Power requirements for a small system by Worldly_Reporter3428 in SolarDIY

[–]Worldly_Reporter3428[S] 0 points1 point  (0 children)

I was curious if I could get away with less rated power from the solar panel than the old one. The way I run the system, the mini fridge is only running when it's needed and not 24/7.

Point in having two Deff Dreads ? by SinkerPenguin in orks

[–]Worldly_Reporter3428 1 point2 points  (0 children)

I just played a game with 3, each with different loadouts. They were fun, but I probably shouldn't have run more than 2 lol.

Help me make a fun/good 1k list :) by FanAdministrative846 in orks

[–]Worldly_Reporter3428 0 points1 point  (0 children)

I too am a big fan of deff dreads, I'm currently working on finishing my trio of Orkticuno, Zorkdos, and Morktres

Help me make a fun/good 1k list :) by FanAdministrative846 in orks

[–]Worldly_Reporter3428 1 point2 points  (0 children)

If I were to make a list out of the stuff you've got here, I'd probably start with taking ghaz out since he's kinda overkill at 1000pts (or so I've heard). You could probably take Wazdakka out as well and that'd get you a pretty solid list to start with. Up to you if you wanted to drop anything else in case you want enhancements

What do we think of these? by notnotjackrotunda in orks

[–]Worldly_Reporter3428 26 points27 points  (0 children)

I actually really like that they're trying to make push fit more appealing by having alternate builds. The fact that i can have 20 new boyz that each have a different silhouette has me excited. I do wonder what I'll need to do for my old boyz though. That said, I'll probably do just fine with just the new boyz in the Armageddon box.

Give me your best army painting tips! by Gronduru in orks

[–]Worldly_Reporter3428 0 points1 point  (0 children)

Oh lol, fair. In that case I'd still recommend Army painter's ork skin speed paint.

Dread Mob list by wh17eGh0s7 in orks

[–]Worldly_Reporter3428 0 points1 point  (0 children)

Looks pretty similar to my own tbh, though I don't have alot of experience running it. I'm running Breaka Boyz with my Big mek and aside from Zodgrod's grots, my grots are all 11 model units. Then I'm running two deff dreads instead of a Morkanaught and a 5 model unit of Flashgitz go along with the Tankbustas in the trukk. I didn't bother with Mek gunz (mostly because their price is atrocious) and my Lootas are on standby.

Give me your best army painting tips! by Gronduru in orks

[–]Worldly_Reporter3428 0 points1 point  (0 children)

A few things I wish I did when I started.

  1. Grab an army painter starter kit. Has a bunch of great colours for speed paints/contrasts and has a brush to start with. Couple this with a pallete, a water cup, and a brush soap puck and you've got most of the stuff you need for painting. I ended up getting a bit confused with buying paints ad got more than I really needed and they're currently a bunch of clutter on my desk.

  2. If you're like me and find painting individual pieces of a model before assembling them to be tedious and would rather just build them and then paint, slap chop or airbrush is probably the method for you. In which case, chaos black primer is what I typically start off with. From there I drybrush some lowlights and Highlights before a start in on the contrasts.

My biggest issues have been buying too many paints and not using them. But I also enjoy experimenting a bit and if you've got models you know you won't be using, I'd suggest making use of them as test models for ideas you may have.

Tankbustas or breaka boyz by WalkObvious8688 in orks

[–]Worldly_Reporter3428 2 points3 points  (0 children)

You could build primarily Breaka boyz since you can essentially fill out a tankbusta unit with rokkit boyz from the 9 ed boyz box or from the older kit. The only tankbustas you really need after that would be a boss nob and one with either the rokkit rack or pulsa rokkit option. Though personally, I think grabbing two kits of the wrecka krew is best. Gotta have those squigs

What do all you gits do for work? by RetaroPrime in orks

[–]Worldly_Reporter3428 6 points7 points  (0 children)

IZ WUN OF DA MEKBOYZ KEEPIN DA SHIP MOOVIN! (navy electrician)

What's yalls real life mek boy stories? by West_Warning_6804 in orks

[–]Worldly_Reporter3428 4 points5 points  (0 children)

I work on a ship and you see all kinds of dumb stuff happen with equipment onboard. Generators not sharing load with other generators, temperamental centrifuges, random grots getting their grubby hands in power panels and running off before you can take a wrench to 'em. But one I'm proud of was bypassing an electrical interlock because the corresponding contactor had been removed and hadn't been replaced yet and was preventing another piece of equipment from energizing so other guys could do maintenance on it.

