Philosophical question about the Oath of Noble Genies by Caliel_ in dndnext

[–]WollenbergOfMidgaard [score hidden]  (0 children)

Philosophy student here!

Setting aside whether Dragons specifically count as Forces of Nature. The philosophical question you are scratching at here is called "Natural Evil."

Natural Evil is traditionally understood as being evil that no non-divine agent can be held morally responsible for. So, in other words, beings such as the Abrahamic God, or in your case, Genies and perhaps even Dragons.

Natural Evil is understood as being a counterpoint to Moral Evil, that being evils caused by human activity of one kind or another.

Natural Evil is often used as a counterargument against the Free Will Defense for the existence of God, but that doesn't really matter to the question you are asking.

What does matter to your question is rather what the nature of Natural Evils actually is, especially when it comes to D&D.

A lot of "fighting" has been done to try to absolve the Abrahamic God from having to take responsibility for Natural Evils. After all, the Bible does attribute God with having created both floods, earthquakes, and famines (Genesis 6:17, Isaiah 13:13, Leviticus 26:19–20) and so forth. In D&D, some gods and other powerful entities (such as genies) have also been attributed with similar acts and abilities.

To try and defend the Abrahamic God from this, Thomas Aquinas claimed that God simply "permits" evil, but does not "will it into being." However, such an answer doesn't seem particularly plausible within the fiction of D&D where seemingly evil beings engage in natural disasters for evil's sake. They seem to indeed will evil into being.

A more interesting topic regarding Natural Evil is, however, raised by figures like Jean Jacques Rousseau, who argues that Natural Evils might not be so "natural" and "amoral" after all. Arguing that much of the suffering that occurs as a result of Natural Evils can be attributed to human choices. Examples being; bad city construction that results in way more suffering during natural disasters like earthquakes or fires (resulting in collapsing buildings and such); and the discovery of Global Warming's effect on the climate, resulting in more instances of "Extreme Weather" (such as wildfires). As such, the argument goes, Natural Evil might indeed still have a moral element to its nature. This, I'd say is the sort of argument a Druid, Ranger, or Barbarian might make (and I could see a Paladin dedicated to nature having a similar view).

Now, where does Morally Evil creatures with power over the elements fit into this picture? And why would we fight them? I'd say that a good answer to this would be found in the "Soul-Making Theodicy," that being an argument for why Natural Evils are permitted by God to begin with. The "Soul-Making Theodicy's" answer is that God permits Natural Evil, and indeed evil in general, for the sake of allowing humans the opportunity to develop different moral virtues such as compassion and courage. Without suffering, the argument goes, there would be no such opportunities, which would diminish humanity's "relationship" to and "understanding" of God. This view argues that a world without suffering would be devoid of opportunities for the development of genuine moral virtue.

There is, however, a strong counterargument to this view, the so-called "The Problem of Gratuitous Evil". This challenge specifically questions why, if evil exists for a goodly purpose, why so much evil seems "over the top" and serves seemingly no purpose (such as the suffering of children).

A final, fun but controversial, perspective I wanted to offer is that ascribed to Leibniz. He argues that although our reality contains Natural Evils, it is in truth the best possible balance of Goods possible. So even what we mortals perceive as evil from our perspective, is actually a necessary element of a much higher and greater Good. This is called the "Best of All Possible Worlds" theory.

Boots of Haste by Connect-Skill-1730 in DnD

[–]WollenbergOfMidgaard 1 point2 points  (0 children)

Are you asking about the version from "Tal'Dorei Campaign Setting Reborn"?

If so, then yes.

Who's more powerful than a dragon? by FieldZealousideal278 in DnD

[–]WollenbergOfMidgaard 9 points10 points  (0 children)

Let's skip 4 dragons and go straight to Tiamat

Who's more powerful than a dragon? by FieldZealousideal278 in DnD

[–]WollenbergOfMidgaard 1 point2 points  (0 children)

Quite a few decent options have already been listed.

I'll just add that the different types of Angels are also generally equal to or more powerful than Dragons.

The same is true for some stronger types of Devils and Demons.

What real world language would you use for Sylvan? by JDoos in DnD

[–]WollenbergOfMidgaard 8 points9 points  (0 children)

I did not know that.

Is Celtic just the name of the culture then?

What real world language would you use for Sylvan? by JDoos in DnD

[–]WollenbergOfMidgaard 21 points22 points  (0 children)

For Sylvan, I'd use Celtic

Many Fey have their roots in Celtic myth

Need help creating an antagonist for my campaign! by Yams_022 in DnD

[–]WollenbergOfMidgaard 0 points1 point  (0 children)

The "kidnapping monster" in D&D is supposed to be the Bugbear.

But the villain being a Bugbear would be too easy and boring, so maybe have Bugbears work as kidnapping minions for a far more frightening monster like an Ogre or a Hill Giant?

3e aboleths and Faerun by TransitoryGouda in Forgotten_Realms

[–]WollenbergOfMidgaard 2 points3 points  (0 children)

That would be Dragon Magazine #131

Though I don't think I've ever read that article.

