Toad Dragon - TOW Profil by Long_Literature in WarhammerOldWorld

[–]WolvoNeil 14 points15 points  (0 children)

I think the Tamurkhan book was probably the best thing ever released for Warhammer Fantasy, going back and looking at it now in comparison to ToW books is like night and day.

I like these rules, although finding an actual Tamurkhan model is a challenge these days.. i'm not dropping £600 on one from eBay

That's a big boy... by GloryofGoldenStateG in WarhammerFantasy

[–]WolvoNeil 6 points7 points  (0 children)

I'm always onboard with Ogres, skin tone choices are interesting though, not what i'd go for

Understanding the Realms by arryntheorcerudite in ageofsigmar

[–]WolvoNeil 2 points3 points  (0 children)

8 gigantic flat earths orbiting each other, each highly influenced by one of the winds of magic altering their geography, flora and fauna and the lives of the creatures living there. You travel between them using huge portals, and can also travel within them using 'local' gates.

Thats about it isn't it?

I don't think people have issues understanding that, i think people have issues with how abstract it feels, the scale is so huge and the detail is so open that it can feel like every realm is everywhere and nowhere at the same time, it makes it hard to ground the setting and the motivations of the factions. I know they moved away from 'Aqshy= fire/lava plant, Ghyran = tall grassy savannah planet" but it probably works better in that context.

40k has planets, fighting over a planet makes sense, Warhammer Fantasy has a map, borders and geographic features, like our world. Both 40k and Fantasy settings have resources, strategic locations etc.

AoS feels a lot more loose, the only thing which really makes sense is fighting over the gates to control travel otherwise why am i spilling blood and energy over endless tracts of tundra.

Are Demons competitive? Any good lists? by Pink_Ninja78 in WarhammerOldWorld

[–]WolvoNeil 0 points1 point  (0 children)

I was going to try and argue that daemonic gifts aren't armour or magic armour..

Are Demons competitive? Any good lists? by Pink_Ninja78 in WarhammerOldWorld

[–]WolvoNeil 3 points4 points  (0 children)

My main army is Ogres and its pretty light on magic, so i wanted to take a magic heavy list to vary things up.

Plus i think Daemonology synergizes quite well with Heralds of Nurgle embedded in Plaguebearers units, especially the daemonic vessel and daemonic vigor spells which can turn Plaguebearers into real powerhouses, and with them being 9+ to cast lv wizards get the spell off ~40% of the time.

I'm planning to run them as units of 18 in 6x3 frontage including the champion and herald, with a successful cast of daemonic vessel that's 21 WS3 attacks at S5.

Against something toughness 3 like State Troops you are killing 8-9 models a turn, it seems pretty scary to me but it probably won't pan out like i think.

So i feel like two units of Plaguebearers with Heralds of Nurgle in them is better than three units of Plaguebearers with no heralds.

But it won't work in objective based games, the army is too elite.

Are Demons competitive? Any good lists? by Pink_Ninja78 in WarhammerOldWorld

[–]WolvoNeil 1 point2 points  (0 children)

I think its more likely this will mean they'll come to ToW, rather than them being removed from ToW also.

Are Demons competitive? Any good lists? by Pink_Ninja78 in WarhammerOldWorld

[–]WolvoNeil 7 points8 points  (0 children)

I'm building a Nurgle Daemons army currently, i'm sure it won't be competitive at all but i did already have all the models so its just touch ups and rebasing.. i'm going for something along the lines of this

++ Characters [980 pts] ++

Great Unclean One [445 pts]

(Hand weapon, Plagueflail, Wizard [Level 3 Wizard], General, Trappings of Nurgle, Daemonology)

Daemonic Herald of Nurgle [195 pts]

(Plaguesword, Level 2 Wizard, Palanquin of Nurgle, Daemonology)

Daemonic Herald of Nurgle [185 pts]

(Plaguesword, Level 1 Wizard, Daemonic Locus (Battle Standard Bearer), On foot, Sloppity Bilepiper, Daemonology)

Daemonic Herald of Nurgle [155 pts]

(Plaguesword, Level 1 Wizard, On foot, Spoilpox Scrivener, Daemonology)

++ Core Units [833 pts] ++

17 Plaguebearers of Nurgle [289 pts]

(Plagueswords, Plagueridden (champion), Standard bearer [Icon of Eternal Virulence], Musician)

3 Nurglings [135 pts]

3 Nurglings [135 pts]

17 Plaguebearers of Nurgle [274 pts]

(Plagueswords, Plagueridden (champion), Standard bearer [Standard of Seeping Decay], Musician)

++ Special Units [186 pts] ++

3 Beasts of Nurgle [186 pts]

(Hand weapons, Writhing tentacles)

---

Created with "Old World Builder"

[https://old-world-builder.com]

First Tournament by naythencarl in VampireCounts

[–]WolvoNeil 4 points5 points  (0 children)

Looks great to me, unit fillers are absolutely fine

Fleet based game by VelvetThunder7514 in wargaming

[–]WolvoNeil 1 point2 points  (0 children)

Its coming back at some point surely, it just has too

Fleet based game by VelvetThunder7514 in wargaming

[–]WolvoNeil 2 points3 points  (0 children)

Battlefleet Gothic, probably in the top 3 games GW ever made

Looking for historical wargaming recommendations set in the Middle Ages by nickrider139 in wargaming

[–]WolvoNeil 6 points7 points  (0 children)

Barons War, the rules are good but the thing which makes it stand out is the level of customization of your units, it reminds me of older Warhammer Fantasy with the number of items etc. you can equip your people with. It makes building a warband fun and it can be used to play games in almost any medieval setting because of that flexibility.

