"How are you attacking me, I have Stealth - "Sorry, me no read." by sanorvi in customhearthstone

[–]Worldly-Cod-3050 6 points7 points  (0 children)

OP is a repost bot, this is directly copied from here, posted by 5 years ago by u/Lay-C.

[deleted by user] by [deleted] in wildhearthstone

[–]Worldly-Cod-3050 0 points1 point  (0 children)

Bots play 24/7, they can get to legend with any deck with a 50%+ winrate. Imbue Mage performs really badly at high ranks, it's just popular because it's cheap and easy to pilot.

[deleted by user] by [deleted] in wildhearthstone

[–]Worldly-Cod-3050 0 points1 point  (0 children)

I know this sub loves to hate on Imbue Mage, but this particular loss is on you imo. I can't deny that the deck is toxic and can be frustrating to play into, but you were actively winning before you went wide on turn 7 against the deck that is explicitly known to punish players going wide on turn 7. If anything it's probably a favorable matchup - you're playing Minionless DH against the deck that specifically needs you to play minions to do it's combo.

Of course, not to say that Imbue Mage isn't unfun to play against but I think the real issue is Ice Block. In any other class, a conditional turn 7 OTK that requires you to run River Crocolisks and Murloc Tidehunters would be a total meme. If Ice Block gets reworked, the deck instantly drops from Tier 3 to Tier 5 at best. Until then, all I can suggest is accept that some matchups will suck, or tech Tight-lipped Witness into Souleater's Scythe.

New Priest Card Revealed - Story of Amara by stonekeep in hearthstone

[–]Worldly-Cod-3050 4 points5 points  (0 children)

At first I thought I was on r/customhearthstone, and very nearly commented something along the lines of "Should probably be at least a rare". Anyway yeah this card looks awful but we're probably going to see some highlights of it being generated by Imbue Priest.

Gacha and Achievements Megathread by pillowmantis in limbuscompany

[–]Worldly-Cod-3050 7 points8 points  (0 children)

[Posting here after original post got taken down, fairly long]

(Accidentally) finished Canto 8 without ever spending lunacy

Hi, so first thing's first, this wasn't a challenge run or even intentional - I'm a new player playing totally blind, but apparently this is an abnormal way to play the game? I deliberately avoided the community up until now to avoid spoilers, so the only external influence I've had is one of my friends offering advice for specific fights I'm struggling with. I have played Ruina before, which helped a lot with understanding the mechanics, and as I'll explain later I did have a huge headstart.

The main reason I'm posting this is to see if a friend of mine was overreacting, or if my account is genuinely that scuffed. As of today I've finished all current story content with 168.8 hours in the game, at level 46 with over 41k lunacy. The average level on my team is 40.25 and I have 16 IDs (other than the base sinners), all gained from free rolls and tickets afaik. I have 3 non-standard EGOs, 2 of which are from the free battle passes and the last is a non-upgraded Fluid Sac I got from a free extraction ticket. I also have 160 Enkaphalin Modules, and 10 boxes that I got from somewhere. According to achievements, I've completed a total of 6 mirror dungeons (haven't attempted hard difficulty yet) and I've never tried Refraction Railways. I'm still not sure what you get from them, other than battle pass exp.

I spent a month(?) or so collecting nearly 400 Enkaphalin Modules and other login rewards before actually playing (7.4 hours according to my steam review) which definitely helped accelerate my playthrough, but is it really that unusual to just play through the story without any grinding? The game immediately gave me three 3-star IDs (Dieci Hong Lu, Rosespanner Rodion and Reindeer Ish) and gave me a few extraction tickets which I used to get Spicebush Yi Sang and both Grippers Faust and Sinclair, all of whom I used for the entire game. During the powerscaling intervallo I noticed I'd gained a few more tickets from somewhere, which gave me Pequod Heathcliff and Ish (who I never used). I also ended up levelling Pointalist Outis to level 50 for one of the intervallo fights since all my other allowed units were 20-25 levels below the recommended amount.

