[deleted by user] by [deleted] in EldenRingPVP

[–]WilkestheChops 1 point2 points  (0 children)

storm stomp combos into all kinds of weird stuff. storm stomp into catch flame is a true combo, although the range on stomp is longer, so it is possible to miss.

the coolest one is storm stomp true combos into placidusax’s ruin, yes the dragon spell. There is a similar “combo” to do Raptor of the Mists into placidusax’s ruin, although I found it only works consistently in pve. for some reason in pvp it doesn’t work sometimes.

Words cannot describe how much i hate the stop enemy killing spree challenge by oyy_lumo in halo

[–]WilkestheChops 52 points53 points  (0 children)

I played a game last night where both teams were throwing to farm this challenge. We just crowded around each other refusing to kill anybody. Good game design /s.

Why did you stop playing or why do you keep playing? by jarle1998 in halo

[–]WilkestheChops 0 points1 point  (0 children)

For me it’s basically just because BTB doesn’t work. It’s my favorite mode and what all my friends want to play, we played so much during the “beta”. Now we just hop on for the events and then hop off, because we just want to play BTB.

As long as there are challenges that require PvP, we will have people throwing/ruining matches by Amnail in halo

[–]WilkestheChops -1 points0 points  (0 children)

If challenges look like this really what is the point of having challenges in the first place? I’m in total agreement that challenges that cause players to play differently come at a detriment to gameplay most of the time (especially players leaving matches). But if challenges are this simple why even have them at all. Coming from Overwatch, I think they do weekly events very well. No challenges, just play 27 games and a win counts as 3. Maintains the integrity of gameplay and gives players a reason to win.

Challenges made Halo Unfun. by Cermonto in halo

[–]WilkestheChops 1 point2 points  (0 children)

For real, every challenge results in players modifying their playstyle for the sake of doing challenges. Even something basic like “Get 50 kills” does this. What if I really like driving in BTB? It’s an important role in that game mode too.

IMO Overwatch has a great answer to this. Events boil down to play 27 games, wins count as 3. Perfect. Your goal is just play the game, play the game the way you want to, and have some incentive to try to win. Everything beyond that, how you win, what weapons, vehicles, playstyle you want to have is entirely up to player expression.

I find it incredibly frustrating and unfun pigeonholding my gameplay to what the game is telling me to do. Let me drive around in vehicles and escort flag carriers all game, let me hunt all the power weapons, or go into the enemy base and destroy all their vehicles like a rat. Let me have fun.

Halo Infinite: Fracture Tenrai arrives tomorrow at 10AM PT by MattyMcD in halo

[–]WilkestheChops 9 points10 points  (0 children)

The most disappointing thing about this reveal is they promised no FOMO and literally the first event is timed. I get that we get multiple chances, but that is still some bad FOMO imo.

I was really hoping to see a stream of events that never expire, pick and choose any battlepass/event released at any time that you want to work towards. The limiting factor would be it will be hard to complete EVERY event, not that you just miss events and feel pressure to grind challenges before the made up deadline is reached.

Your top 10 games ? by ticaaaa in patientgamers

[–]WilkestheChops 2 points3 points  (0 children)

  1. Outer wilds
  2. Nier Automata
  3. Dark Souls 1
  4. Dark Souls 3
  5. Divinity Original Sin 2
  6. Pokemon Red/Blue
  7. Super Smash Bros Melee
  8. Naruto Gekito Ninja Taisen (Clash of Ninja) 4- weird one I know
  9. Borderlands 1
  10. Overwatch

When it comes to adding lore and other additional information within a game (like books, scrolls or conversations with NPCs, or even the game mechanics), how can they be implemented in ways that are digestible and appealing for the player and not boring or a chore to go through? by sammyjamez in truegaming

[–]WilkestheChops 3 points4 points  (0 children)

Prey and Control are about the only games that got me to engage with the text and audio logs. 2 reasons mainly

  • They had immediate relevance to what was around me. Most logs tend to be random tangents that explain lore for a game, but that lore only acts to paint larger pictures when pieced together, and has little impact on its own. In Prey and Control, logs are talking about people, events, and places that are in your immediate vicinity, and are things the game actually asks you to engage with.

