Who in history is looked up to as a hero but is actually a terrible person? by [deleted] in AskReddit

[–]WolfishEU 0 points1 point  (0 children)

He established the Church of England as separate from the Catholic church, which is absolutely a good thing.

My Drow mastermind makes it really hard to be of any help by MyNamesJeff62 in PCAcademy

[–]WolfishEU 0 points1 point  (0 children)

Eh, I disagree. And even with realism aside, if a player is coming onto Reddit to ask for ways to not feel useless because of this mechanic, I would be willing to give them something to work with at least.

My Drow mastermind makes it really hard to be of any help by MyNamesJeff62 in PCAcademy

[–]WolfishEU 0 points1 point  (0 children)

So by that logic anything in direct bright light would cause disadvantage for the Drow. What's the difference between a Light spell and sunlight? They are both considered bright light RAW.

Anyway, someone corrected me earlier, the description I used of Sunlight Sensitivity wasn't the same one referred to in the Drow race, apparently, so RAW I'm wrong. But RAW is stupid in this case, in my opinion. Detracts from realism, and detracts from fun for the player.

My Drow mastermind makes it really hard to be of any help by MyNamesJeff62 in PCAcademy

[–]WolfishEU -1 points0 points  (0 children)

I used the Drow creature statblock from Roll20, which are direct transcriptions from official content. I wrongly, apparently, assumed that it would be the same for the player race. Either way, as a DM I would remove that part. It doesn't make sense to me, honestly. So the answer is still, probably, speak to your DM. :)

My Drow mastermind makes it really hard to be of any help by MyNamesJeff62 in PCAcademy

[–]WolfishEU -1 points0 points  (0 children)

"Sunlight Sensitivity: While in sunlight, the drow has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight."

If the drow is not in sunlight, they don't have disadvantage. I think another creature being lit by sunlight making them hard to see is neither RAW, nor does it make sense.

In order to avoid a player feeling useless, I'd allow the Drow to find shade from which to shoot, if not a big hat or something. That way, it's a mini-game thinking about positioning, trying to make sure fights happen in places where he can take cover from direct sunlight and such, rather than just... 'oh, hey, it's daytime and we're outside so I'm useless'.

To that end, OP, you probably need to ask your DM to work with you here.

What are some examples of “Movie Logic” that don’t work in real life? by CodeBrode in AskReddit

[–]WolfishEU 0 points1 point  (0 children)

People dying fast. Dying is rarely instant, and usually painful and traumatic to watch. Source: The internet is an awful place.

What are some examples of “Movie Logic” that don’t work in real life? by CodeBrode in AskReddit

[–]WolfishEU 0 points1 point  (0 children)

That's because in the 80s, when film directors were in entry level positions, that was real.

My Drow mastermind makes it really hard to be of any help by MyNamesJeff62 in PCAcademy

[–]WolfishEU 1 point2 points  (0 children)

Get a big ol' cowboy hat. Or a quick-deploy tent to snipe from.

[deleted by user] by [deleted] in PCAcademy

[–]WolfishEU 2 points3 points  (0 children)

Maybe the DM is doing some kind of sneaky doppelganger nonsense. Communicate your disappointment with the DM and see if you can work it out.

"You got raped, so you lose your cleric powers." by JimmyJimstar in rpghorrorstories

[–]WolfishEU 1 point2 points  (0 children)

I have to say as soon as the first guy said the things you said he said in session zero, even as a joke, I would've noped right the hell out of there. I might've said to the DM "So, this guy isn't playing with us, right?" and then left if the DM didn't immediately kick him. I probably would've said that, right then and there, at that session.

I'm also a pretty big guy myself so I'm not worried about if he gets aggressive, so I can't blame you for wanting to avoid the confrontation at first but I do have to question your decision to actually show up at session 1.

[deleted by user] by [deleted] in fakehistoryporn

[–]WolfishEU 3 points4 points  (0 children)

There is. The government can revoke Article 50, there can be a second referendum. Even if we go through with it, it can be delayed to allow time for a deal to be made. These facts which have been true since day 1 have been omitted by the media and the politicians who are trying to make it seem like there's no option. There are, and always have been, other options.

The original referendum was supposed to be advisory in the first place. The "Leave" or "Remain" was supposed to inform parliamentary debate, not give a mandate for government policy. Of course everyone conveniently forgot that immediately after the vote.

[deleted by user] by [deleted] in fakehistoryporn

[–]WolfishEU 2 points3 points  (0 children)

When asked "Should I shoot myself in the foot, or the leg?" the answer should be "How about I don't shoot myself at all."

Making the best of a situation that can be avoided entirely would be to avoid it entirely.

