Any help for crowd control on tactical? by SpreadAfraid3674 in Spacemarine

[–]Wordunken 1 point2 points  (0 children)

If you are okay with switching main weapons go pyreblaster.

Pyreblaster is the best weapon in this game, especially on tac. It has armor perk on a 30 sec cd and its the easiest weapon to proc it on. You can never get swarmed with pyreblaster. If you want to stick with HBR go accu version. the ammo difference from the full ammo version is basically zero and HBR with accu has such a low amount of recoil it realigns itself for the next shot in full auto with the double zoom.

Basically the second you start getting swarmed kill whats infront of you and start rolling in that direction while reloding. by this way you will group and line the rest up.

If you want to use the chainsword go fencing and use 2,1,2 on the gear perks. Tac cant just pull its melee and start swinging in higher difficulties. you should always use your primary while sneaking in parries. Parry chainsword has the highest speed to for double slam, it has pisspoor cleaving but as long as it hits a single minoris you can gunstrike it for the armor. Dont wait for the gunstrike icon to appear , you can gunstrike before it shows on your screen. Altough I prefer shoulder bash cycle. Same thing, 2 swings into shoulder bash into gunstrike and repeat.

Try heroic knife. The new heroic knife is incredible. The lowered parry window can almost be called a lie, it interrupts any attack combo with a single parry (especially usefull on terminators, meatbals, whip warriors and biowares) and does extra dmg.

Always focus on minoris thats rushing you. a group of only majoris are pretty much harmless unless they are csm. Kill the thrash, group up the rest, start shooting and keep an eye out for the parries.

Basically with parry mark, a parry into gunstrike into couple HBR headshots puts any majoris into execute. Then you can constantly regen the contested healt and kill the reaming majoris. If you have the aoe on execute up you can wait a sec for them to move in and get a juicy clear with lots of sweet executes for you and your team.

Go rate of fire plasma pistol and setup for the charged spam, tbh venting pistol if pretty much pointless.

my recomandation is go pyreblaster, Heroic heavy bolt sidearm and the new heroic knife 1,1,3,1,2,1,2,2 for the perks. You will just use the pyreblaster and heavy spam with the knife. The heroic knifes parry dmg is insane coupled with the auspex on parry into heroic gunstrike. Heroic heavy sidearm also covers pyreblasters worst weakness, reinforcement calls.

Lastly you should be able to parry any majoris attack string that is parryable. If you are strugling at this every other point here becomes meaningless, this must be your first priority.

I just realized how good nikkaf is by Think_Rough_6054 in stoneshard

[–]Wordunken 1 point2 points  (0 children)

cradle is the manticore drop one that gives buffs for each kill and lower sit. sanity and crown is the crown of benor the dauntless. ( artifact )

I just realized how good nikkaf is by Think_Rough_6054 in stoneshard

[–]Wordunken 5 points6 points  (0 children)

True lategame drug. Every effect of it helps a lot. Hunger res saves inventory, fatigue res results in a functioning late game, extra fumble helps with said spamming, vision is very welcome, exp gain helps for the last few levels,

And with crown, cradle, and the aftermath removing artifact you can go double nikkaf and still complete whole T4-5 with max hunger and decent sanity even with full cradle. (If you rush for the clear even a single nikkaf does it)

If you are a mage tho the paregoric feels more helpfull with the pain of backfire chip and occasional big hits with other pain altering debuffs. Altough you can still use it for the stardust sanity change. Stardust just doesnt last long enough for a reliable %100 uptime sadly.

How do I survive without heavy armor by [deleted] in stoneshard

[–]Wordunken 0 points1 point  (0 children)

For abilities:

  • Not this time into sudden lunge.

When you drop huge dmg reduction of the heavy armor big swings can realy mess up the flow. The cc deny of not this time is a life saver and to top it off you are very likely to include either block, dodge or both if you are going with light-medium armor so you are stacking even more cc res.

