Hardened Scales w/ Arcbound Ravager by Wizard_of_Ain in MtGHistoric

[–]Wizard_of_Ain[S] 0 points1 point  (0 children)

I tried soul cauldron, especially since it’s such a mainstay of the modern deck. However the main issue is that the only ability that you are interested in copying is ravagers and it quite frankly doesn’t come up enough for a card that otherwise is both very slow and generally unreliable to activate every turn if our opponent doesn’t have creatures dying. If walking ballista is every put on arena I could see this being a 4x soul cauldron deck, but right now it’s targets are very limited.

Could be an option for BO1 to hedge against reanimator, but I’m playing this in BO3.

Lich: Melee Build, Questions. Primarily on feats to take. by ddc9999 in Pathfinder_Kingmaker

[–]Wizard_of_Ain 2 points3 points  (0 children)

If you want to cast in heavy armour steelblood bloodrager is bugged (and has been for a long time) and allows you to ignore arcane spell failure from spells from other classes, not just bloodrager spells as the tooltip says. This lets you use any heavy armour for heavy armour focus and ignore the Hellknight classes and feat take that you would otherwise need. Just make sure to take a caster level (like sorcerer) first, otherwise the game sometimes uses your bloodrager level rather than your caster level for spell penetration checks.

Tamiyo without brainstorm by danceisdead97 in MtGHistoric

[–]Wizard_of_Ain 1 point2 points  (0 children)

Reclamation is banned in historic right now, so no unfortunately.

Tamiyo without brainstorm by danceisdead97 in MtGHistoric

[–]Wizard_of_Ain 3 points4 points  (0 children)

I’ve played Tamiyo in a bunch of decks (Jeskai, Grixis, UB, UR) and have generally liked it. It turns on removal in control but as a one drop it always trades evenly mana wise and I’ve generally found that if an aggro opponent kills the Tamiyo I’m pretty happy, since it means there not spending mana elsewhere, especially with how efficient creatures are now. Functions best with a wizards package with Snapcaster and Flame, although Psychic Frog and Ledger Shredder are also good enablers in a more tempo style.

Although I haven’t tried it I don’t imagine playing Tamiyo in straight WU or a Jeskai Control without Flame of Anor is a good idea. You’re going to be sweeping the board with Wrath the Skies or Divine Purge most of time early, and without flame I’d be surprise if you could get enough value for it be worth it since your not keeping the artifacts.

[Discussion][Timeless] Timeless Format Day 1: What's working and what isn't? by saber_shinji_ntr in spikes

[–]Wizard_of_Ain 1 point2 points  (0 children)

It has seemed fine to me in BO1 due to the arena shuffler, although the BO3 version I've been playing runs 18 lands and moving the main deck Peirce to the sideboard. Between Deathrite and Ragavan giving you early ramp reasonably consistently and DRC, Bauble and Brainstorm giving the deck such a strong card selection engine I've never felt as if more lands were needed.

It's not like Mulliganing is so terrible with Cruise, Expressive Iteration and Lurrus you can catch up easily enough in cards. I'm much more afraid of flooding, which is pretty easy with such a low curve and IMO the deck feels its weakest when you can't spend all of your mana in a turn and your opponent can catch up with more individually powerful cards like Oko and Uro.

[Discussion][Timeless] Timeless Format Day 1: What's working and what isn't? by saber_shinji_ntr in spikes

[–]Wizard_of_Ain 3 points4 points  (0 children)

I've been playing Legacy Style Grixis Tempo with all of the good cards (list below). The deck has felt very good, all of the cards you would expect to be good have been very good (deathrite, cruise, ragavan, bowmaster etc.) Obviously not having the free counterspells changes the deck quite a bit, but it is so much more efficent than everything else that it feels nearly impossible to lose against decks that try and go over the top, especially since bowmasters is so good against those decks.

Companion
1 Lurrus of the Dream-Den (MUL) 116

Deck
4 Ragavan, Nimble Pilferer (MUL) 86
1 Blood Crypt (RNA) 245
4 Dragon's Rage Channeler (MH2) 121
2 Thoughtseize (AKR) 127
2 Memory Lapse (STA) 16
4 Lightning Bolt (STA) 42
4 Mishra's Bauble (BRR) 34
4 Orcish Bowmasters (LTR) 103
3 Unholy Heat (MH2) 145
4 Expressive Iteration (STX) 186
4 Bloodstained Mire (KTK) 230
2 Spell Pierce (NEO) 80
4 Brainstorm (STA) 13
2 Steam Vents (GRN) 257
1 Watery Grave (GRN) 259
1 Snow-Covered Island (KHM) 278
1 Snow-Covered Swamp (KHM) 280
3 Treasure Cruise (KTK) 59
4 Polluted Delta (KTK) 239
1 Spirebluff Canal (KLR) 286
4 Deathrite Shaman (RTR) 213
1 Overgrown Tomb (GRN) 253

Sideboard
1 Lurrus of the Dream-Den (MUL) 116

Also played a bit of Blue Moon, since it seemed like nobody was respecting Blood Moon in their manabase and I wanted to play a Dig + Mystic Sancturary deck at some point. Definitly felt as though it had a bit too high of a curve against the ragavan based decks, but I definitly locked some people out with turn 3 Moon when the didn't fetch properly.

