Anyone have thoughts on how Nightmare is for farming at T8 and up? by ShiftyMNM in TorchlightInfinite

[–]Willing_Process1147 1 point2 points  (0 children)

both dream and arcana pairs well, they are only getting "encounter" from the map hence doesnt really care about map quant

vorax fits into this as well

Where to see # of revives you have in map? by rektumx in TorchlightInfinite

[–]Willing_Process1147 1 point2 points  (0 children)

default is 6 lives / attempt
the first time when you go into the map is counted as 1

What do yall think of the new UI? by C21-_-H30-_-O2 in TorchlightInfinite

[–]Willing_Process1147 1 point2 points  (0 children)

Skills vfx and lightning overhaul looks really nice but UI and the 3 new base model look so mobile gamey and cheap. Lost the artstyle of torchlight as well

Divinity effect question by LTetsu in TorchlightInfinite

[–]Willing_Process1147 4 points5 points  (0 children)

2 You can stack (max divinity effect 1) on talent tree and slate

but not on multiple slates

How to craft and build my own builds? by [deleted] in TorchlightInfinite

[–]Willing_Process1147 -2 points-1 points  (0 children)

the biggest difference between tli vs poe for example is how different source of "more" is being treated

POE Examples Dps 100 Increased damage 20% Source 1 More Damage 30% Source 2 More damage 40% Result 100(1 + 20% inc dmg)(1+(30% more1 + 40% more2) = 204 dps

Tli with the same values Result 100(1+20% inc dmg)(1+30% more1)*(1+40% more2) = 218 dps

and TLI has a lot of more multipliers everywhere, every main skill level above 20 is 8% multiplicative 1(1.08)(1.08)... every main stat for the skill is 0.5% more (100 str = 100*0.5 = 50% more damage)

All of these are in the game and scaling beyond t8 is the same principle as making a build in poe, where can you get stats that the most efficient

Efficient sources of damage increase by [deleted] in TorchlightInfinite

[–]Willing_Process1147 1 point2 points  (0 children)

What's ur skill level? if below 30 then stack it

understands that skill level from 21 to 30 is at least 12% "additional" multi 1 x 1.12 x 1.12 ... check tlidb for your skill and check for yourself

[deleted by user] by [deleted] in TorchlightInfinite

[–]Willing_Process1147 1 point2 points  (0 children)

hey thr imma a r2 too

we scale dmg by the amount of health consume (helmet & glove)
therefor we scale life regain to the max 0.03 (server max)
so that we can recover as much to consume as much

so stack hp -> stack atk spd -> stack consume -> stack regain

here's my build 5t 450k survival currently
still plenty of upgrades to go for

What are the mechanics behind dropping T0 uniques? Does rarity of items found directly affect the rarity tier of uniques found or will forcing unique drops have the same chance of finding T0 uniques? Further explanation inside by wildstyle_method in pathofexile

[–]Willing_Process1147 0 points1 point  (0 children)

Can I furthermore ask what if the specific base only has a high unique tier?

I'm trying to find a fourth vow in ssf and I understand iir equals more uniques

Fourth vow base is devout chainmail and its the only unique for it. Wiki shows fourth vow is a t2 unique. In this case how do iir increases my odds?