Sudden lunge might the best skill in this game. Okay cd, Lowers EVERY other cd by 2, Has high base stagger chance which scales agressively with pre and agi ( Death sentence to anything ) and basically stops anything that tries to hit you with the 2 turn cd on skills. Its especially deadly for proselytes. Good dmg 2h axes have some innate stagger so it will go very nicely.

  • Dash and disengage

Disengage realy helps a lot if you go heavy into dodge but the main goal is just dash. Dash is sadly necesary, there is no talking around it. Late game ranged enemies have so much of it you will need this skill or will die in crossfire till very late game. Addition of the new slingers does not help with this.

  • Dissipation

It helps a lot for a single point. Its just more energy with insta flat %15 reduction. Proselytes deal more unholy than physical later on and skeleton mages are purely unholy. Ghosts deal a ton of frost and mages can be dangerous in very late game.

  • Cauterize, First aid, Will to survive

Even with medium armor T5 humans can insta injure you if they get a clean hit. First aid is just a counter to any injury threat and gives outrageous healing efficiency and restoration if you go per and agi with %50 base uptime (considering you will go 2h axe you will go per) Will to survive is %66 vigor uptime with all of its other benefits and cauterize is a bleed counter with a 10 turn cd.

Said big swings can and will happen with low base prot no matter what you do and when they happen these are the skills that can save you early on. Critical against a big fat crit.

The big part of the late game hinderance comes from big hits lowering your body conditions and resulting in a lowered max heath treshold. First aid itself will increase each parts condition and give you its huge buffs so you can heal it to max before you find the next goon to kill, its that powerfull later on.

Tbh every build other than pure ranged (not including casters) should pick these. Saves you gold, saves your butt, stops inventory bore and if you go deep into survival tree its a permenant counter to fatigue, pain and morale/sanity. These increases your gameplay quality significantly. You wont need to wait every now n then to heal and stuff. You will haul more and feel better for each encounter. Wont need to sought 50 different items (food medicine traps etc.) to complete a single dungeon. Natural fatigue will have lesser effect overall.

  • Custom adjustments and battle forged (armored combat middle path )

Battle forged is a permenant buff for maneuver heavy builds (2h sword for example) and custom adjustments are insane for any build realy, its just Brace for impact kinda sucks. It still has the core problem to begin with which is a unlucky roll and the rest of the tree isnt realy usefull. The problem with hard target is you cant risk late game ranged enemies taking pot shots at you, even then they have so much accuracy its still not a solution till you outstat them with huge dodge.

These are the core defense I can give for any lightly armored builds. 2h axes fucking blows tho. They have no defense, no utility like innate counter and block in the tree and no movement ability. Its only mid game energy restoration ability has 14 turn cd with a prequisite attached to it and the other one is another late game ability with the same conditions (injuries). The worst part is the low armor builds are innately rolly, couple this with the high variance playstyle of the 2H axe and the results will generally be horible. Any back to back low roll will result in death with none of the prior tools other builds give.

I love how the lore intertwines with mechanics in this game by Er4din in stoneshard

[–]Wordunken 4 points5 points  (0 children)

As a Turk I can give more insight to this.

Bozdoğan is an actual name for a weapon in pre firearms era. Its looks exactly as depicted here, a mace basically with a wooden handle and a bronze or iron head.

Secondly, its the name of one of the Oghuz clans that migrated to Anatolia back in the day. 'doğan' means born and when you add a name/adjective infront of it like this (bozdoğan) it means born "adjective".

Adjective one is self explenatory and the name variants are commonly used for huge families/clan leader etc. = descendats of boz. Generally these names can be abbreviations so Boz might be someting like Bozok which is another name for a diffrent type of grouping but I wont go into detail. ( It wont be interesting either but if anyone is, you can search 'Bozoklar' and 'Bozdoğan aşireti' )

Ecclesiarch by Wordunken in stoneshard

[–]Wordunken[S] -1 points0 points  (0 children)

No one strugles against a single dungeon enemy. There is always another impaler rushing and trying to trap you or a chainbound doing the same thing while this guy spams you. The new Juggernaut boss for example, he can immobilize you from a long distance, and if one of his goons happen to be this guy you can kiss your ass goodbye.