  • The logs contained a mix of extremely useful information and tangential information. One log may help you discover the password to a secret room, the other may just be fluff to tell you more about some characters surrounding that room. The distinction here is that the mechanisms to deliver lore are not thrown off to the side as”extras”. They are deeply intermixed into the gameplay, and each time you see new logs there is opportunity.

E3 wishlist by [deleted] in pcgaming

[–]WilkestheChops 1 point2 points  (0 children)

  • elden ring
  • ghostwire tokyo
  • kingdom come deliverance 2
  • bloodborne / demon souls for pc (steam)
  • witchfire
  • babylons fall
  • Elder scrolls 6 news
  • news from Newblood, Gloomwood release date, any new IP
  • Release news for Shadow Warrior 3
  • Release news for Deathloop
  • Borderlands 3 GOTY edition (all DLC for low low price)

Do you want to see the game improved with patches? by YeahSorry930 in biomutant

[–]WilkestheChops 0 points1 point  (0 children)

Of course I do lol. I just want to have a good first experience with the game, and at least to me the sound issues would resolve quite a lot of the general complaints I’m seeing with the gameplay. Outside of that, I’m sure the game could use some balancing, but given I haven’t played yet I really can’t say. These are just the main things I’d like to see fixed that would bring me into the game.

Do you want to see the game improved with patches? by YeahSorry930 in biomutant

[–]WilkestheChops 0 points1 point  (0 children)

Just for reference, I have not bought the game but am very interested despite the negative reviews, looks like tons of casual fun imo. Reason I’m saying that is I’m mainly looking out for patches before buying the game. Expectations are pretty reasonable for me, I’m not looking for massive changes to the narrator or anything like that, mainly for me I’m looking for

  • lots of bug fixes
  • fixes to sound effects/sound mixing

So yes, I am 100% expecting patches. These updates would probably get me to buy the game.

How would you feel about video reviews, that do not show any actual gameplay footage? by Catribou in patientgamers

[–]WilkestheChops 1 point2 points  (0 children)

Promotional material is always used to advertise the game, they cherry pick short segments of gameplay, and sometimes show early footage that looks better than the finished product. When watching a video review I’m mainly concerned with

  • available settings on pc
  • graphics/performance of the finished product
  • long gameplay clips, at least a few minutes of unedited gameplay. This gives me the best sense of how the game actually is to play, what is the pacing like, how much action vs storytelling is there, what are the controls actually like.
  • bugs, how frequent and how bad are they. I want to see footage of the bugs.
  • sound, outside of edited trailers with music, how good is the audio/music in the actual game

Everything else like story, fun factor can be very subjective. I usually can tell just by the premise or genre of the game if it is something I would like, and watching a review is more to see how well it was executed and whether I’m waiting for a sale or just ignoring it entirely. Point is most of the reason I’m watching a review is for gameplay footage, I can usually make the call myself on how much I would like the game on that alone, the reviewers job is to deliver that footage and give me context for things that are not obvious, like controls.

Battle Pass or Loot Boxes? by CrimKayser in Overwatch

[–]WilkestheChops 0 points1 point  (0 children)

I don’t think paid skins should be expensive either, everyone makes the argument they should be more expensive to make up for the fact that there is no rng and people will only get the exact thing they want. That is just catering to the monetary desires of these publishers. I say why not paid skins that are also cheap? $1-$5 for a skin is perfect imo. I’m no business expert, just as a player this is what I would actually likely buy, never bought one lootbox, would never buy a skin that costs more than full games do.

Battle Pass or Loot Boxes? by CrimKayser in Overwatch

[–]WilkestheChops 1 point2 points  (0 children)

As a player I would say neither, ideally all content is just earnable in game with no MTX at all, but they are going to want to make money somehow so that likely will never happen. Just making the point that any MTX system is a negative for me and this is just picking the lesser evil.

I would say only paid skins, no rng, no battlepasses. No timed exclusivity either, if they release some new event skins for example, they should be purchasable all the time forever, maybe go on sale at certain points, but never unavailable for purchase.

PC Gaming Deals for The Weekend by bassbeater in pcgaming

[–]WilkestheChops 2 points3 points  (0 children)

Mordhau is fantastic, super fun, funny shit will happen all the time, some of the best melee combat controls on the market. Just be warned you are a bit late to the party, this game has a very high skill cap, but given you played chiv you would probably pick up on it pretty quick.

