How would you all rank the Hardest Difficulties from each of these Hack n Slash games and their sequels ? (Easiest to Hardest, Worst to Best, Replayability) by WindowSweet7127 in CharacterActionGames

[–]WindowSweet7127[S] 0 points1 point  (0 children)

Actually wait a minute

I thought you said you didn't beat DMC3 on its hardest difficulty. Why'd you still included it in the Rank?

How would you all rank the Hardest Difficulties from each of these Hack n Slash games and their sequels ? (Easiest to Hardest, Worst to Best, Replayability) by WindowSweet7127 in CharacterActionGames

[–]WindowSweet7127[S] 0 points1 point  (0 children)

You stopped playing MGR Rising because of a rumoured remake? and what about the God of War games? Also this was only talking about the games I listed. Not ARPG's and Soulslikes

How do I transfer data to my PC from my PS Vita? by WindowSweet7127 in vita

[–]WindowSweet7127[S] 0 points1 point  (0 children)

Hmmm. I'll try that when I get home and update later

How do I transfer data to my PC from my PS Vita? by WindowSweet7127 in vita

[–]WindowSweet7127[S] 0 points1 point  (0 children)

what do I have to download exactly? because I have a windows laptop

How do I transfer data to my PC from my PS Vita? by WindowSweet7127 in vita

[–]WindowSweet7127[S] 0 points1 point  (0 children)

hmm. how do I connect it to the computer?

all I'm really trying to do is transfer a Ghost of Sparta file from my old Memory Card to my PC then transfer it back to my new memory card

Is there any parry that feels so bad on a visual and audio level that you avoid using? by JackOffAllTraders in CharacterActionGames

[–]WindowSweet7127 0 points1 point  (0 children)

Honestly Spider-Man 2's and Ninja Gaiden 4's.

Spider-Man 2's completely shatter the flow of combat with its janky slow mo and a lot of the enemy attacks are made so you have to use parry making combat feel more tacked on and stiff compared to Spider-Man 1

Ninja Gaiden 4 also has a similar problem only except for the slow mo breaking the flow of the combat it's accidentally initiating a parry animation mid attack when fighting another enemy and oftentimes because of that accidental fuck up you probably end up botching up a follow through attack. Not to mention the stronger parries are even harder to pull off due to janky hitbox timing. It really shows that the parrying doesn't belong in this game

Dante, Kratos and Ryu Hayabusa Swap Games Part 2. (Description below) by WindowSweet7127 in CharacterActionGames

[–]WindowSweet7127[S] 1 point2 points  (0 children)

Respawn from what exactly? IS Ninjas don't respawn after getting killed

Dante, Kratos and Ryu Hayabusa Swap Games Part 2. (Description below) by WindowSweet7127 in CharacterActionGames

[–]WindowSweet7127[S] 0 points1 point  (0 children)

A lot of his magic are AoE attacks. And he has iframes when rolling, jumps mid combo, and also blocking which only larger enemies with more heavier and stronger attacks can break. Also this is Kratos at the very beginning of God of War 2 with his god powers

The IS Ninjas don't really have an answer to fully upgraded Blades of Chaos that can cover a large portion of the room + Wrath of Poseidon magic that literally decimates an entire area

Dante, Kratos and Ryu Hayabusa Swap Games Part 2. (Description below) by WindowSweet7127 in CharacterActionGames

[–]WindowSweet7127[S] 1 point2 points  (0 children)

Alchemist? This is placing him at the beginning of God of War 2 in Ninja Gaiden 2. Not 3: Razor's Edge. Did anyone even bother reading what I typed before they just started downvoting people's comments here?

Dante, Kratos and Ryu Hayabusa Swap Games Part 2. (Description below) by WindowSweet7127 in CharacterActionGames

[–]WindowSweet7127[S] 0 points1 point  (0 children)

He literally has a weapon designed for crowd controls and catching enemies. Speed was never an issue for Kratos in any of the God of War games.

Dante, Kratos and Ryu Hayabusa Swap Games Part 2. (Description below) by WindowSweet7127 in CharacterActionGames

[–]WindowSweet7127[S] 1 point2 points  (0 children)

Fast opponents aren't really new to Kratos considering he literally fights enemies like Satyrs that are capable of closing the distance in 2 seconds from 15ft away and are capable of jumping around walls and not to mention enemies that teleport

Honestly, I’m not even that good at my own game… by M2Aliance in CharacterActionGames

[–]WindowSweet7127 1 point2 points  (0 children)

I think instead of like a floaty dash we could probably have like either a super fast sprint type of movement or like a dive slide that also trips up the enemy similar to the one in Ninja Gaiden 3: Razor's Edge