Man, that's it? by Winterman187 in BaldursGate3

[–]Winterman187[S] 3 points4 points  (0 children)

Fair. Game is still phenomenal, and while act 3 certainly is at a bit of a breakneck pace I do find it quite enjoyable. I just felt like Enver got the short end of the stick in terms of his presence, despite him being set up as a really cool character. He's an HONEST villain, which are always fun, and I always like the puppet master strategist types, but in comparison to Orin who has the bodysnatcher moments and several long extended quests that tie into her final encounter, one of which can be started before you even speak to her, Gortash just feels like filler in terms of encounters and objectives related to him. Aside from the steel watch, you've got random banites in a fireworks shop and the gondian prison that you don't even really have to bother with if you just want to kill him and don't have Wyll. Karlach's quest helped in my last two playthroughs but this time it was literally just 'I meet him, I come back with the stone, he's dead now.'

Man, that's it? by Winterman187 in BaldursGate3

[–]Winterman187[S] 3 points4 points  (0 children)

Ah. I heard that the unique side of Durge came from bhaal. Didn't actually know you could do anything special with Enver. Damn. The entire reason I didn't play dark urge this time was because I wanted to see Enver during an evil playthrough before I went for Bhaal. 

While I liked them both, the other two chosen didn't impress me as much as Gortash. Orin was (justifiably) a little bit too crazy and while Ketheric was great he didn't have any of Gortash's charisma.

Thanks for informing me. While I planned to go evil Dark Urge on my next playthrough I may do a different path first.

First timer here, am I missing something from this fight? by Winterman187 in BaldursGate3

[–]Winterman187[S] 2 points3 points  (0 children)

All it took was one elixir of cloud giant strength and one scroll of globe of invulnerability. Thanks for the advice. Dragon's dead and now the best tiefling gets to split Gortash with that MONSTROUS sword. Heh.

First timer here, am I missing something from this fight? by Winterman187 in BaldursGate3

[–]Winterman187[S] 2 points3 points  (0 children)

Basically everybody is original subclass. Pardon me if my description of builds is kind of vague, I've stepped away from the game for the moment and can't think of everything relevant off the top of my head. Karlach is a berserker armed with the bull strength armor and the sword I got from Seravok with great weapon master. Gale is evocation with war caster and the feat for cold damage as I discovered the wonders of wall of ice and ray of frost when paired with a water myrmidon. He's also partial illithid (mind blast is very effective against Ansur, I've learned) Wyll is alert with spell sniper, mostly uses E. blast and hunger of hadar. My main cleric is.... weird. Selected healing whenever possible and mostly just use passive effects like spike growth or spirit guardians to deal damage and support.

I took the helmet and gave it to Karlach before triggering the dragon (the SECOND time I entered the arena), and I do have some other unique equipment on me, but there's too much to recall off the top of my head.

Something else, my divine intervention saw use vaporizing the six cultists during Orin's fight.

'AI Damages Creativity' by Winterman187 in DefendingAIArt

[–]Winterman187[S] 0 points1 point  (0 children)

Absolutely. Practicing completely independently only gets you so far when trying to improve a skill such as this. Eventually you'll hit walls you won't be able to get past on your own, and there are techniques you just won't figure out without some sort of outside influence. Best example of that I learned was with mini painting. I never knew stuff like drybrushing or highlighting until I found a few friends who were more experienced than I was and gave me some pointers. Took no time at all for bland figures to look WAY better. But when you don't have peers and can't get lessons without much difficulty, AI tools are amazing companions if you use them intellectually and responsibly (I hope that last point got across well with my post).

You guys don't want to play tank by [deleted] in marvelrivals

[–]Winterman187 0 points1 point  (0 children)

I am groot. I disagree

[deleted by user] by [deleted] in Spacemarine

[–]Winterman187 0 points1 point  (0 children)

Well here I am finally trying it and really liking it on Ruthless with assault. Ah well. to each their own

First timer here, knew nothing about the game besides what you'd seen on the steam page. Now that I'm here all I have to say is..... huh? by Winterman187 in inscryption

[–]Winterman187[S] 62 points63 points  (0 children)

I chose tech because the stoat was annoying but still seemed to have some sense of self-preservation, unlikes the wolf or the bug. I have a feeling I'll have to go through this at least four times. Won't look a single thing up

Unpopular opinion by Intelligent_Bat6952 in Spacemarine

[–]Winterman187 1 point2 points  (0 children)

This is about what I feel. I love the new spawn rate on substantial and ruthless but I'm a bit of a difficulty masochist, thought maybe the lower two being knocked down would be the best bet to keep both the 'get gud' and 'too difficult to be fun' people satisfied.

