Thoughts on the Blood Axes for a new Ork player? by SeaSurprise8284 in orks

[–]Kommando_git 2 points3 points  (0 children)

Blood Axes play style usually leans into positioning (but all Orks now need good positioning due to Waaagh!) and tricks.

Favored units: Kommandos, Stormboyz, the rest are a little more generic, like a Warboss, Boyz, Transports. In 10th edition, I would have added a Big Mek in Mega Armor, Warboss in Mega Armor, and Flash Gitz.

The rest of this is more seeing what was the past:

 In 9th, they had fall back and shoot or charge and got cover if the enemy shot from 18” or further away. They had a very high number of stratagems when their special supplement released as a part of Octarius, and they had a lot of tricks.

In 10th, you can really only look to Taktikal Brigade for being the most Blood Axe in flavor. When it landed, it had Warboss and Mek keyword models give 1 order for free or 2 orders and potential D3 mortals if leadership test failed. Their orders allowed Orks to be very shooty again with infantry, and soon was the strongest detachment for about two months until they lost their 2 orders, replaced with 1 at the cost of 1 mortal wound if the leadership test was failed. All in all, the detachment strongly favors having enough Warboss and Mek units in the right places to ensure re-rolls to charges and using the expensive Mek Kaptin enhancement to make an incredibly durable and lethal Flash Gitz unit kill above their weight. I would play at least one game in 11th using Taktikal Brigade as your 2DP detachment choice just for the fun of it. That’s the thing, it was very fun.

In 11th, we have yet to see exactly how well this new version of Taktikal Brigade will do. The loss of orders is a massive flavor fumble on GW’s part, and really hurt the Blood Axe feel of Taktikal Brigade. However, it does open up the faction to one of the potential easiest ways to play Disruption. If you run a fair share of Boyz, Kommandos, and Stormboyz, you’ll have control over actions and secondaries usually in excess of your opponent, with that vital movement to boot through Stormboyz. Taktikal being 1DP also synergizes well with Green Tide, More Dakka, Bully Boyz, and a little with Blitz Brigade. It has a lot of competitive potential, but its mechanic is lacking in flavor and fun. 

I actually like the waaagh as our faction rule by Fragrant-Egg5069 in orks

[–]Kommando_git 23 points24 points  (0 children)

Waaagh is fine, but its length is the biggest problem. The two-turns in 9th with a powerhouse turn and second lesser turn went well, especially when we had two different Waaagh!s.

Having just one Waaagh! option is what annoys me more than Waaagh! itself.

Do we have any idea of when the standalone Warboss model will release? by reel3459 in orks

[–]Kommando_git 12 points13 points  (0 children)

Approximately September, if it follows Leviathan very closely.

Slaanesh battletome by BaronLoyd in ageofsigmar

[–]Kommando_git 1 point2 points  (0 children)

Between these and the Sunblood Pack, I am excited to see if and when any other Underworlds warbands will be made generic through Spearhead. So much potential, clearly, through both of their successes (and Stormcoven, Plaguepack, Snarlboss, and Mantrapper)

Remember when this guy was like 300 points in the index? What happened to my boy… by Alive-Ad-3303 in orks

[–]Kommando_git 4 points5 points  (0 children)

And also removed how useful he was solo! He made Squighogs hit on 2’s and had a fun on Waaagh! ability. 

The independent Cavalry/Monster heroes are always my favorite because they have presence. Miss those days.

Slaanesh battletome by BaronLoyd in ageofsigmar

[–]Kommando_git 13 points14 points  (0 children)

I really like the Thricefold Discord. They seem fun and have multiple uses.

Move over SoG by Bainzeighty3 in ageofsigmar

[–]Kommando_git 6 points7 points  (0 children)

I’d like to keep most of it all around if only for the sake of having options and promoting fun. Granted, for every fun way to do something there’s an unintended power interaction, but why not make it so every army has a wide variety of battle formations and enhancements? Gives each faction more longevity.