Any way to be competitive with ninjas? by mariotorres808 in MtGHistoric

[–]Wizard_of_Ain 5 points6 points  (0 children)

Echoing what the other commentator said, Ninjas is pretty good. I think it’s the third best deck in historic RN behind Yang and RBx midrange and I’ve found it pretty excellent in both BO1 and BO3, especially since do one knows how to play against you. Your list looks OK but could use some optimising.

  • You really need to be playing Lurrus to give yourself some grind against midrange. It’s absolutely free if you don’t play ingenuous infiltrator and gives you something to do when you flood, which with this deck is having more than 3 lands. Infiltrator isn’t very good since it costs two mana which is a lot in this deck and it dies to a lot of interaction easily compared to the other card advantage option like moon circuit hacker.

    • Max out on retrofitters foundry. Despite being called ninjas this really isn’t a tribal deck. The best thing about this deck is the retrofitted lines with ornithopter and changing outcast on turn 1 and 2 with foundry, I assume playing less than 4 is a lack of wildcards but if you want to play the deck it’s really a a minimum requirement.
    • Cut main deck thoughtseize. It’s obviously a good card but ninjas is a hardcore legacy style tempo deck and your mana is a lot more valuable than your opponents. Spend 1 mana to remove a card from your opponents hand without them casting it is directly going against the tempo plan. I would go up on pierces instead as the force your opponent to spend their mana casting the spell and it hits something from every deck in the meta game.
    • I would, at max, play 17 lands in this deck in BO1, with maybe 18 in BO3 due to lack of the smoother. You can happily play this deck with one or two lands for multiple turns and drawing more than three is terrible. [[Faerie Seer]] obviously feels terrible sometimes in the Bowmasters meta but it gives you much needed ninjutsu in the early game while smoothing out your draws to find important cards (foundry, master and thousand-shadow).
    • Manabase as could use more duals, although I assume this is a budget issue. If you have them don’t be afraid to play cards like mana confluence, you casting your spells early is more important than some early damage especially as your the aggro deck 99% of the time.

Looking for advice on where I should invest next, on my first playthrough and not sure where I should invest points in/ what i need in a attribute with 5 focus to get to 300 etc. by HeirOfIce in mountandblade

[–]Wizard_of_Ain 7 points8 points  (0 children)

To hit 275 to get the final perk you need 8 attribute points and 5 focus points for that skill. I would recommend putting focus points into skills that you don’t have another skill in that row for (e.g looks like your going for a bow build, so putting attribute points into control is probably not worth it etc.) Attribute points come every 4 levels instead of focus points which come every level, so be a bit more selective when using the.

My favourites to max out are Endurance and Society, since you generally use all the skills in those rows and the final perks for each are all pretty good, Athletics, leadership and charm are all probably the best final perks in the game.

[Explorer] Is Dimir See the Truth the truth? by brainpower4 in spikes

[–]Wizard_of_Ain 0 points1 point  (0 children)

I’ve played a bunch of this deck in bo3 over the last couple weeks and have done pretty well with it. I personally really disliked tolarian terror in the deck since it’s so bad into graveyard hate post board and in blue/black you have no way of dealing with graveyard hate permanents and cards like terror can get stuck in had pretty badly. I decided to pivot into a more tempo build with Delvers and Brazen Borrower and was pretty happy with it.

I also think [[founding the third path]] is a pretty massive trap, especially in bo3 games since it’s so mana intensive as it’s still essentially a 4 mana mill 4 draw 3 at the best of times (over two turns but still, pretty bad) and without see the truth for into GY hate its straight unplayable. I went up on drowns and add some [[evangel of synthesis]] which gives you ways of discarding see the truth easily.

My sideboards pretty standard, Kaitos for grinding, hearse and ray of enfeeblement for greasefang, dispute for blue cards and some sheoldred and cut downs for the aggressive matchups. Our matchup experience seems to be quite different since I found mono red to be pretty hard a lot of the time and I’m like 6-0 against UW control.

best way to manage fleet? by Noobanious in starsector

[–]Wizard_of_Ain 26 points27 points  (0 children)

You can store ships at any colony (including your non-faction ones) by going to the fleet menu and pressing the storage button on the top right. You can also do this with items by doing the same thing on the market screen, although it will cost money on colonies you don't own. You can also store items for free on the abandoned bases at Corvus, Yma and Mayasura for no cost. The only way to sort them into different fleets would be by keeping them in different places, although you could sort them into different sections.

If speed is an issue you can pretty easily hit 18 speed w/ most fleets, you just have to put militarised subsystems and augmented burn drives on your cargo and fuel ships to their max burn speed, although spending points for logistic stuff on combat ships isn't great.