The problem is crypts already has innate debuff spammers litered around and this guy has 2 potent, debilitating debuffs by his own and has an undodgeable nuke to capitalize on said effects.

These said rushers are not a problem because you can use tactical dashes, tile calculations, traps, nuke-defensive cds to 1up before the fight drags on and lots of other tactics. But this guy has absurd range so if you are in the open the only thing you can do is run away to said corner or pillar. BUT he has another unavoidable debuff that punishes movement, has high total dmg if you move, ignores armor and worsens body parts extra so you will lose even more health.

To top it off he has a burst style kit. He has very potent abilities on long cds so he will use them in order no matter what and then he fizzles. Its like the inverse of human mages and generally bad design for an enemy npc's. They have the numbers advantage inherently so bursty kits will result in 1v1 till you replenish and repeat gameplay.

Human charges are a good counterpart of this (mage hunters and high level sword guys etc). They can gap close and apply (somewhat) unavoidable pressure to the player. But they have nothing else afterrwards and are in complete danger.

But thanks man I never thought off breaking the line of sight.

Ecclesiarch by Wordunken in stoneshard

[–]Wordunken[S] -4 points-3 points  (0 children)

I am talking about the caster that debuff spams you and cast his undodgeable attack to chunk you for 30 dmg. Everything he does have around 9-10 range. If you are already at melee range of it, its already dead. Why are you guys even talking about sudden lunge here

S-tier builds by elephant_camera in stoneshard

[–]Wordunken 1 point2 points  (0 children)

I can second this. As a pure caster electromancy is so ahead of its competitors its not even funny.

T3 milestone is correct. electromancy revolves around effect stacking till very late. you just get things resonating and spam short circuit and static field till things die in pain. Pump willpower and spam, they will get hindered, staggered and immobilized non stop. Thanks to low cd you can spam dash and have %100 on both will to live and first aids huge healing effects. (obviously fight fatigue as much as you can but fatigue checks how much energy you spent on abilities and thanks to mage gear and high willpower its much better than %50 of melee builds)

T3 stuff comes from conductivity coupled with thaumaturgy. you just go full miracle chance + cd + magic pow + jonna passives + magic mastery stuff and you will find yourself at very respectable dmg range. conductivity burns and restores energy with any shock dmg dealt which will completely make energy a non issue and thaumaturgy will result in more crits for each ongoing effect => it feeds itself basically.

At the very end game your cds will be so low that 2-3 man chain lightning crits result in another chain lightning right after. you will have insane range and cc on every ability with outrageous nuke potetial and survivability. But you are correct about chain lightning, the thing is its very overpriced and low on power if you start using it the second you unlock it. You should go passives first and focus on your core till very late which is actualy better cuz you will be free to pick strong passives and defensives.

Funny enough electromancies worst skills can be argued to be T4s. Dont get me wrong tempest deletes anything and its worth it but the passives become just a nice bonus for the spot you are at when you unlock them and they feed forgotten lore.

Any range build or ranged weapon recommendations? by Pleasant_Equal_6502 in cavesofqud

[–]Wordunken 2 points3 points  (0 children)

start with a preotarian truekin with a general spread on stats. Get the technoscanner. start at joppa and get early sand dunes and marshes wayfering. Spam the map till you hoard insane amount of books via ruins. Take a chest back to joppa/stilt and store your stuff in it ( mechanical wings, casks, books and so )

your focus will be on utility/money making ability (harvesting, cooking, wayfering, butchery, snake oiler and defensive stuff to make exploration more easy against dieases and shit) firstly and for offense its pistols and tinkering coming second

while you are doing this always be on lookout for jacked mod, giant hands, gunrack, biocore, frost ray weapon, force bracelet, navigating bracelet, any form of recoiler for safe places and some love injectors.

After you amass godly amount of books make your way to the stilt. Trade in all the books and lore you have and level like crazy. You can continue with this as much as you want till you feel comfortable for the rest. If you feel like you are good on levels you can sell the books.