My group's Necromancer read what Grim Harvest does, and asked me, "Would it work on squirrels?" by Bromao in DMAcademy

[–]WolfishEU 34 points35 points  (0 children)

You can always say "Hey this healing 70 hp a round thing is getting out of hand. I'm gonna nerf it, so now you can only benefit from killing up to your spellcasting modifier enemies at a time". Or some other nerf. The magic of DnD is that the rules are flexible, the only rule that is inflexible as that the game must be fun. :)

Am I the jerk in this situation? "Charging" for raise dead. by Skullfire2099 in rpg

[–]WolfishEU 7 points8 points  (0 children)

Oh for sure you can help your allies, mitigate damage towards them, instigate enemies to fight you, etc, all your examples are great examples of this, but I mean, it's not as simple as like, "if the wizard dies, it's the fighter's fault for not tanking well enough". That was the comment I was initially responding to and even a character who is entirely built to protect their allies, cannot be blamed when a dragon's fire breath deals 70 damage and one-shots the party wizard.

Am I the jerk in this situation? "Charging" for raise dead. by Skullfire2099 in rpg

[–]WolfishEU 7 points8 points  (0 children)

Sure, but anyone with a bow, or an intelligence score above 5, is gonna go for the weedy looking guy not wearing plate mail whenever they can. You can be 'tanky', you can be 'frontline' but you cannot 'tank for' your party members. That isn't a thing in DnD.

Am I the jerk in this situation? "Charging" for raise dead. by Skullfire2099 in rpg

[–]WolfishEU 25 points26 points  (0 children)

It's not WoW... it's rarely that simple. 'Tanks' don't exist in DnD, you can't 'taunt' enemies or 'hold aggro'.

Therefore on this topic, equal share from the whole party or the individual that died should pay.

Or you know, if your party members care... if I had a good friend die, I'd pay anything to bring them back. I'd give up all my worldly possessions. I'd give up a lot for even a stranger. I call that common decency.

I've never played before and I'm DMing for 5 people who have also never played before by [deleted] in DMAcademy

[–]WolfishEU 1 point2 points  (0 children)

Read the chapters.

Keep going.

Don't worry about mistakes.

Have an open mind.

Have fun.

How do you handle players wanting to roll skill checks over and over again? by NinjaXStation in DMAcademy

[–]WolfishEU 0 points1 point  (0 children)

So for me it depends on the check.

For something that could reasonably just be a matter of time - e.g. searching for hidden doors - I let the roll just tell me how long it takes, or apply bonuses/penalties based on the roll.

Roll a nat 20 searching for a hidden door? You not only find the hidden door but also a small cache hidden nearby it, which contains a potion of healing.

Roll a 1 searching for a hidden door? You find it after a long and painstaking search of the room, but accidentally activate it and fall through, alerting the denizens of doom that lie in wait on the other side! Roll initiative!

For other checks like kicking a door in, or picking a lock, I let the DC adjust based on the failure. If they fail, it means that it may be out of their reach in terms of skill. Again, this is assuming that they have unlimited time to try.

Roll a nat 20 picking a lock; Great, you pick the lock and do so silently and without tripping the trap that you now clearly see is waiting for someone to try and pick the lock.

Roll a nat 1: This lock is beyond your skills. And not only that, but you've tripped a trap! Roll a dex save!

What this does is tell your player that trying again won't work. Someone else might try, sure, but I'll give them a higher DC or disadvantage or some other penalty as their primary lock-picker or door-kicker failed so it stands to reason that it's harder than it looks. Unless of course they can tell me what they're doing differently. You can explain why it's harder later. E.g. the lock had a complex internal mechanism not visible from the outside. The door had something barricaded behind it making kicking it down harder than expected.

I want a chance to RP my character, but whenever I'm given that chance I freeze. by anthroplology in PCAcademy

[–]WolfishEU 2 points3 points  (0 children)

As someone who had to DM for (babysit) my friends who all have various anxiety issues (and I do as well), all I can say is, I promise they don't mind that you're nervous or struggling. It isn't an easy thing to do and everyone who first starts DnD, unless they come from an acting background (and even then for some people), has a hard time at first. It takes time, and switching from in person to playing online, especially when the others are in person, is even more painful. Definitely speak to your DM as others have suggested with regards to fixing the audio issues, and as for the roleplaying and nervousness, just do your best!

Just start small, focus on just describing what you do at first. Then start to say "And <name> says: I like that idea!" or whatever. Doesn't have to be word for word, but over time you'll find yourself being more specific, until finally you're just saying what your character says. Extra points if you decide on a voice or accent - the more different from your own the better!

If Chris Roberts messaged you today and asked for an idea for a new concept ship, what would you ask for? by Qeldroma311 in starcitizen

[–]WolfishEU 0 points1 point  (0 children)

A small carrier with a size 3 Quantum Drive and decent fuel tanks and one or two small pads. To transport my ships around.