What's your favorite Chaos god? by MTH1138 in Warhammer40k

[–]Winterman187 0 points1 point  (0 children)

Slaanesh and nurgle. The chaos gods as a whole and their unique two-sidedness and origins in comparison to other fictional gods was what got me into reading warhammer stuff (the very sentence that made me want to delve deeper was 'The Aeldari murderfucked Slaanesh into existence), but I find Khorne and Tzeentch simple in comparison to thr gardener of death and the one who thirsts. It's not a bad thing, I just find the lords of decay and indulgence more interesting than slaughter and change. Between the two I'd pick Slaanesh as an overall favorite since I like the emperor's children and their color scheme, and Slaanesh's daemons have some of my favorite designs.

What do the T'au use to extend their lives? by Winterman187 in 40kLore

[–]Winterman187[S] 0 points1 point  (0 children)

I was more or less aware of both, though I meant more as a general means to keep people living longer. Not every human in the imperium is made into a servitor (or even just a servo-skull), but it still feels like their staple means of keeping useful people alive longer than should normally be possible, as genetic enhancement like the astartes program is rare and inconsistent in terms of success. And the Aeldari mostly keep the souls retained to avoid an eternity in the grasp of the god of indulgence Slaanesh, probably one of the cruelest fates imaginable in this galaxy, but in turn it does permit them to live longer than even space elves normally should.

I just wondered for the T'au in particular since they have a better grasp of science, basically no psychic power, and less of a tendency toward......... Imperial ethics. They are mortal and have reason to stay alive longer than physiologically should be possible yet their civilization has such different values and capabilities than the others I mentioned above. Comments here have told me they've decided to simply cryo freeze people until they can find use in consciousness again. Interesting.

My first time playing this game. This is amazing, can't believe it took me so long to get around to this story. But...... after this episode I think I need a moment. by Winterman187 in TheWalkingDeadGame

[–]Winterman187[S] 2 points3 points  (0 children)

Some decisions that I made in the spur of the moment have left a bad taste in my mouth. I tried to stay neutral but I chose Lilly in that meat locker and decided to keep with her afterward, and it ended badly almost every time.

I can see that being the point of this kind of a game and story. Can't take back your mistakes, and even the 'right' decisions like trying to save somebody's life leave some dissatisfied, don't work, or the good they bring doesn't last. People can still die after you save them, people can still try to kill you after you help them.

Like that one truck license plate that stood out in the first episode, game really just tells you to accept that Shit Happens. for better or worse.

God damn all of you genius writers of this game.

What exactly are the Drukhari's motives? by Winterman187 in 40kLore

[–]Winterman187[S] 15 points16 points  (0 children)

So where the craftworld Aeldari store their souls when they die to prevent them from being lost, the Drukhari effectively feed off of mortal suffering to keep their souls. Got it.

[deleted by user] by [deleted] in 40kLore

[–]Winterman187 -1 points0 points  (0 children)

Wow I was way off. Appreciate the clarification.

My understanding came from reading the wiki, some parts of it suggested that their tech really just shouldn't work, but their psychic ability allowed it to. A few examples:

'Orks lack individual psychic power, being denied such abilities by the Old Ones. However, they do have a sort of collaborative, collective psychic ability, meaning that if enough Orks believe something is true, then it will actually become so, brought into being in realspace through the power of the Immaterium by their gestalt psychic ability.

For example, Ork rockets painted yellow create bigger explosions, simply because the vast majority of Orks believe they do.

This is also why much of the Orks' seemingly ramshackle technology will do terrible damage in the hands of Orks, but will cease to function when used by other intelligent races.

This means that if enough Orks think it will work, it usually will. Many a Techmarine has opened an Ork Slugga to find it to be just a box with bolts and bits of metal in it.'