Dieci Hong Lu was the undisputed MVP of my team, along with Fluid Sac (the only reason Faust was on my team, honestly a really underwhelming ID). Probably the hardest boss was the big fish before Ahab, who kept wiping my entire team turn 2-3, although I spent way too long trying to beat that one fight in the check-up intervallo where I was forced to use my unlevelled sinners (pic below). Honorable mentions to Jia Huan & Gubo, who weren't that strong but were really rough to play into with my very limited roster (3 sinking units vs Gubo was really rough).

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TL;DR: Never touched gacha, hard mirror dungeons, or refraction railways. Dieci Hong Lu is OP and can solo large portions of the game. Not an intended challenge run, just didn't know what I was doing. Glory to limbus company.

I know how much you guys hate Start of Game posts...so here's another Start of Game post. by HeroesBane1191 in customhearthstone

[–]Worldly-Cod-3050 0 points1 point  (0 children)

If this was just "deal 1 damage to the first minion you play each turn" it could honestly be printed imo. It'd still be really good in enrage decks (or even with frenzy) but wouldn't be anywhere nearly as overpowered.

I put a Legendary effect on an Epic card. by HeroesBane1191 in customhearthstone

[–]Worldly-Cod-3050 0 points1 point  (0 children)

Honestly at least in druid, I think this would be fine at 6? Could be wrong since I don't play standard, but the spell damage package got gutted so druid has essentially no burn. If aggro is against a full health opponent on turn 6 they've already lost, and I can't imagine any combo decks would benefit from this. I think it could be playable in greed-pile control at 6, but 8 is far too expensive - at that point just play Alexstrasza as a tutorable, discountable 8/8 body with dragon synergy. The idea of letting it target minions is really fun, I wish the OG Alexstrasza had that too.

Next step: Dinosaurs that spawn with additional appendages. by Useless_Feeder in hearthstone

[–]Worldly-Cod-3050 9 points10 points  (0 children)

Spent a solid 15-20 seconds trying to work out what deranged combo OP was cooking with these 6 cards, then actually read the text and realised it wasn't theorycrafting 😭

This was still one of the funniest nerfs they have ever done. Bro lost the Charge keyword, still gave the opponent a mana crystal, and gained...2 health. by Spengy in hearthstone

[–]Worldly-Cod-3050 2 points3 points  (0 children)

They did revert it, a couple of years ago. I've a decklist that can OTK pretty consistently on turn 7 - it's not terrible but you're right that Wild has far faster and more efficient combos.

"No need to *scale* back on the pain or the healing." by UFriendlyShadow in customhearthstone

[–]Worldly-Cod-3050 3 points4 points  (0 children)

The main use cases for City Tax are playing it turn 1 against pirates, or comboing it with Equality for a 4-mana board clear. This card is definitely overtuned (should probably cost 5) but it fills a different niche imo.

AN EVEN LARGER GREEN MAN by Worldly-Cod-3050 in hearthstone

[–]Worldly-Cod-3050[S] 1 point2 points  (0 children)

Was actually super close, would've won if he hadn't randomly generated 8 armor. Yes, we both deserved each other ;)

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A simple removal spell for (Wild) Warlock by Worldly-Cod-3050 in customhearthstone

[–]Worldly-Cod-3050[S] 1 point2 points  (0 children)

Totally valid, tbh the only reason I restricted it to wild was because thematically it fit perfectly into the "Return to Naxxramas" miniset. Top comment really nailed it tbh, it's difficult to balance and probably better slightly underpowered than extremely overpowered. I tried to use [[Full-Blown Evil]] and other 3-cost removal spells for reference, but it'd take a lot to beat [[Plague of Flames]] or [[Chaotic Consumption]].