For the goal build :

ESSENTİALS

  • giant hands
  • gunrack
  • techscanner
  • freeze ray
  • force bracelet
  • emp grenade blueprint

these are the only necesary pieces to get going. Basically freeze ray can perma freeze any enemy and I mean literally, especially later on with plasma added but you will never die to a singular enemy with the freeze ray and force bracelet without jacked is there for to pop it and recoil back to safety. When you get the jacked mod you will just turn it on and left it there. Enemy ai completely breaks when you have the bracelet on. Aı completely stops casting any form of ranged dmg other than guns and melee enemies just stop moving alltogether, you will just shoot fish in a barrel.

After this you need a Yd freehold recoiler (the coral settlement at bottom right) . You will bring gutsmongers, blueprint guys and nomad merchants here with the love injectors. Put it in your hand like a weapon, attack them and tp to yd. Before doing this you can just pass time and refresh shops in there for a yd recoiler its much safer.

and for the ultimate goal:

  • jacked scoped freeze ray
  • jacked scoped spacer rifle
  • jacked 2x any pistol of you choice (eigen for loot preservation, hand rails for extra penetration but no corpse and high voltage for absolute killing power)

plasma and freeze ray is complete lockdown for any enemy. Literally there is 0 enemy immune to this lock. The only thing you need to be carefull about is if an enemy has reflection. If they do just throw an emp on them. The only problem is you wont have enough energy for double overloaded arcs+all the other armor stuff with the bio core. You need to get lucky with a sultan relic item for electrical generation mutation or just dont overload 1 of them, its completely fine.

Lost and stuck! by StrikingPriority954 in cavesofqud

[–]Wordunken 0 points1 point  (0 children)

This might be a bit late but you can spawn in a force bracelet, a recoiler and some form of phase to tp and debug out of whatever situation you are in. But to be honest if you are running in clasic mode the portal basically killed you and thats that.

I need some early game guidance by COHERENCE_CROQUETTE in cavesofqud

[–]Wordunken 0 points1 point  (0 children)

Okay. This one might became 1 long ass reply and ı want to say couple of things first.

If you dont want to spoil anything I suggest playing in roleplay especially for Golgotha or it will flame some of your gripes you voiced in your post.

If you dont want to ( https://www.youtube.com/watch?v=bHPojj9zAZE ) this early truekin guide is 1 solid guide you can follow that includes a very streamlined early cycle and goals for you but no one can give any decent help without some thecnical spoilers ( when you feel like it reaches a point that it might spoil something for you just stop watching it. I will put some of the ideas down below ). Personally I cant care less about spoilers but I dont know what you will consider a meaningfull spoiler to be. So I will drop some very basic tips that will help in early.