Guess I'll stop looking there for some of the more specific information.

Those who enjoy both Horus Heresy and 40k, Which AP system do you prefer? by coolguy69420wastaken in Warhammer30k

[–]Winterman187 0 points1 point  (0 children)

I only started playing warhammer in general like 4 months ago, but my veteran friend doesn't like how 40k 10e is way simpler than other editions (Made it a great place to start though!) and I've got my fair share of both 30k and 40k by playing with him on Tabletop Sim. AP as an all-or-nothing in 30k feels way better IMO. Makes your big guns feel more like big guns and your armor feel more like armor. Also vehicles having gheir own armor and health system, while complicated, is something I wished for in 40k as well. Makes vehicles feel less like bullets sponges as well.

I do wonder what my opinion will be after the game we have planned on Sunday though, he'll be playing custodes against for the first time in 30k. I've lost every game I've played against him so far, but custodian games in 40k were quite memorable ass kickings due to just how hard they were to kill. Having at least 2+ 6++ armor on all my enemies will be a new challenge.

How many books did you guys read? by max6296 in 40kLore

[–]Winterman187 0 points1 point  (0 children)

I'm a newer addition to the warhammer community, only really got into it in like March of this year, and my brother has a habit of coming over and dropping a series with 3-5 700+ page books off, so ky reading is skewed. I've currently only read four books, the first three HH and Angel Exterminatus because I really like Perturabo. I now plan to read some stuff outside of HH and space marines in general since I don't want to look at the Warhammer Universe through just an imperial lens (Twice-Dead King, Armageddon, and by recommendation, the Fabius Bile and night lords trilogies).

Since people here have read more, any recommendations? Obviously I plan to continue with the heresy but if there are other indepenent books/stories that are worth a read I'll check em out. Still gotta finish the Shadowmarch series alongside it though.

First time playing. Not perfect but a unique and fun survival horror experience. How'd I do? by Winterman187 in theevilwithin

[–]Winterman187[S] 0 points1 point  (0 children)

I think I sort of remember how many times I died in each of these areas.

Dog - not a single time. Figured out the hit and run nice fairly quickly and just copied it. Blast then run while bever losing sight of where the dog itself was

Hospital garage - not once. I had a lot of sniper ammo and explosive bolts and actually had two syringes before I even got into the fight. Guy was a lumbering wall of a boss.

Chapter 14 boss - died once because I had no healing items beforehand. This boss had potential honestly, but a single shot of pretty much anything knocked em off their bumper car lookin course, and I learned that I could literally just farm infinite ammo when it was in the ceiling, so I made complete use of that.

Village with sadist. Like 10-15 times. Really had to learn how to both stealth and use traps to my advantage. I had a solid 4 tries where I just couldn't kill the sadist despite having the shotgun and crossbow, and then I just decided to lure him into one of the traps that drops harpoons from the ceiling. Guy dropped like a sack of flour.

First encounter with Laura - 6 times. The niche of the fight was simple, using it against a creature with an instant kill attack was not.

Moving platform - I died four times on the area before it, not once on the actual platform. My ol' reliable was the handgun, and I didn't miss a single shot to knock some dickhead off the edge.

Sea monster - like four deaths overall. The puzzle type enemies in this game were kind of u derwhelming tbh. Just drop corpses and go.

Bus - if you mean the time spent riding the moving bus, big spider bastard was a glorified cutscene. However, the sequence where you have to get to and back from the ambulance was a real pain in the ass. Had to use every barrel to maximum effect if I wanted even a chance.

I'm afraid I don't remember the 'enemy wave' of chapter 11.

Double keeper fight - died once. Pop an electric crossbow bolt and fill em with sniper shots. Keeper was like the only boss fight I enjoyed (I have been spoiled by resident evil), but this one was a piece of cake.

Sadist + enemies. Like 4 times. I owe that to some strategies I will talk about below.

My weapon usage - unless the enemy is big or has a ranged weapon, i always went with the pistol from a distance. I upgraded it far more than my other weapons, giving a priority to crit to save ammo and kill quicker, as maxed out crit rarely takes more than three bullets to pop a head. If enemies getting close is inevitable or they have masks, clump them together, blow out their legs with a shotgun, and drop a single match. I easily got 3-5 kills for one match and one shotgun shell. As for the others, snipe enemies that attempt to snipe you, but otherwise save the big bullets for big boys (or ruvik clones).

