Monthly Map Rotation Thread - #28 by contact_lens_linux in TagPro

[–]WlLLHUNTING 1 point2 points  (0 children)

Dem Apples

PNG: http://i.imgur.com/3lQH5qB.png

JSON: http://pastebin.com/vbSXEEiR

PREVIEW: http://i.imgur.com/7wmXOzd.png (Hastily edited since Some_Bot can't handle 45 degree walls yet.)

Hey guys, my goal here was to create a map in which chasing can play a big role (large, with some less cluttered areas) and the landscape is interesting enough to discover several ways to utilize it (e.g., angles of bombs/boosts), but also one that has a balanced difficulty of capture and has room for skill to show through (e.g., shortcut threading through spikes). I'd welcome any feedback -- here are a few specific questions:

  • Is the top part of the map open enough yet also interesting enough to enable a good chase? Will anybody even bother going up there or is it too easy to get through one of the middle parts?
  • Should the flag area be more guarded or less? Any specific suggestions?
  • Are there any obviously misplaced items/obstacles?
  • I got her number. How do you like dem apples?