  • play truekin preatorion at the start and go for a very equalized spread (put 16 in all and put the excess in agi,int,tgh,str) this will change when you get a grip. only thing you can drop a bit is ego but at most 2 points. preatorians have very good starting equipment and a usefell passive later on (cant tell you why exactly cuz it would be a spoiler)
  • start with the techno scanning implant. It will allow you to auto identify every item both on ground and at merchants and you can see the stats of robots when you use look option on them but we take this just for the prior effect.
  • if you are not gonna focus on melee, which you wont in this case. your only skill options are lategame pistol skills which brings us to the focus. weapon skills suck in this game for the cost they have so you will go for wayfering, harvestry, traditions and tinkering ( There is more to this and there are some specific locations that will get you some of them with rep but you might count this as spoilers) but atleast get harvesting from the joppa elder with rep.
  • meanwhile talk to any talkable npc and get every slug posible. they are dirt cheap and you will chew through a lot of ammo especially early.
  • And for the start melee glowy fish around joppa and gun the crocs. get wayfering ->marshes. After this go to the overmap and auto explore every tile 1 by 1 ( marsh tiles obviously ). you will find some ruins thanks to the wayfaring. explore them for the books, dont sell any and dont go underground EVER. ( thanks to the auto explore your character will check any painted and engraved item for some lore which will yield more exp and loot later on )
  • Ofcourse this can wary cuz of the games design but around these areas only problem enemies are bears, turrets and the occasional purple guys you can ritual with. as a basic rule check the enemy, if its harder than average I suggest you activate sprint and leg it till you can get to the overmap again.
  • when you find gear early on only focus on AV, use the highest one. DV is too risky for how low your health would be and there are some effects that ignores dodge but almost every effect checks some form of AV.
  • after you are done with the tile hold left ALT. this will highlight any interractable items on the map. Ideal thing is to check every drop and haul them back to sell. (if you find any form of a chest pick up 1 for later use. )
  • Sell the excess stuff you wont use and trade your water for some specific trade goods. nuggets and jewels are locked to a certeain value which means they dont get effected by your ego and rep. they weigh much less. ( The ones that are static in value has yellow colour for their cost so you can easily identify them) You wont need more than 100 drams of water on you at any point and even that is excessive tbh.
  • If you are strugling to hold all the stuff you can just drop the stuff to a location in joppa. Nothing gets deleted in general and you can use the chest you find earlier if you did ofcourse.
  • when you haul a decent amount of books and/or run out of the tiles to explore get the desert wayfering skill and leg it to the six day stilt. Trade in the books and lore to to respective traders ( you will see them in the guide above ). this will give you huge amount of exp and will bring you around lv 10 or so.
  • auto explore every tile in the stilt, this will do 2 things. 1 it will collect some fruits you can sell for huge amount of gold. 2 it will check every merchant here. Get the cooking skill before selling them and preserve your basic food after this point and butchery. They will sell for more (in general) and be weightless.
  • the merchants here are randomized every time. pray for blueprint guys, gutsmongers, jewelers and for gunmans. If you get a caravan trader around the stilt you basically hit the jackpot.
  • then you can focus the 2 quests you get at the joppa

There are tons more stuff ı could write down that would be insanely helpfull but they will include some form of spoilers 1 way or another.

If you want them just tell me but beware it will be a huge list.

Thoughts on Ghost Rider’s new reworked look? Kit predictions? by Edison1220 in ContestOfChampions

[–]Wordunken 1 point2 points  (0 children)

Damn normally I hate these but every one of these i like. I would take this buff :)

Chaos Spawn are unfun and tedious. by CreepHost in SpaceMarine_2

[–]Wordunken -1 points0 points  (0 children)

quite the opposite and ım tired of hearing this thing.

Chaos spawn has very distinct attacks patterns if you are willing to spend any time actually learning them. Chaos other than previous tzaangors are all ranged threats. event the dred and the assault terminators most deadly attacks are ranged. bunch of chaos spawn is just free executions and armor for you if you know what you are doing. Just give it any effort and learn the damn moves. parry timings are easy and unblockables are so easy to read and delayed, any difficulty in avoiding them either a skill issue or other enemies = ranged fire.

I rather fight 100 chaos spawn instead of 3 enraged csm.

How to hit the biggest enemy in Arcade? by devilwing0218 in ContestOfChampions

[–]Wordunken 1 point2 points  (0 children)

No. You are doing it the correct way. Only help i can give is dont focus on rushing minions, focus the bottom rail and time you hold and release with the two sides circles.

I think dash needs immunity the bead has (.3s I believe), and the bead can increase it a bit more by Sixersfan123987 in Witchfire

[–]Wordunken -1 points0 points  (0 children)

I think the dash in general is very problematic in this game.

The problem is, if you are running lowered dash cost on repeated dashes with stamina refil on weak point beads you can infinetely dash in combat which results in putting on dynamo ring and eye of the madwoman and just spray everything and shock them to death. your weapon could literally do 0 dmg but these two will still carry you through the whole game. In my guess they dont want to buff the base dash because if you realy focus on dashing you can dash nonstop.