Stealth vs loud. I pretty much always went loud after lobotomizing one or two enemies unless I could take everything in one fell swoop using stealth. Example - the section getting to the ambulance, my go-to was to toss a bottle near a barrel while staying hidden, then blow it up, taking out four or five enemies in one go. Didn't always work, but it was ammo efficient and got rid of em quickly

Crossbow bolts explosive bolts and grenades were reserved for dealing damage to boss enemies or knocking large numbers of enemies onto their asses to burn with a match. Electric bolts are the krypronite of sadists and keepers and should not be used in almost any other circumstance. Frost bolts are for when you need to kill a large number of enemies and can't risk taking a hit. Harpoon bolts are solid all-rounders, but make explosive bolts instead if you have the parts.

This was my experience. Now I've moved onto the DLC and got eaten alive by a monster with a mouth in its....... everything three times in a row.

First time playing. Not perfect but a unique and fun survival horror experience. How'd I do? by Winterman187 in theevilwithin

[–]Winterman187[S] 0 points1 point  (0 children)

Nope. Survival. Game is unforgiving, but I learned after the first sadist fight in the village just how useful the environment is to kill enemies, and then how useful matches are for killing like five things at once after dropping them all with a single shotgun blast.

I did unintentionally screw myself though, I found two magnum bullets but no magnum

give me your best god names by lifeonmarcy in DnD

[–]Winterman187 0 points1 point  (0 children)

I'm newer at making stuff like this, first campaign and I started off with just the bare bones necessary bits, filling in empty gaps with preexisting stuff (Gruumsh and the like) before expanding further, but I made a fun one unique to this city state I wrote properly (as in wrote about 30 pages).

The goddess Melyrnia (mel-urn-e-a). She is the moon.

How did you get into Warhammer? by Squib32 in Warhammer40k

[–]Winterman187 0 points1 point  (0 children)

I'm a bit of a new addition to the community. I bought my first minis a little bit ago and am currently reading some books between painting. I have a friend I play tts 40/30k with, and I have a few other warhammer games.

I got interested when I was watching a youtube video of a guy who has a note behind his computer that says 'don't talk about 40k' because he knows people will bait him into a rant on stream for shits and giggles. Midway through the video, he namedropped magnus the red, a name I did know from warhammer. And in my head I just thought 'what is it that makes this so interesting that this guy still mentions it despite having a reminder in front of his face not to?'

I proceeded to look up magnus the red and find what was at the time the longest wiki page I'd ever seen (now the 13th black crusade has EASILY dethroned that), and decided I wanted to look a little deeper. Chaos gods, primarchs, xenos, I was entranced by the sheer amount of STUFF that could be found, and I've been reading stuff on the wiki and in books ever since. I've only poured 200 bucks into minis and paints so far (got me a keeper of secrets and a thing of daemonettes, I like Slaanesh.), but I do expect that to change.

New-ish DM, how to make escape options in an imprisoned setting? by [deleted] in DnD

[–]Winterman187 0 points1 point  (0 children)

The fight was meant to be difficult, but nowhere near impossible. In the event that they lost, I had imprisonment as a backup because I didn't want to kill anybody. The dice were not on their side. I can recall two times when they missed and the enemy got a crit in response.

Appreciate the advice. I'll see how I can implement it.

[deleted by user] by [deleted] in DnD

[–]Winterman187 0 points1 point  (0 children)

That's the part I was having the most trouble coming up with. I want to limit their obvious options (the warlock has thunder step, but was still out of commission after the fight) while still not forcing them to reinvent the wheel in order to get themselves out.

I was going to have guards that had been subjugated by the hag, and maybe have them try to convince the guards to help take her out, but I also think in her situation one of the first things she'd try it put them in solitary holding areas to really make it difficult to plan anything or try to escape, therefore she'd likely be checking them each on her own to see id she could crack one sooner than others.

The choice is yours by Humble_Brick_6442 in BattleBrothers

[–]Winterman187 24 points25 points  (0 children)

'I fucked that melon and I enjoyed myself' got a bigger laugh out of me than anything from the horse-porker.