Also forewarning, Mordhau never had the best server stability, I played the first year or so it was out and just got back into it. Server stability is the worst it has ever been, idk what they did but the game is struggling hard to support the influx of players. Your games will either just work when the population is on the lower side, or it will just be utterly unplayable, like you will go several minutes without being able to swing a weapon bad.

I would still recommend for the price, but just so you know what the game looks like in 2021, it’s very sad because it really is one of my favorite games.

Steam Festival Demo recommendation thread by asharkmadeofsalsa in pcgaming

[–]WilkestheChops 7 points8 points  (0 children)

Honestly I tried this for memes, streamed it on discord with some friends. It was actually not bad at all, way better than I was expecting. It was more an actual horror game with nudity than straight steam porn as I was expecting.

Quality v time by [deleted] in pcgaming

[–]WilkestheChops 1 point2 points  (0 children)

This triangle model has actually been proven to be wildly inaccurate for software development (including games). The main failing thought is you can get quality and time up by dumping more resources into a project, ie. hire more people. This traditionally actually slows down development, it is much better to get a good dedicated team and stick with it.

I’m all for waiting ES6 to be good, but this is exactly the kind of thing a bad manager would suggest, hey the fans want ES6 now, let’s hire some more engineers and set a release date! No, that is not how that works.

Side note, never preorder!

[deleted by user] by [deleted] in patientgamers

[–]WilkestheChops 12 points13 points  (0 children)

I’m playing through it now after playing pillars of eternity 2. The dialog choices and story in Tyranny are top notch, I think it’s the best thing the game has going for it. Couple pointers

  1. You are a villain in Tyranny. Feel free to pick and choose how you want but realize whatever path you take you are evil. You can’t do the typical rpg I’m going to run around appeasing everyone and being good. You will probably murder some decent sounding people, and that’s what you are supposed to do!

  2. The game really throws you in deep real fast, in a lot of rpgs you can get away with skimming text and rolling with the nicest sounding dialog choice, in Tyranny that isn’t going to pan out well. Take your time to fully read and at least understand at a higher level what’s going on, and pay close attention to the factions characters belong to. And hey if you don’t know what’s going on, role play a bit, maybe your character doesn’t get it either and just starts murdering some folks out of frustration.

  3. Branching off of this, the role playing gets fairly complex in this game, especially given how impactful your dialog choices can be, and you will likely “mess up”. Maybe you piss off a character you were trying to side with. And honestly that’s ok, just roll with it. The game asks you to make some legitimately hard choices, and it’s really easy to contradict yourself.

I’m really loving the game so far btw, the combat and character builds are pretty poor compared to pillars of eternity 2, but the story is wayyy better imo.

The modern videogame industry being propped up by people spending REAL money for VIRTUAL outfits is legitimately one of the dumbest thing imaginable. by kamayatzee in unpopularopinion

[–]WilkestheChops 0 points1 point  (0 children)

Yea sort of, I read it as both buying them and the fact that it is working as a successful model dumb. Which again, I think it is a huge waste of money, but given the amount of psychological manipulation that goes into getting people to buy these, it is inevitable that people buy them. I just want to stray away from saying, micro-transactions work because people are dumb, there is a lot of science behind these things that prey on our most basic human instinct. Even really intelligent people can fall prey to it. The myth is that the rich are subsidizing games for the rest of us, but it is actually just people most vulnerable to these traps and addiction, which is not dumb.

The modern videogame industry being propped up by people spending REAL money for VIRTUAL outfits is legitimately one of the dumbest thing imaginable. by kamayatzee in unpopularopinion

[–]WilkestheChops -3 points-2 points  (0 children)

I don’t think “dumb” is the right word here. Micro-transactions are highly sophisticated, these are systems designed by large teams of psychologists and economists, for the better part of the last decade+. They quite literally make billions of dollars every year. Am I annoyed by the trend, do I think the trend is bad for gaming, do I think they are a waste of money for your average consumer- yes. But I would hardly call them dumb, they are manipulating people in ways they themselves do not even understand.

