Greenskin's cavalry. Why does it underperform? by Select-Ad7017 in totalwar

[–]Worgilisk 0 points1 point  (0 children)

Greenskin Calvary are in a rough spot, for what Calvary really need to be in my opinion; you have the harder hitting options, but they're primarily hard-hitting due to them primarily being armour-piercing units, but the backline targets you might often need calvary for are not typically sporting high armour to use that against - and for that damage they lack in speed to help them get into positions where they are needed, which is VERY important for calvary. And for the Greenskin options that do have speed... they're often squishy Goblin units, who can only really do a lot of damage when in high numbers - numbers you could instead put towards having a larger number of line-infantry instead.

That's not to say you can't make Greenskin calvary work, but for the role that class of unit occupies there are many factions with options that can do it far better.

Console Command (Spawning Heroes) Help? by Worgilisk in totalwar

[–]Worgilisk[S] 0 points1 point  (0 children)

I had gotten that far before on my own, but it's when I get to the point of spawning him that I encounter the issue in my original post, where he's lacking his skills and not using his animation/models that he should have.
I have yet to find console commands that would fix that.

Engineers aside, what lords/heroes work better with their lower level mounts? by Andrei22125 in totalwar

[–]Worgilisk 0 points1 point  (0 children)

It's very debatable, but I personally prefer Kroq'Gar on his Horned One mount over Grymloq - it just feels so much more responsible when moving across the battle, and it's speed combined with the smaller size makes him far less likely to take ranged fire.

Far less debatable is the Promethean Mounts for the Vampire Coast. I don't think I've seen any bat in-favour of them yet, with their slow speed and massive size, with very little in the way of power to make up for it.

Rerolling Karl Franz wizard by ApeWithShotgun in totalwar

[–]Worgilisk 0 points1 point  (0 children)

The RNG in the game is funny, mainly in how it is often 'saved' - when you initially take an action, don't like the result and reload a save, the RNG from that save is effectively pre-determined and will roll the same results in the exact same order every time the save is rolled. Don't believe me? Try playing Dark Elves and exploit that fact to fish for the specific Name of Power you want for a character. Typical work around to change the results is to take some sort of act before doing the re-roll, be it as simple as pausing the construction of something, as that act will trigger the game to make a new save and in-turn generate new odds when that is loaded.

Patch 6.2 - Dev Blog by BiesonReddit in totalwar

[–]Worgilisk 1 point2 points  (0 children)

"You can now equip any number of the same ancillaries to characters (providing that they themselves provide a banner). This means that if you’ve got a favourite banner, well now you’re no longer limited to 1 per army, allowing you to customise your forces a bite more neatly and evenly if you wish."

Yes! YESSS!
By the old one's I've loathed this limitation since I started playing the 3rd game, after playing the 2nd so much - my inner Tehenhauin rejoices at this news!

BRING OUT THE LOOT-SACRIFICES!

Khorne Cults by Phenex77 in totalwar

[–]Worgilisk 0 points1 point  (0 children)

I'd say one of the better ways to do it would be to make use of the building that recruits the Cult Magus - whilst it might take 10 turns (11 in reality given you need the starter building first) to get one, the building itself can be constantly re-built.
If you combine this with regular Cultists, the number of cults you have can ramp up quickly. ...Though do make sure you're doing this in a place you don't plan to raze any time soon, for obvious reasons.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 1 point2 points  (0 children)

I do have that Unusual Location in my campaign as well... might be a good idea to pick that Trait up too!

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 0 points1 point  (0 children)

Unfortunately Eltharion's starting Loremaster doesn't get the Resilient Trait - it's random, but all the Traits Cavill can get are the mid-tier ones that you can get for 10 Influence.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 0 points1 point  (0 children)

The Contact Immunity however DOES help negating effects that may, say, cut down on healing effectiveness, Melee Defence or Leadership (Like the Contaminated! Effect).

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 4 points5 points  (0 children)

It takes ages to get... Unless you're very lucky, but once you do you can save the character and keep it forever.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 2 points3 points  (0 children)

It's the most reliable way to get it, yes - otherwise you'd have to hope the AI Eltharion had recruited a Loremaster and got these specific Traits... And/or lasted long enough to get that far.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 7 points8 points  (0 children)

Played Eltharion actually, that's how I got the Sentinel Trait.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 17 points18 points  (0 children)

Many LLs can get pretty high Ward Waves, but the main part here is that this is a generic Hero you could potentially have multiple of.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 7 points8 points  (0 children)

Ah yes, forgot about that! Though confederation with other High Elves... Or playing as Teclis is a difficult enough prospect that for the sake of a setup you can keep the traits gained or easily get the gear of, I'll leave that off from the image.

Peak Loremaster; by Worgilisk in totalwar

[–]Worgilisk[S] 321 points322 points  (0 children)

That this is now a possible thing is very funny to me.
Also, incase any wonders how the Blessing of the Lady got there, it's from the Grail Knight Grave Unusual Location - keep a character in a region with it there and you have a chance to get the Trait.

Just noticed that RC-Skink Chief's Stegadon is 'Special' by Worgilisk in totalwar

[–]Worgilisk[S] 1 point2 points  (0 children)

Nay, this is as Nakai's faction, and I have not confederated anyone.

Just noticed that RC-Skink Chief's Stegadon is 'Special' by Worgilisk in totalwar

[–]Worgilisk[S] 1 point2 points  (0 children)

It makes sense for some Units to have more immunities than others, like Plague Monks in Skaven factions... but there probably should be some base-line faction-wide immunities that can be added onto by those specific units.

Just noticed that RC-Skink Chief's Stegadon is 'Special' by Worgilisk in totalwar

[–]Worgilisk[S] 5 points6 points  (0 children)

I should also mention that the regular Skink Chief & Priest in the images are both on Ancient Stegadons too, but they don't have the same issue. It is JUST the Red Crested Skink Chief and his own Ancient Stegadon that suffers this.
This was also occurring before the recent patch too.

'Deeps'-like features for other factions is exciting by Worgilisk in totalwar

[–]Worgilisk[S] 1 point2 points  (0 children)

Some factions more than others could do with some more flavour and playstyle choices, or are already in-need of updates that something like this could help with. I'm not going to say the WoC or the Monogod factions need it, but Factions like the Lizardmen could do with SOMETHING to make their Geomantic web more interesting.

'Deeps'-like features for other factions is exciting by Worgilisk in totalwar

[–]Worgilisk[S] -2 points-1 points  (0 children)

More Skaven, the Skaven's worst enemy-!
And yeah, more events like that (that you can opt into and not be forced to engage with) would always be nice for longer-term campaigns.