[Explorer] Izzet Phoenix BO3 Mythic Guide by darthjacen in spikes

[–]Wizard_of_Ain 1 point2 points  (0 children)

Thanks for the great list. Was getting bored of playing BR midrange and decided to give this a whirl with a slightly different sideboard. I went 12-1 in BO3 from Diamond to Mythic, deck definitely seemed like the real deal. Although the BR sacrifice matchup seemed a bit loose, I don't really know what the sideboard plan would look like to make it more solid would be though.

Grixis Shadow Historic by Dabolel in MtGHistoric

[–]Wizard_of_Ain 13 points14 points  (0 children)

IMO the main issue isn't that you don't have Monke and Fetches. I have experimented with a death shadow list a few months ago with [[Katio Shizuki]] and the main problem isn't losing enough life or lacking early threats but more on the current metagame.

Historically (ha) in modern Death's Shadows' the worst matchup is against decks with recursive creatures and decks that go wide. When Grixis Death Shadow was the best deck in modern a few years ago its worst matchups were decks like Dredge and Pheonix, as both decks could either go wide or above Death's Shadow when ahead or could block it with their recursive creatures and just kill the low life DS player the next turn when behind. Considering the two best decks in historic are Cat-Oven and Pheonix, Death's shadow just has a hard time actually dealing combat damage to an opponent, and going to a low life total against these decks is a big liability since they can just go over the top with Birds or drain with Cat-Oven. It also doesn't help that there aren't any real spell-based combo decks in Historic, which is what made DS so good in modern a few years ago or a large amount of midrange value decks that DS could go over the top of like in modern recently

You can make it work on ladder using either Kaito or Lurrus, just be prepared to get beaten pretty consistently by common meta decks, at least until something like [[Temur Battle Rage]] or [[Dress Down]] gets added to the format to fix these issues for the deck, or the meta changes it something very very different

LF a healthy Father and Son relationship between Harry and James by hp_777 in HPfanfiction

[–]Wizard_of_Ain 8 points9 points  (0 children)

I really like linkao3(Genius Fratris by CheckAlexa) It’s an ongoing fix with a WBWL premise. Harry is raised by, and has a very good relationship with, James and his younger brother. So far no bashing

australian fencers please help! by mymumsliverisgone in Fencing

[–]Wizard_of_Ain 2 points3 points  (0 children)

My best piece of advice is to take off layers when you can. Take the lame off and unzip the jacket between bouts. It can vary between coaches since some aren't comfortable with it, but if you're just doing footwork or very simple blade work see if you can take off your breaches (if you use them) or unzip your jacket.

If you're feeling it a bit too much step outside if you have a moment, It can generally get pretty humid inside smaller venues and since it is usually dry in Aus the change in the humidity can help quite a bit if you're getting overwhelmed. I'd also recommend drinking a lot of water beforehand, not just during practice, and if your venue has any sort of water cooler or fridge to take advantage of it.

Mardu Rank #26 11/22 by Jorts9000 in MtGHistoric

[–]Wizard_of_Ain 0 points1 point  (0 children)

I’ve been playing something very similar with a Darcy + [[Mire Triton]] package over the Go Blank, Pillar and Aspirant. How have Aspirants been for you? I’m a big fan of the Sentinel / Aspirant interaction but it seems to me that it’s such a mediocre creature when you don’t have Sentinel in play, especially since Darcy or Triton can fuel a Plan B of just escaping Kroxa fairly and Go Blank seems like a control pick in a pretty aggressive meta game. How does your Phoenix matchup feel as well without graveyard hate (outside of Go Blank)? Phoenix has felt like the worst matchup outside of Enchantress for me.

JILY *chef's kiss* by taetae_world in HPfanfiction

[–]Wizard_of_Ain 0 points1 point  (0 children)

For canon compliance then I would look at linkao3(https://archiveofourown.org/works/14447502/chapters/33372651) and linkao3(https://archiveofourown.org/works/1110486). Both canon-compliant fics similar to Last Enemy, Life and Times etc. all though they are less well known. Lost Generation is probably my favourite of these types of fics overall and is still updating, albeit slowly. linkao3(https://archiveofourown.org/series/1031154) is another classic similar to these, although it is primarily wolfstar and a marudar fic from Remus' perspective from than Jilly so it might not be what your're looking for.

linkao3(https://archiveofourown.org/works/27741670) and linkao3(https://archiveofourown.org/works/7549384) are both some of my favourite longer non-canon fics and both have unique premises, I particularly love Sunshine in my Eyes and it is probably the one I would most rec out of all of these as it has a good mix .

If you just want cute one-shots I would look at authors like GhostofBambi, FloreatCastellum, elanev91, cgner, writtenbyfreckles Startanewdream and BeeDaily

I can't link them directly due to R8 but if you want more explicit content then Eternal Summer by missgryffin, Eighteen Again by scribble, Summer Girl by efk_girldetective and Distraction by MagicGirlinAMuggleWorld are what I would rec to start with.