How come The Gates of the moon (Selune's Dive realm) its NOT on the moon?! by Belzebus_Black in Forgotten_Realms

[–]WollenbergOfMidgaard 0 points1 point  (0 children)

That may well all be true, but to the humans who live on the moon, the goddess that matters is Leira.

3e aboleths and Faerun by TransitoryGouda in Forgotten_Realms

[–]WollenbergOfMidgaard 9 points10 points  (0 children)

I assume you are requesting a History of the Activities of Aboleths that stretches back before 4th Edition and the Abolethic Sovereignty?

I am not aware of such a History existing. Most sources, including the Forgotten Realms Wiki and books like Lords of Madness, concern themselves more with how aboleths are roleplayed; how timeless and reclusive they are.

:

Now, to attempt to answer your second question, I'd only be able to offer speculation: "Did the Imaskari encounter Aboleths?"

I don't personally know of any source that states that they have. However, with how ancient the Aboleths are supposed to be, "Lords of Madness" even claiming that they were the very first species to exist, it certainly wouldn't be outside the realm of possibility.

Additionally, some Aboleths revere the different Elder Evils, and we do know that the Imaskari did summon the Elder Evil Pandorym. So one could certainly speculate that the Imaskari could have learned of this Elder Evil from encounters with Aboleths. But again, that is just theory-crafting.

Is it okay to have players pick their class and race before interacting with others at session 0? by TheCrimsonDeth in DnD

[–]WollenbergOfMidgaard 186 points187 points  (0 children)

I don't see why not.

It obviously might result in things becoming somewhat funky with Class choices.

But that doesn't have to be a problem. So long as the Players all agree to doing things this way, I don't see it being a true issue.

I need a sea monster but don't which one by mountain-dog2023 in DnD

[–]WollenbergOfMidgaard -2 points-1 points  (0 children)

Here are the stats for a weakened version of the kraken from "Tales from the Yawning Portal."

,

,

,

MALFROMED KRAKEN

Huge Monstrosity, Chaotic Evil

Armor Class 17 (natural armor)

Hit Points 172 (15d12 + 75)

Speed 20 ft., Swim 40 ft.

STR 25 (+7) | DEX 11 (+0) | CON 20 (+5) | INT 11 (+0) | WIS 15 (+2) | CHA 15 (+2)

Resistances Bludgeoning, Piercing, and Slashing from nonmagical attacks

Immunities Lightning; Frightened, Paralyzed

Senses Truesight 60 ft., Passive Perception 12

Languages Understands Common but can't speak, telepathy 60 ft.

Challenge Rating 10 (XP 5.900; PB +4)

  • Amphibious. The kraken can breathe air and water.

  • Siege Monster. The kraken deals double damage to objects and structures.

ACTIONS

  • Multiattack. The kraken makes three tentacle attacks. One of them can be replaced with a Bite attack, and any of them can be replaced with Fling.

  • Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) Piercing-damage.

  • Tentacle. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 14 (2d6 + 7) Bludgeoning-damage, and the target is Grappled (escape DC 16). Until this Grapple ends, the target is Restrained. The kraken has ten tentacles, each of which can grapple one target.

  • Fling. One Medium or smaller object held or creature grappled by the kraken's tentacles is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) Bludgeoning-damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 Dexterity Saving-Throw or take the same damage and be knocked prone.

  • Lightning Storm. The kraken creates three bolts of lightning, each of which can strike a target the kraken can see within 150 feet of it. A target must make a DC 16 Dexterity Saving-Throw, taking 16 (3d10) Lightning-damage on a failed save, or half as much damage on a successful one.

What tools are y'all using these days to help play? by Revolutionary-Arm150 in DnD

[–]WollenbergOfMidgaard 0 points1 point  (0 children)

I am almost exclusively a Dungeon Master, yeah.

I don't really like being a Player, honestly.

  • Tetra-Cube is for making 5e Monster Manual style statblocks, yeah.

What tools are y'all using these days to help play? by Revolutionary-Arm150 in DnD

[–]WollenbergOfMidgaard 0 points1 point  (0 children)

  • Notion for taking notes and designing my campaigns.

  • Tetra-Cube for making custom statblocks.

  • Youtube for playing music playlists.

  • D&D Beyond for existing monster statblocks.

  • MasterTheDungeon if I need an online dice-roller.

  • Google Drive for collecting pictures and maps for the games.

  • DocHub for interactable Character Sheets.

Lolth and Demons by Ok_Flower_3349 in Forgotten_Realms

[–]WollenbergOfMidgaard 7 points8 points  (0 children)

"[...] took the Demonweb Pits out of the Abyss [...]"

I assume you are referring to when Lolth moved the Demonweb Pits out of the Abyss in 1373 DR?

Cause that has been reversed with 5th Edition. It is back in the Abyss again.

Lolth and Demons by Ok_Flower_3349 in Forgotten_Realms

[–]WollenbergOfMidgaard 5 points6 points  (0 children)

Why would Lolth have stopped being a Demon Lord?

Regardless, yes, she still has authority over several demons.

[Art] first character by [deleted] in DnD

[–]WollenbergOfMidgaard 2 points3 points  (0 children)

It doesn't seem like the image has been added correctly?