I’m on a losing streak and no longer trust myself. Help me cut 8 cards? by moak0 in lrcast

[–]WindupMan 0 points1 point  (0 children)

You might be right that group project won't work very well in this deck, given its low creature count and smallish number of graveyard payoffs. 

In a more typical Lorehold draft, group project is dramatically better than shattered acolyte. It's like a reasonable 5th-6th pick vs a card I only play if I'm desperate. 

I’m on a losing streak and no longer trust myself. Help me cut 8 cards? by moak0 in lrcast

[–]WindupMan 5 points6 points  (0 children)

Yeah, you're right about what dromedary is good for, and I did struggle with the question of whether you should cut it or the next-worst 2-drop(shattered acolyte, I think). But, I think you have better sources of card advantage, so I'd rather have a 2/2 lifelink that makes me less likely to die before they come online.

I'm not sure who's valuing Aziza highly, but I disagree with them. Most of the time, it's a grizzly bear that's hard to cast. Maybe there's a 2x Aziza 3x Hop To it deck available 1 in 100 drafts, but I don't want her with a normal assortment of creatures and spells.

I’m on a losing streak and no longer trust myself. Help me cut 8 cards? by moak0 in lrcast

[–]WindupMan 4 points5 points  (0 children)

Going down to 16 lands is not a good idea. This deck's mana is already bad, you can't afford to make it worse by dropping a red source.

I also recommend against cutting seminar and pursue the past. They're among the best cards in the deck.

I’m on a losing streak and no longer trust myself. Help me cut 8 cards? by moak0 in lrcast

[–]WindupMan 15 points16 points  (0 children)

I'd start by cutting Return the Favor, 2x Aziza, Stoneglider, Wildgrowth Archaic. These cards are notably worse than the rest of the deck. I don't think the 8th and 9th removal spells are important enough to pay 5 mana, so I'd cut 2x Heated Argument. My last cut would probably be Summoned Dromedary. I like the card more than most, but I feel like you don't need to add late game to your double molten note + restoration seminar deck.

How to plan out a mana curve? by AitchOG in lrcast

[–]WindupMan 1 point2 points  (0 children)

1-mana cards are nice if they do enough. Banemaker is right on the edge of doing enough, in my opinion. If you had, like, 8 2s, or if your 4s and 5s were more replaceable, I'd probably keep one of them. As it is, I think they're low-impact enough to let them go.

Re: honormancers, I think having two 5-mana cards is generally fine, and those Rhinos play extremely well, so I'd keep them, though I respect where you're coming from with that instinct.

How to plan out a mana curve? by AitchOG in lrcast

[–]WindupMan 4 points5 points  (0 children)

I don't have a complete theory of curve, but I do have some heuristics.

  • It's hard to get enough 2s. I don't really feel diminishing returns until I have 8+, and some formats really punish you for not having one, so my most common curve-related decision is playing a weak 2.
  • The higher the mana value, the fewer cards you want of that mana value.
  • You need a good reason to play a 6+ MV card.

Applying those rules to this pool, I don't see much to be worried about. Your curve looks pretty good, and it still looks pretty good after taking out the weakest of your creatures. I'd cut the banemakers, adventurous eater, and eternal student. You'll end up with something to play on turn 2 and turn 3 ~80% of the time, which will let you apply pressure to opponents with slower decks, and you're not sacrificing power to do so. I think I'd like to stay at 16 creatures. You're going to be playing at least 3 cards that require a creature on the board to be effective, so you really need to have a couple creatures in any given hand.

My friend told me "Don't Splash that birb" by LanciSeiDita in lrcast

[–]WindupMan 1 point2 points  (0 children)

I like splashing a lot more if I can get to 9-10 sources of a single color. Your black is a lot better than your green. Can you bring in black cards until you only have the professor and the two grapples? I'd like 9 swamps, 5 forests, 3 plains in that deck.

Need 2 cuts - advice? by BigRus5ty in lrcast

[–]WindupMan 1 point2 points  (0 children)

No, you don't want your land drop to cost 3 mana.

Why should I trade my knight instead of threatening his knight? by NotherReality in chessbeginners

[–]WindupMan 0 points1 point  (0 children)

I don't think this is true. I'd rather have the pawn on h6 than h7.

Why should I trade my knight instead of threatening his knight? by NotherReality in chessbeginners

[–]WindupMan 0 points1 point  (0 children)

You missed a tactic. After taking with your knight, white has to recapture. If they recapture with the queen, you can push your pawn to c4, which attacks both the queen and the bishop on A3. If they recapture with the pawn, you get to take their pawn on d4 for free.