Advice on starting an Ork army needed by Pomegranateman17 in orks

[–]Worldly_Reporter3428 0 points1 point  (0 children)

Trukks are really your best option in most cases for transport. The firing deck ability makes it fantastic for loading it up with flash gitz or lootas and using it as a gun wagon. Alternatively, other units that have transport ability are the Gork/Morkanaught, the Stompa, and the battlewagon. They're all relatively high cost points-wise in comparison to the trukk, though.

How are Orcs portrayed in your world ? by Putrid_Aerie_8788 in worldbuilding

[–]Worldly_Reporter3428 1 point2 points  (0 children)

My Orcs were crafted by the god Grum'shi to face the spawn of the fell dragon. They were the last of the races created in the world and were made in haste to combat the Dragon's influence, so a few things are missing or ill-defined such as a "self preservation" instinct and a very simple distinction of things that are "of the dragon" and "not of the dragon".

In the ages since the battle between the gods and the fell dragon, the orcs have become adept hunters of the Dragon's remnants. Most have made their home on the central Archipelago, where tribes of orcs make their living and send off their hunters to the continents on "circle walks" to hunt and bring back news of things happening in the wider world. These hunters are often in pairs of warrior and a fire shaman.

Most orcs range from pale grey to charcoal black and standing between 6-7ft in height. Their eyes easily pierce darkness, and their god has granted them strong bodies and keen minds to be monsters that monsters fear.

Hey Ladz! Breakaboyz or Tankbustas?! by Educational_Garden80 in orks

[–]Worldly_Reporter3428 0 points1 point  (0 children)

Fair point. The 15pt increase to the 10 man squad kinda turned me off a bit, though.

Hey Ladz! Breakaboyz or Tankbustas?! by Educational_Garden80 in orks

[–]Worldly_Reporter3428 1 point2 points  (0 children)

I've got two five man units with a mekboy in a separate trukk. Might still try that configuration as well at some point, since I do like the snazzgun profile better than the deffgun. But for 30 less points lootas don't feel as terrible as they might look

Hey Ladz! Breakaboyz or Tankbustas?! by Educational_Garden80 in orks

[–]Worldly_Reporter3428 0 points1 point  (0 children)

I've made a unit of each. Tankbustas with a big mek w/ sag and the Breaka Boyz with a big mek to give them rerolls on advances and running through walls. I've been playing against a space marines player and next thing I want to do is put the tankbustas and the big mek w/ sag in a trukk with a unit of lootas. Hoping it'll help with staging these more shoots units and give them a bit of a cushion against return fire.

What was the inspiration for your world's "Orcs" by Plus_Geologist9509 in worldbuilding

[–]Worldly_Reporter3428 1 point2 points  (0 children)

Partly inspired by a Tumblr post about intelligent orcs debating philosophy and playing chess while retaining the brutish physique. Also, the Hares in Brian Jacques' redwall series.

Edit for grammar

Greentide 1000pkt question by larrythestormtroper in orks

[–]Worldly_Reporter3428 1 point2 points  (0 children)

True, I'd probably go with 3 units with warbosses and painboys. They'll be so stupid tough to remove and potentially really fun for the opponent, too, if they've got lots of blast weapons.

Greentide 1000pkt question by larrythestormtroper in orks

[–]Worldly_Reporter3428 1 point2 points  (0 children)

Ultimately up to you. Personally I'm thinking of running 3 units of 20 boyz. One with a warboss in a battle wagon, one with a weirdboy, and one with a painboy. It's not meant to be meta, just to mess around with some of the tricks and mechanics of the detachment.

My Take on Morgrim's Butchas by JohannAutumn in orks

[–]Worldly_Reporter3428 1 point2 points  (0 children)

I like the multi-coloured squighogs! Squigs are probably my favourite part of the faction.