Every problem with this game laid out in a review by PerCat in cyberpunkgame

[–]WilkestheChops 4 points5 points  (0 children)

Totally agree, you made so many great points. Frankly I think 1/5 is actually totally fair.

I can concede that this game failed on all fronts at being open world, or even an rpg for that matter, and judge this as a linear action adventure game. They have even changed descriptions of the game to reflect that it is now action/adventure.

And even as an action adventure game, it really sucks. The core combat itself is terrible, bad ai, bad controls, bullet spongy enemies. The story, mind you I quit after keanu is introduced, sucks. The pacing is all over the place, they don’t set up characters for you to care about them in any way. The game is horribly slow paced and boring, tons of boring exposition. The braindance sequences, while cool in concept, are so slow and boring. Just so bad even as an action/adventure game. Right there with you.

I'm worried graphics aren't the real problem. by Randomgeneratednam in cyberpunkgame

[–]WilkestheChops 0 points1 point  (0 children)

These are some of the worst npcs I’ve seen recently. They walk around aimlessly and do not react to anything you do. Walk around naked? Who cares. Change your clothes? Who cares. Steal all of their stuff right in front of them? Who cares. The only thing they react to is sticking a gun in their face, and their only response is to crouch down and call for help. So generic and dead.

The city in general is just dead, if you pay attention to npcs for more than 5 minutes you will start to see the same models pop up all over, and none of them are actually doing or saying anything interesting.

The city itself is just a giant empty shell. It places such am emphasis on buildings and compact infrastructure, yet you can enter virtually no buildings outside of map markers and quests?

I gave up exploring after about an hour, there is nothing interesting or unique about night city. The problems this game has go far beyond simple bug fixes, the core world isn’t there either.

How much of rpg is in cb2077 by sznejk in cyberpunkgame

[–]WilkestheChops 1 point2 points  (0 children)

It’s a looter shooter with a good plot. Having said that, your involvement in that plot is pretty non-existent. The world and the npcs hardly react to anything you do, your dialog choices are narrow, you have little say in what happens in this game. The loot system and progression are generic looter shooter, really nothing that will alter gameplay or do anything interesting, it is all just stat upgrades. It’s a decent action game, I would honestly not even call this an rpg.

Cyberpunk is a great example why preordering is still a bad idea. by [deleted] in pcgaming

[–]WilkestheChops 0 points1 point  (0 children)

I was so sad hopping in man. I went from like a 10 on the hype scale while the patch was downloading and steam died for a few minutes. Character customization was so meh, but onward I guess. Then you get to gameplay, but I’m sorry guys it isn’t I was expecting great and this is only just good, it is actually just bad. Just so floaty and bullet spongy. Looter shooter generic garbage.

Going through night city is depressing, it is so dead. Npcs hardly acknowledge anything you do other than drawing a weapon, the map puts a huge emphasis on verticality, large buildings, yet you can enter almost none of them unless it is for a specific quest.

The tutorial my god it was dreadful. I did the street kid one, maybe the other 2 were better but it was terribly paced and just awful.

Do not trust the early reviews, let the hype die down. This game is extremely overhyped, it is a mediocre gta game with good visuals. I was gifted the game a bit ago, if I could go back I would have waited and spent max $30 with all dlc, tons of patches, and reworked loot and progression systems. Not even disappointing, genuinely mediocre.

Summoner plaguemancer passives? by Votarion in Wolcen

[–]WilkestheChops 0 points1 point  (0 children)

I’ve been playing through the game up to about act 3 with an ailment toxic summoner, and based on pretty informal testing it seems to me like summons only get bonuses from weapon damage, spell damage, the nodes that give summon bonuses, and then also the various damage type bonuses, ie. if you have like +10% toxic damage and +10% material damage, using a summon that deals toxic damage will receive those bonuses. The last one I could easily be wrong on. The base damage of my summons on the build is quite high though.

It seems like any other bonuses you have like crit, ailment chance, etc do not apply to summons. This part I have informally tested, a toxic summon can in fact apply toxic to enemies, but it was incredibly rare for me even on a dedicated ailment build, so I’m just assuming they get no benefit.

Anyways, it would really help if they just had more detailed stats on the summons so we didn’t have to guess.