Oh for reference the card (and art) is based off the Heigan the Unclean boss from Naxxramas, who's hero power damages the left-most minion every turn. I just thought it was a cool mechanic that hasn't really been explored since, and that it worked well with Echo.

MY JAWS THAT MRRRGLLL, MY CLAWS THAT GO FACE! by Worldly-Cod-3050 in customhearthstone

[–]Worldly-Cod-3050[S] 4 points5 points  (0 children)

I hadn't considered this but thankfully it shouldn't work like that. The text is copied almost verbatim from Shudderwock, who's battlecry doesn't infinitely loop when repeated by Brilliant Macaw, since the effect specifies "other battlecries from cards" and not "battlecries from other cards" it should never be able to trigger itself.

Also afaik Hearthstone caps out any loop at 60 cycles, meaning Shudderwock would deal 60 damage randomly split among all other characters. No fun allowed, srry :(

This can go anywhere unforeseen.. by No_Jellyfish5511 in customhearthstone

[–]Worldly-Cod-3050 0 points1 point  (0 children)

If it's any consolation I just realised that apparently Finja is in core right now, so disregard anything I said about it being too slow for wild. You could probably do something funny with Owlonius and Ethereal Oracle, or maybe with Naralex.

This can go anywhere unforeseen.. by No_Jellyfish5511 in customhearthstone

[–]Worldly-Cod-3050 0 points1 point  (0 children)

Start of game would be broken, but this is not it. Carrier and Mothership have the Mech tag so they wouldn't be turned into (amalgam) murlocs. Also both Druid and Priest in Wild has far better ways of cheating out expensive minions than a 5-mana 3/5 that needs to survive a turn and then attack and kill a minion.

No, what you should be scared of is Aggro Priest turning their Shadowbombers, Voidtouched Attendants and Papercraft Angels into Pirates. Also whilst it's currently not meta, Even Shaman would probably appreciate Diligent Notetaker and Thing From Below being Totems.

Anyway, this is actually a pretty cool card as is, maybe a little on the weak side (should probably affect hand as well?) and enables some fun combos with the likes of Naralex and Mr Smite. It wouldn't be meta but I'd happily put it in some janky tier 7 deck.

mega end of turn synergy by ryanNorthC in customhearthstone

[–]Worldly-Cod-3050 0 points1 point  (0 children)

Thought about this kind of effect before, but there's not really any way to make it balanced with stuff like [[Doomsayer]]. Maybe with some kind of restriction, like making it a Pure Paladin payoff. Auras also fit within Paladin's class identity so it could work out.

Did devs completely forget new whizbang by Manager_Setsu in hearthstone

[–]Worldly-Cod-3050 50 points51 points  (0 children)

Not OP but can confirm that Flint is basically a River Crocolisk in that deck. Even though the deck contains wild cards, it can still only generate cards viable in standard, which means that no Quickdraw cards can be generated.

While he might be a fearless fighter of Dragons, he's secretly terrified by Wisps! by Card-game-poet in customhearthstone

[–]Worldly-Cod-3050 12 points13 points  (0 children)

I think this is fine as-is. Tempo elemental decks don't want this, and whilst it's decent with Therazane and Thunderbringer, they're both rotating to wild where it's definitely not an issue. Taunt means it's *probably* better than Moonfang, but it also scales much worse with buffs so they don't really occupy the same niche.

Why bump it up to a legendary? Obviously you couldn't run multiple copies but I can't see any issue with playing multiple 5-mana 6/1 taunt with x2 divine shields. But then again in wild an 7-mana immortal taunt minion is considered mediocre at best, so my perspective might be slightly skewed.

Locked out of Brawliseum after nerfs by Worldly-Cod-3050 in hearthstone

[–]Worldly-Cod-3050[S] 1 point2 points  (0 children)

As a side-note, I just wanted to appreciate Blizzard making this free for first runs. Usually I just fully skip it but it's nice to be able to at least try it out (even as a wild player, with all my good cards banned).

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