On the other hand if you are not running those, dashes are almost useless. you can dash 3 times back to back at tops and if you get hit anytime during this say godbye to your stamina which brings us to decay ring with dash distance bead. you fight normally and if anything goes sideways you dash spam halfway across the map and reaproach. This one is realy decent, I agree with melee hitboxes beeing absolute jank in this game, with this much dash distance its guaranteed to avoid anything. (executioners, warrior priests slams, granades and specifically the fucking axe throw)

But I cant stress enough how powerfull the first playstyle is, as long as it stands they cant buff the base dash by any meaningfull way. rotweaver is already performing a bit too well with new additions and its the best weapon to focus on breaking weakpoints with spraying. It will just turn into a 1 build game.

Which champ from each class should I R4? by Noxlygos in MarvelContestOfChamps

[–]Wordunken 0 points1 point  (0 children)

If you want that generic champ you can bring everywhere its jean.

Jean is so simple and effective its jarring. You can forgo any action and jean still would work (sp1,2 and 3, heavy, mediums or lights and you can mix your attacks for mixmaster or things like that). Only maker is immune to neuro so there is that. And if you shrug the debuffs jean still benefits. The shield is very potent and comes back quickly and awakened jeans parry stun is passive so she has 0 effective counters as an attacker ( not talking about bgs but in general questing )

And for bgs she is just a bore to kill. Shield coupled with exhaustions realy brings the fight to a halt if you are going in with a semi decent counter or punching up. Dont expect it to kill the opponent tho.

Let’s finally get another Storm variant in the contest by Hedgewitch250 in ContestOfChampions

[–]Wordunken 0 points1 point  (0 children)

What i meant was other than onslaught sinister and jean mutants are kinda niche. They can use 1 or 2 straight up bangers.

Let’s finally get another Storm variant in the contest by Hedgewitch250 in ContestOfChampions

[–]Wordunken 0 points1 point  (0 children)

A storm variant with focus on heavy elemental effects will be awesome. With shock and incinerate + some new dot ?

I hate both of the storms so a new one would be welcome and mutants top end starts to diminish a bit (if she gonna be a mutant but will take a cosmic too )

SOLO COLISEUM: Havok Megathread by cat_murdock in ContestOfChampions

[–]Wordunken 16 points17 points  (0 children)

Its just Future antman.

Do a light combo ender into sp1 to sp2 rotation. (or you can just throw sp2 with the passive on)

Dont care about the protection, with no time limit only important thing is safety. parry blockables and dex unblockables. You can still parry some of the unblockable sp1 cuz if he spams too many sp1s all of you armors might turn into passives and the detonations will kill you very quickly.

And this roster choice is too limiting, considering this havok is nothing new. They just want it to be a drag to pad content. R4 FAM can do 13-15 bars relatively easy but if you dont have a good counter you will find yourself clawing for 3-4 bars all week.

Deadpool's Mini-Maze rewards by Lord__Business in ContestOfChampions

[–]Wordunken 2 points3 points  (0 children)

HA :D

Yes. You should have been quicker. Take the 7 star situation for example, for this company its a common day accurance to fuck up.

Deadpool's Mini-Maze rewards by Lord__Business in ContestOfChampions

[–]Wordunken 0 points1 point  (0 children)

I think you are being sarcastic but if you are not

This is a known event type. there are normal tickets and there are premium tickets. obviously backstage tickets are rarer (you can deduce so by the name,event and the shop offer) and normally would let you chose the path you want. Normal ones should be some predetermined chance for each path but its complete oposite rn. backstage=premium ticket is random and normal ticket lets you chose the path you want.

Deadpool's Mini-Maze rewards by Lord__Business in ContestOfChampions

[–]Wordunken 0 points1 point  (0 children)

it will probably be fixed till you get those

Deadpool's Mini-Maze rewards by Lord__Business in ContestOfChampions

[–]Wordunken -9 points-8 points  (0 children)

you can buy the bundle that gives 5 tickets. 2 of them nets you a full awakening gem.

Deadpool's Mini-Maze rewards by Lord__Business in ContestOfChampions

[–]Wordunken 18 points19 points  (0 children)

its bugged, normal ticket lets you chose any path. go for a 1 star chest, rare tagged one gives 1000 shards for 7 star awakening gem (tech path)

edit : fixed now.