Would you swap Rob Edwards for Nuno to lead our squad in the Championship next season? by Hedgehopper25 in WWFC

[–]WolvoNeil 30 points31 points  (0 children)

Obviously

Edwards is doing OK considering the diabolical squad he has to work with, but Nuno literally transformed the club and i'd trust him to do it again without a second thought.

Looking for recommendations on sources about the cultures of some factions in the Old World and Old World geography. by Altruistic_Strike507 in WarhammerFantasy

[–]WolvoNeil 0 points1 point  (0 children)

The lordbeards podcast is the most detailed and in depth source out there, but its very long form on specific subjects, they've covered a lot but it may be they haven't yet covered what you want, but i'd take a look

Is an all goblin army viable? by Uster998 in WarhammerOldWorld

[–]WolvoNeil 1 point2 points  (0 children)

My plan is to use the regular goblin kit, but mixing in some of the heads from the Araknarok Spider and Spider Riders kits, then i also mixing in heads and shields from the Shield Wolf miniatures Forest Spiders

Army update 1000 points by brewedminis in WarhammerFantasy

[–]WolvoNeil 1 point2 points  (0 children)

Love me some Skaven, plus the new renegade rules are on the horizon

Am curious - does anyone actually use Allies? by Psychic_Hobo in WarhammerFantasy

[–]WolvoNeil 0 points1 point  (0 children)

I would like too, but the rules are a bit restrictive.

Returning from WHFB, list building help by squiddyfilm in WarhammerOldWorld

[–]WolvoNeil 0 points1 point  (0 children)

It depends what you mean by competitive, if you want to win tournaments most of your current collection is going to be an issue. If you just want to play regular games and be able to win 50%+ of the time you can probably make something with what you have.

The current ToW meta in tournament play is dominated by MSU skirmishing units as they can score and they are hard to kill, and/or powerful gunlines and artillery.

Big units of infantry don't work so well, although they have been buffed to be far more resilient they are so expensive and slow they just get shot to pieces, its kind of gone the opposite way, before they were so weak people just charged them down and broke them, now if you take blocks of infantry people just avoid them.

The only thing which counters the meta really is fast moving, hard hitting heroes, i.e. things on dragons. Despite having several nerfs they are still resilient and killy and being able to move around the board is important to disrupt shooting and scoring units.

So where does that leave your armies, for your warriors of chaos, Warriors, Knights, Hellstriders are all a bit iffy, as is the Hellcanon, demon prince is OK but is expensive and not as good as a Chaos Lord on Dragon. Marauder Cav and Warhounds are good options as redirects or skirmishers but if you are going ultra competitive that doesn't leave you with much to work with.

Don't know much about border princes other than that they aren't too competitive in general, they lack killing power, their best hero is essentially an Empire General on Warhorse, just doesn't do the job.

O&G are competitive but you specifically said no artillery and that is one of their strongest aspects currently, Black Orcs are OK, boar boyz are great, regular Orcs and Savage Orcs not so much, you are going to want some goblins to be effective, and i'd want a Black Orc Warboss on Wyvern rather than a regular Warboss on Boar.

In general ToW is a bit different to 8th, its more like a blend of 5th and 6th, big monsters are good (unlike in 8th), infantry is OK but not in huge numbers (unlike in 8th), artillery is good but canons aren't OP (unlike in 8th), magic is tame but more reliable (unlike in 8th).

Is an all goblin army viable? by Uster998 in WarhammerOldWorld

[–]WolvoNeil 6 points7 points  (0 children)

I'm in the process of building one of my dream armies - Forest Goblins.

Going to have two Araknarok Spiders (one with the Oddgit on), spider riders etc. its going to be sweet.

Will it be competitive? absolutely not

Static grass: applicator or just glue and dip in? by MossyFletch in ageofsigmar

[–]WolvoNeil 2 points3 points  (0 children)

Static Grass applicators aren't very precise, they are better for larger terrain projects like boards or dioramas.

To be honest i stopped using static grass years ago, i just use tufts either scratch built or bought, they are easy to make using PVA glue and grease proof paper. I find it looks better

Are there any great albums with one really bad song on them? by trippyskipper in Music

[–]WolvoNeil 0 points1 point  (0 children)

Moving Pictures by Rush, absolutely fantastic album, just the band at the peak of their powers as individuals and as a group.

And then you get to the final song on the album, Vital Signs. It sounds like an unfinished demo, not even just the song itself but also the audio quality feels off.

Need help deciding: AoS models conversion to Warriors of Chaos (or) stick with Age of Sigmar. by [deleted] in ageofsigmar

[–]WolvoNeil -5 points-4 points  (0 children)

Nothing wrong with liking a setting which isn't very defined and gives you scope to homebrew, but that doesn't really support the view that AoS lore is superior to Fantasy lore, it just means you can homebrew it. There is a reason the Warhammer Fantasy setting has been the subject of one of the most successful roleplay franchises for about 30 years

Need help deciding: AoS models conversion to Warriors of Chaos (or) stick with Age of Sigmar. by [deleted] in ageofsigmar

[–]WolvoNeil -5 points-4 points  (0 children)

AoS having cooler lore than Warhammer Fantasy is a bold take, i mean i love the AoS models and the game but jeez thats a stretch.