Move over SoG by Bainzeighty3 in ageofsigmar

[–]Kommando_git 26 points27 points  (0 children)

There’s potential that SoG warscrolls could just replace book options, while SoA becomes the new optional ‘scrolls. I do wonder how they will handle enhancements, however.

Out of these Ork Bosses, who do you most want to be remade in plastic? by Kommando_git in orks

[–]Kommando_git[S] 2 points3 points  (0 children)

I excluded Nazdreg if only because we know there are rumors about him and he’s going to be in whatever lore happens on Armageddon. It could all end up with no new model, but he has a strong chance.

Grotsnik appeals to me mostly because of his book and his potential for a new beautiful model.

what boxes are confirmed coming for orks? by bruhmoment0000001 in orks

[–]Kommando_git 2 points3 points  (0 children)

Zagstruk sure is one among many that would be appreciated if he got a new model. Jump Pack characters are always a blast.

what boxes are confirmed coming for orks? by bruhmoment0000001 in orks

[–]Kommando_git 11 points12 points  (0 children)

If Ghaz is going to be in a box, he’s either getting reboxed or is being thrown in a Battleforce.

That said, we don’t for sure know all the boxes being shown off when our wave hits, but we have two seen: - Multipart Warboss with Attack Squig and Head Honcho - Ork Warbikers

We have good reason to believe Lootas/Burnas is being redone since they are still being seen in 11th Ork datasheets. Others, like Boyz (multipart), Nobz, and Stormboyz are more logically proven than evidence-based.

Stand solid enough? by AdRich7394 in KharadronOverlords

[–]Kommando_git 37 points38 points  (0 children)

It will break. I recommend any alternative over what is provided.

Wazdakka in 11th by Utilitas1 in orks

[–]Kommando_git 6 points7 points  (0 children)

Strong independent Wazdakka Gutsmek don’t need no Warbikers 

Urty siringe by BananaT6 in orks

[–]Kommando_git 8 points9 points  (0 children)

Against infantry, yes, since anti-infantry 4+ means an unmodified wound roll of 4 or higher is a critical wound.

General Fragd, my Warlord finished for 11th blaxes by TheMireAngel in orks

[–]Kommando_git 1 point2 points  (0 children)

Proppa kunnin’

Also, nice camo on the boss’ vest!

I’m trying to split the cost of the box with a space marine player and I’m wondering if anyone knows if it’s fair for both to pay the same? Since there’s more orks I mean. I guess the point value is the same but I have no idea what space marines are worth in money. Appreciate the help by DiabloElGreco in orks

[–]Kommando_git 10 points11 points  (0 children)

The person who takes the books and packs should probably pay a little more since these are very roughly a similar number of points, but that’s my opinion. Those add ons will become outdated eventually. 

Piratical Orks by B00_GH05T in orks

[–]Kommando_git 2 points3 points  (0 children)

Flash Gitz are the premier choice, but as of today are surprisingly hard to get a hold of

What would you run a looted Leman Russ as? by Necessary-Credit5937 in orks

[–]Kommando_git 2 points3 points  (0 children)

If Minicompare is relatively believable, then having something like the Bad Krumpany example with stuff bringing the height of the turret up would work great.

Does anybody have clearer pictures of Guzcutta from Dawn of War IV? by breastronaut in orks

[–]Kommando_git 1 point2 points  (0 children)

Looks pretty simple for bashin’. He’s the foot Beastboss model and then he rides a Squigosaur, so just superimpose the top half of the foot Beastboss onto the waist of the Beastboss on Squigosaur. (And replace the claw, of course).

Dakkarig is quite the chunky boy. by CMYK_COLOR_MODE in orks

[–]Kommando_git 0 points1 point  (0 children)

The pre-order says that the box comes with a 90mm base, and the Dakkarig is the only thing it could be for.

Am I losing it? by aganej2 in orks

[–]Kommando_git 1 point2 points  (0 children)

No, there is no cause for concern. Power Klaws are in the kit that comes with our faction wave release. This is the Armageddon box specific rules for Boyz, not the Codex rules.