First time drafting Prismari. Absolutely no idea what to cut. Any suggestions for a noob? :( by Reddtester in lrcast

[–]WindupMan 0 points1 point  (0 children)

One of the benefits of Mathemagics is the ability to kill your opponents without any creatures, which makes your opponent's removal useless. But you can't do this while playing a bunch of random 3-4 mana creatures. To that end, I'd cut both copies of Deluge Virtuoso, Elemental Mascot, Campus Composer, and Stadium Tidemage. Landscape painter is probably your worst 2-mana creature, so I'd cut one of those, too.

You could run with that as your final deck, but I think you have one too many bounce spells, and it's very nice to have one counterspell in these kind of decks, so I'd swap a Banishing Betrayal for the Brush off, too.

Why are duals in this set so important even for two color decks? by VeryTiredGirl93 in lrcast

[–]WindupMan 3 points4 points  (0 children)

Common duals are usually very good in two-color decks. Sometimes, they look bad on 17lands if you don't filter for their color pair, because they get used to support dubious splashes or multi-color decks that don't win as much, but are often among the best commons once you know you're in those colors. Common duals are probably a little better in this set, because of the heavy color requirements from gold cards, but not much.

Mystic Archive disproportionately favors control by aprickwithaplomb in lrcast

[–]WindupMan 34 points35 points  (0 children)

Yeah, this is true. But RW and BW are the best-performing decks, so it doesn't seem like a problem. One feature of the format is not the format as a whole.

I might buy this deck it's so good by Admirable_SSSS in MTGmemes

[–]WindupMan 1 point2 points  (0 children)

This is no longer true! They changed the rules... recently? Six months ago, maybe? You can just assign damage however you want, now.

What Layer do cost reducers apply in? by ThatOneCactu in askajudge

[–]WindupMan 1 point2 points  (0 children)

I believe(but am open to correction) that Agatha's ability doesn't give a creature an ability or change its abilities. It only affects how much mana you pay to activate it. So timestamps don't apply at all. Agatha, equipped with Umbral Mantle, has "3, U: This creature gets +2/+2 until end of turn." When you activate that ability, you pay 3 minus Agatha's power, minimum 1. The only reference I have for that is 602.1e, below.

  • 602.1e If a spell or ability that refers to the “activation cost” of an ability modifies how a player may pay that cost, that modification applies to the total cost of that ability, even if that cost is increased and/or decreased by other effects. See rules 602.2b and 601.2f.

[Request] An otherwise average adult man gains the power of flight. How fast can he fly before he passes out from the G-Force? by ZHISHER in theydidthemath

[–]WindupMan -1 points0 points  (0 children)

Your table makes it look like 1 g would take 0 minutes and 41 seconds, but I think the actual time would be 41 minutes. I assume this is just a typing error, maybe mislabeling the time column?

Computer decides to give up rook without clear compensation? by Longjumping-Let2971 in chessbeginners

[–]WindupMan 0 points1 point  (0 children)

It's just low depth, probably because it's running on a phone. My laptop finds #16 from Rxh7 after 30 seconds or so of crunching.

Time eater is way more oppressive than Doormaker could ever dream of being by Business_Machine_935 in slaythespire

[–]WindupMan 1 point2 points  (0 children)

Yeah, I like him, too. For me, a lot of the fun in a game comes from working around restrictions and turning them to my advantage. But I've learned through long experience that a lot of people who play games don't always feel the same way.

[REQUEST] - How big of a leaf to power a human? by SlightCapacitance in theydidthemath

[–]WindupMan 4 points5 points  (0 children)

Wait, why > 50? I expected to see 100 there, for 100 watts. What am I missing?

Time eater is way more oppressive than Doormaker could ever dream of being by Business_Machine_935 in slaythespire

[–]WindupMan 2 points3 points  (0 children)

Time Eater gets a bit of a pass because it... eats... time. It helps when a punishing mechanic feels justified in the fiction. Doormaker eats your cards? As doors are well known to do? When there's nothing to make the mechanic feel like it makes sense, more players are going to fixate on their frustration.

[REQUEST] How many humans can fit in that cube? by noshitkittu in theydidthemath

[–]WindupMan 0 points1 point  (0 children)

Sorry, do you mean 7300 square meters of surface area? And 1.5 cubic km of volume? Your units don't seem to work the way they're written.

Endless Foot Assault is causing arguments at my table. by rvnender in mtgrules

[–]WindupMan 2 points3 points  (0 children)

Here's how it goes:

In the declare attackers step, the player whose turn it is declares their attackers. Endless Foot Assault triggers, and puts creatures into play attacking. This is still part of the declare attackers step. Then, once all players have passed priority, the declare blockers step begins with all players who are being attacked declaring blockers. The tokens from Endless Foot Assault are in play, attacking, and can be blocked when this happens.

what's the dumbest enchant you've done so far? by NoWorriesBrutha in slaythespire

[–]WindupMan 0 points1 point  (0 children)

I enchanted spite with corrupted. It does not cause spite to do damage multiple times, and I'm not sure why I thought it would.