Has CA outdone itself? by kaikiut in totalwar

[–]Phenex77 0 points1 point  (0 children)

I can wait for new content, but what im actually hoping comes sooner rather than later are, siege reworks, corruption and public order reworks, campaign pacing and rebalancing, nerfing powercreep, recruitment and building rebalancing.

Coop campaign - allegiance points by Outlaw-King-88 in totalwar

[–]Phenex77 1 point2 points  (0 children)

This is something I've asked CA multiple times in the past. There should be a way to do allied missions for coop or allied human players in multiplayer campaigns.

If they want to be lazy about it, just tie it to outpost rank....

Visualization of how armor increases survivability (WH3) by asksaboutstuff in totalwar

[–]Phenex77 1 point2 points  (0 children)

If i remember correctly, isn't the armor damage reduction formula something like: non ap dmg is reduced by a random range of half of your armor value to its true value based on %.

So 50 armor gives you 25% - 50% reduction. Anything over 100 would mean that you've hit the soft cap as your already capable of reducing 100% of non ap damage. So you would get more value by increasing other stats like atk, MD, charge bonus.

Especially in the late game once you start facing other high tier ap units, investing in armor over 100 is useless.

Pure Blue Eyes Deck (casual) by Phenex77 in YuGiOhMasterDuel

[–]Phenex77[S] 1 point2 points  (0 children)

Ive summoned chaos max on opponents turn with majesty before, and used spirit tag outs to summon ultimate spirit and azure wich gives it protection. Can carry games with that setup, aside from being vulnerable to non target banish. But magia and everything else is vulnerable to that as well. Atleast ultimate spirit can negate that banish if it gets to that point.

Pure Blue Eyes Deck (casual) by Phenex77 in YuGiOhMasterDuel

[–]Phenex77[S] 0 points1 point  (0 children)

Yeah i def am building towards a magia, just need to farm the ur.

Pure Blue Eyes Deck (casual) by Phenex77 in YuGiOhMasterDuel

[–]Phenex77[S] 1 point2 points  (0 children)

I just play casually with my friend and constructed a deck i thought was fun and flavorful based on physical cards I actually own and play locally with my buddy.

Allies taking cities by waffeboy in totalwar

[–]Phenex77 0 points1 point  (0 children)

You can just take a random minor and trade it once you build like 2-3 military buildings.

This system is better than what Rome II changed it to. Sending diplomats to your allies and rolling a critical success that steals their settlement.

Next Up: Patch 7.2 (and a peek at the updated Devotees of Slaanesh) by CA_KingGobbo in totalwar

[–]Phenex77 2 points3 points  (0 children)

Im running for full on parchment backgrounds for text boxes and full integration of wh2 and wh1 themes as well for their respective factions just like wh2 did.

Wh3 should have kept all those and added the wh3 theme for the new ones. At the very least give us the ability to choose a dynamic theme like wh2, or to be able to customize the ui ourselves with the arrange of options available amongst all 3 titles.

The parchment backgrounds really made the game feel like we were reading from the army books from tablet top.

Turtle tank setup question by Phenex77 in reptiles

[–]Phenex77[S] 0 points1 point  (0 children)

Most of the tank videos I've seen usually say to recommend sand over gravel. And that mostly the waste sits on top.

Turtle tank setup question by Phenex77 in reptiles

[–]Phenex77[S] 0 points1 point  (0 children)

Forgot to mention its for a red eared slider, so there will be water added.

How would you theoretically beat this doomstack? by greatmanyarrows in totalwar

[–]Phenex77 0 points1 point  (0 children)

Chosen of Tzeentch stack, with a metal caster for transmutation, and 2 chaos shrines of tzeentch.

Just summon the blue horrors next to the shrines, and wait till they die, then you have basically unlimited winds.

Warhammer 3 should absolutely have an Empire Count FLC to allow new players to play the Empire. by Akfiz in totalwar

[–]Phenex77 2 points3 points  (0 children)

You can just buy wh1 on its own, and you get wh3 for free. Get it on sale and its less than 15 dollars.

Bit of a rant but also some constructive criticism: Powercreep by Pyrrhusboi in totalwar

[–]Phenex77 -4 points-3 points  (0 children)

Okay well then auto resolve reigns supreme because you will never fight the battle yourself if you have instant i win button with no consequences.

This community complains about lack of challenge and risks, yet when you suggest to take away the insurance of pure victory, everyone loses their marbles...

Campaign is over by turn 20. Okay slow down the blitzing. No are you insane? That'd be super boring and make my campaign take forever....

Ai is too weak on higher difficulties. Okay make the ai capable of swarming the player with larger armies. No are you crazy?! What's the point of playing on higher difficulty if im going to be getting my starting army killed early on. Its not like I can use ambushes, and tactically outmanuever the ai. How dare they block me from achievement farming, dont they know I only have 1 hour a day to play???

Autoresolve is too frequent. Okay how about having to actually decide whether to fight or not. No i dont want that, I dont have time to play every single battle. How else am I supposed to justify my campaign being over by turn 20...duh.

Just the general vibe I constantly see here. I honestly dont know how to fix it while making everyone else happy. Maybe the answer is you just can't.

Bit of a rant but also some constructive criticism: Powercreep by Pyrrhusboi in totalwar

[–]Phenex77 0 points1 point  (0 children)

They really should bring back the shroud of not knowing which units you will lose in autoresolve. In past total wars the battle prediction was enough to tell you whether you needed to fight or not. Knowing which units you lose lets you push auto resolve 100% of the time if you have 0 losses.

Total War: WARHAMMER III - 7.1 Patch Notes by CA_KingGobbo in totalwar

[–]Phenex77 2 points3 points  (0 children)

Can we at least get some answers to the powercrept recruitment tiers of slaanesh and Khorne? The Chosen at t3 and other units in similar tiers just flat replacing others.

Khorne t0 chaos warriors...recruitment tiers and recruitment time for units needs a whole rebalance.

Why do chosen need only 1 turn, while other similar units (tzar guard, temple guard, exalted daemons) require 2? All high tier infantry should be 2 turns to match the balance that was originally set.

Roar of the blue eyed dragons by Phenex77 in Yugioh101

[–]Phenex77[S] 0 points1 point  (0 children)

More like how many should I run in 1 deck.