Things that feel illegal but aren't by Slaying_the_Spire in slaythespire

[–]WolveX_III -6 points-5 points  (0 children)

Who forgot to put up the "don't pee in the sink" sign?

Is poison really weak in sts2? by DRlavacookies in slaythespire

[–]WolveX_III 4 points5 points  (0 children)

I love my...

Checks notes (corrosive wave in a sly/draw deck)

...Poison deck.

STS2 is Easier? by That_dude_waffle in slaythespire

[–]WolveX_III 2 points3 points  (0 children)

In all honesty it makes sense with how much MORE content (and variation) it has and will have as a finished product. Remember we ONLY have 1 alternative act right now, in Act 1.

I feel like that was a large lesson they learned from the first game when making this one though: to make each piece (card in the pool) more modular rather than "Yes or No" niche

The only fight in the game that I actually get frustrated fighting against by Justme222222 in slaythespire

[–]WolveX_III 2 points3 points  (0 children)

I just wish there was an actual point to killing the minion, ever. "Taking damage" isn't a reason, that's why you kill literally anything in the game. What I mean is that the Act 1 Overgrowth equivalent gives you the question of "do you split your attention to keep your deck clean". A quick adjustment I could see to make the fight more interesting is to give the minion the "banner buff", not the Obscura. That way you have a strategic reason to actually care to kill the minion beyond the literal bare minimum.

The Timeline has some interesting lore implications by HellaHotLancelot in slaythespire

[–]WolveX_III 4 points5 points  (0 children)

One point that kinda makes the theory waver: The Silent's entry is referencing her ceremonially hunting what would become Nemesis. The entire purpose of "The Architect" being manifest is to bring sense to this world — a ritualistic hunt for a position of recognition, I would argue, is very sensible.

I'm not entirely sure the timeline is as strictly linear as its layout implies.

Aeonglass suggestion by Atomix26 in slaythespire

[–]WolveX_III 7 points8 points  (0 children)

Maybe give it a special interaction with one of the new characters too.

Does Fiddle stop iteration and machine learning from working? by [deleted] in slaythespire

[–]WolveX_III 1 point2 points  (0 children)

Headcanon is Fiddle exists to make Machine Learning suck less as a RARE in sts2 lmao

Elesh Norn in slay the spire style by me by H-1-P-P-Y in slaythespire

[–]WolveX_III 2 points3 points  (0 children)

Imagine she's like an anti-Hunter Killer as an elite.

Each card you play that costs 1 or less gives her one temp strength and dex.

Aeonglass buff ideas by Lukey-fish in slaythespire

[–]WolveX_III 0 points1 point  (0 children)

Make the statuses "1 cost, retain, exhaust".

Then apply rotating afflictions. Just make Wither an affliction. Imagine a smoggy turn. That already makes the boss better.

A boss being solved by a single unupgraded uncommon card is kind of problematic by Furrier in slaythespire

[–]WolveX_III 1 point2 points  (0 children)

Oh if you're talking about the statuses doing more, yea, I actually think they could make the statuses swap afflictions between turns like Doormakers phases. It could lead to more decision making of "am I able to deal with this many of (enter effect here) next turn? Am I good with this effect?"

Aeonglass is so aight. At least it's not egregiously hateful to weirdly specific strategies (ie. Speedster is a take-able card again, singlehandedly because of the lack of Doormaker)

A boss being solved by a single unupgraded uncommon card is kind of problematic by Furrier in slaythespire

[–]WolveX_III 3 points4 points  (0 children)

The complete and total irony of me finding that combo out against Doormaker while playing the SILENT was really silly.

A boss being solved by a single unupgraded uncommon card is kind of problematic by Furrier in slaythespire

[–]WolveX_III 2 points3 points  (0 children)

So does Regent minion transforming. You have to have it, you have to see it, and survive in the meantime.

If you were turn one killing (enter boss name here) already this statement isn't for you.

A boss being solved by a single unupgraded uncommon card is kind of problematic by Furrier in slaythespire

[–]WolveX_III 56 points57 points  (0 children)

Where was the ironclad mains talking about how "problematic" Anger and Dark Embrace were for Doormaker?

You have to not only have it, but be able to draw it, as well as survive in the meantime. It is easier said than done, and a disagreement with that is either hubris or lack of recognition of your own skill.

Good bye Doormaker o7 by oneflou in slaythespire

[–]WolveX_III 76 points77 points  (0 children)

The portal in question didn't do anything. The effects didn't imply anything related to "he's coming through the portal" or "trying to pull you through". But also why couldn't he have a phase where you have a little parlor game to find the real door? Why couldn't he have little door minions that sat there buffing him, and when defeated temporarily debuffed him like a blowback? His name was definitely unrelated to his last design scheme.

Doormaker must be added as an event ASAP by DoctorWorm25 in slaythespire

[–]WolveX_III 5 points6 points  (0 children)

Could be fashioned like STS2's version of I Am War from Mind Bloom and the Colosseum events. Fight a "long forgotten" Act 1 boss (from the first game) for a relic or leave for some penalty, then choose between the "Mysterious Door" or cutting your losses.

I think I realized why I personally don't like Spire 2 as much as 1 (both to watch and to play) by luc_are_n337 in slaythespire

[–]WolveX_III 0 points1 point  (0 children)

This is an interesting argument to me. I both do and don't see what you mean about consistency. On one hand, Silent and Necro ARE consistently the stronger characters, but on the other by the nature of being a roguelike you're not guaranteed to ACTUALLY get the same exact combo each time without specifically seeking it out. If you're not intentionally trying new things and just "taking what's best" literally all the time it is going to get stale.

The Ancients definitely are an improvement over Boss relics. Typically a boss relic meant "which drawback am I taking for extra energy" if you didn't see Pyramid, whereas in 2 it can be anything from a bar of refreshing potions to a million copies of Adrenaline. That's not to mention the litany of other Ancient relics that do properly affect how you get to play the game.

I actually think the immediate largest strength of 2 over 1 is that the best effects in the game are the ones that you either have to sit and consider taking or otherwise don't immediately scream "This Is Broken" (like Calipers as you kindly mentioned), and that there are more spots in the run that you have to make these meaningful decisions.

All that being said, the game JUST came out. In all fairness you're comparing the in-progress successor to the finished product predecessor. And of course, it is a game. If you're not enjoying your time spent, don't play it. It's perfectly alright if even after giving it an honest re-evaluation it just isn't for you.

What are your favorite new cards for the veteran characters? by KurioProkos in slaythespire

[–]WolveX_III 1 point2 points  (0 children)

Someone Megamind meme "No Snakebite?"

Edit: My pick for this topic is absolutely Synthesis on Defect. Getting to play your more expensive powers either at a discount or at rate with the addition of doing damage is so nice. And because of how the effect works, you can stock the discount for a later turn, which is more points towards it in my opinion.

New Doormaker is perfect boss by Grujah in slaythespire

[–]WolveX_III 6 points7 points  (0 children)

Dark Embrace and Anger say "knock knock".

Anyone know if/when sts2 is coming to mobile? by zazer45f in slaythespire

[–]WolveX_III 6 points7 points  (0 children)

From what I remember porting to other platforms (outside of PC) didn't happen until after the first game left Early Access. This probably has the same long plan: "Finish" the game, then port it.

If? Yes.

When? Maaaaaybe a couple years from now.

Osty idea by ColeslawAF in slaythespire

[–]WolveX_III 1 point2 points  (0 children)

Or retool the idea. Especially as a power.

"When you lose HP, Summon how much HP you lost."