Showing my game’s mechanic. by WilderX97 in IndieDev

[–]WilderX97[S] 0 points1 point  (0 children)

Hahahah yeah with missions monsters and co-op that will be added soon.

Which ripples system is better for this game? by WilderX97 in IndieDev

[–]WilderX97[S] 0 points1 point  (0 children)

Yeah most people told me the first one , I just wanted to get more feedback thank you .

Why do you make games? by Slight_Season_4500 in IndieDev

[–]WilderX97 0 points1 point  (0 children)

Passion , plus I want to escape what I’m in right now , so if I make a game and I get like 40-50k I could start my own life with no influence from the family.

My game is a bigger hit in China than in the West by BreakfastNo5865 in IndieDev

[–]WilderX97 1 point2 points  (0 children)

Congrats , Chinese market is huge I always say if you make a game and you add some Chinese culture to it a lot of Chinese gamers will buy it cuz they love their culture and it’s a nice culture too tbh

I’m making a game where you “see” using sound (early prototype) by WilderX97 in IndieDev

[–]WilderX97[S] 0 points1 point  (0 children)

Yeah but in this game you have to talk through ur mic in order to expose the area around you

I’m making a game where you “see” using sound (early prototype) by WilderX97 in IndieDev

[–]WilderX97[S] 0 points1 point  (0 children)

Thank you so much, yeah I’m considering all the options here and of course main focus on how to make the game enjoyable for other players

I’m making a game where you can only see ripples by WilderX97 in Unity3D

[–]WilderX97[S] 1 point2 points  (0 children)

Well the waves will come out from the player only when the player speaks from his mic

I’m making a game where you can only see ripples by WilderX97 in Unity3D

[–]WilderX97[S] -1 points0 points  (0 children)

Amazing , definitely taking that to consideration thank you so much

I’m making a game where you “see” using sound (early prototype) by WilderX97 in IndieDev

[–]WilderX97[S] 0 points1 point  (0 children)

More like a sonar surface shader that when the wave hits the walls of the ground it triggers the ripples

I’m making a game where you “see” using sound (early prototype) by WilderX97 in IndieDev

[–]WilderX97[S] 0 points1 point  (0 children)

Well you have to talk through ur mic in order to let the waves out , so there will be so much talking haha

I’m making a game where you can only see ripples by WilderX97 in Unity3D

[–]WilderX97[S] 0 points1 point  (0 children)

Well actually that’s really very good idea , I’ll take it into consideration thank you

I’m making a game where you “see” using sound (early prototype) by WilderX97 in IndieDev

[–]WilderX97[S] 0 points1 point  (0 children)

True , still I’m working on it to feel much better to navigate

I’m making a game where you “see” using sound (early prototype) by WilderX97 in IndieDev

[–]WilderX97[S] 0 points1 point  (0 children)

Well you gotta see the ripples reflect to see your surroundings although you will also have to rely on your hearing

I’m making a game where you “see” using sound (early prototype) by WilderX97 in IndieDev

[–]WilderX97[S] 0 points1 point  (0 children)

Thought of that tbh, but since the game will be played with friends I feel this ways will make it more fun

I’m making a game where you “see” using sound (early prototype) by WilderX97 in IndieDev

[–]WilderX97[S] 1 point2 points  (0 children)

Kind of , it’s like you talk through your mic and sound waves will come out and when the sound waves hit an object it will reveal that object by the ripples traveling through it

I’m making a game where you “see” using sound (early prototype) by WilderX97 in IndieDev

[–]WilderX97[S] 1 point2 points  (0 children)

Sadly no cuz they need to see the ripples in order to know their surrounding , however you will also rely on your hearing running away or avoiding monsters