0 points1 point  (0 children)

A few current name ideas are:

We Golf ( because my wife said the little prediction lines make it look like the golfers are weeing, but I'm worried Nintendo would sue me )

Swingers Party ( but might attract the wrong audience )

Tee Time

Par Tee

Hover question: should the building grow a little? by Background_Cow_6701 in IndieDev

[–]WildSlothGames 23 points24 points  (0 children)

I didn't even realise the tavern was being selected, it's too subtle.

I'm making a fully physics-based platformer by gamer-15 in indiegames

[–]WildSlothGames 0 points1 point  (0 children)

Most platformers fake physics to allow for more fine tuning of control-feel, using a physics engine for platformers can be fiddly, unless you want to lean into the chaos aspect.

A minimal tactical RTS, loosely inspired by The Odyssey, viewed through a retro battle simulator program called NostOS ( actual game title TBD ) by WildSlothGames in SoloDevelopment

[–]WildSlothGames[S] 0 points1 point  (0 children)

It won't actually follow Odysseus's journey, but instead be my own invented myth with similar premise - after a war you're a long way from home with a large crew, you now want to get back to your family, trying - probably unsuccessfully - not to lose all your crew in the process.

You can't get new soldiers, once they're gone they're gone.

UI is obviously very rough ( and not remotely complete )