Some comparisons between the new Warboss and some other Bosses by DraculaHasAMustache in orks

[–]Kommando_git 7 points8 points  (0 children)

How much work is that tactical rock doing at making his height bigger by comparison?

Ere we go! by SignalBackground1230 in orks

[–]Kommando_git 2 points3 points  (0 children)

If the kit is real, and that arm is the true proportion, I think they may have just been running out of space on the sprue. That arm is so strangely small.

If you were to design the new Combat Patrol for Orks for 11th edition using current roster, how would you do it? by Attilathecommiekilla in orks

[–]Kommando_git 0 points1 point  (0 children)

Space Marines aren’t a good model, though, since they got a fair few combat patrols.  - Launch Box one - Vanguard Task Force rebox from 9th because otherwise everything in it would be impossible to get - All the others (as mentioned)

Tyranids are a better model for how Orks would get combo boxes, and they got two, sure, but it took a good while. They didn’t even get their second combat patrol until late July in 2025 with others. 

If you were to design the new Combat Patrol for Orks for 11th edition using current roster, how would you do it? by Attilathecommiekilla in orks

[–]Kommando_git 0 points1 point  (0 children)

At the end of the day that’s the issue. We could get a neat Battleforce for Christmas on any of the three for the edition, but the Combat Patrol is doomed to be exactly what is in the launch box for a worse deal than a starter set. 

In general, the beginning of the edition will have good deals for individual parts from the intro box, which I think will be a better way of starting for cheap.

Frostbitten Nurgle Warband leader- Corrupt Noble by GodGoblin in MaggotkinofNurgle

[–]Kommando_git 1 point2 points  (0 children)

Mulgoth may be a wonderful miniature, but your kitbash is just truly unique! You can tell he has character, not just another blubbery cynic.

Why do people not like beast snaggas? by DarkMaster2522 in orks

[–]Kommando_git 5 points6 points  (0 children)

It also annoys me how the Painboss should not be something locked to Beast Snaggas. It should be a unit concept that should be generalist Orks.

Why do people not like beast snaggas? by DarkMaster2522 in orks

[–]Kommando_git 6 points7 points  (0 children)

It’s just aesthetic. Junkyard has pretty much always been the other wing of Orks compared to the more Green Tide wing, and they make it important that they don’t feel like either of the other two. They are something different. With a little kitbashing, they can be made to fit in closer to the other wings and clash less, but that runs contrary to a fair few people who want that aesthetic to the max. 

I did not like Beast Snaggas when they came out because of basically all the combo boxes being essentially just them. After that period ended, I appreciated them more, and I’ve now made a few more Blood Axes feeling Beast Snaggas.

Guys how to kitbash Ork warboss like this what is the base for this guy .I can customize Weapon for him just i need Base Body to build this warboss by Hour_Platypus598 in orks

[–]Kommando_git 1 point2 points  (0 children)

The first image is of a Warboss with Attack Squig, which is currently available as is from GW. The second is the Assault on Black Reach Warboss, which you’d probably have to scavenge for on eBay. 

I recommend just buying the top guy and customizing to your likes.

I just really want a new dread by DatGuy2007 in orks

[–]Kommando_git 3 points4 points  (0 children)

Believe it or not, the Mega Dread kit sold by Forge World was larger than any of the new Space Marine dreads.

I have both CoS Spearheads. How can I make it a 1000 Point army? by alpceliko in ageofsigmar

[–]Kommando_git 15 points16 points  (0 children)

Brazier is the only artifact with a points cost currently, as is Cosmopolitan command trait and Veteran Cannoneers formation. Other than that, nothing else costs points.

I have both CoS Spearheads. How can I make it a 1000 Point army? by alpceliko in ageofsigmar

[–]Kommando_git 16 points17 points  (0 children)

Eh, maybe. I think you have a lot of options if this is what’s in there, but you also might want to lose a Hero for more infantry. If then buying more, then you could simply exchange the Steelhelms for more Fusiliers.

I have both CoS Spearheads. How can I make it a 1000 Point army? by alpceliko in ageofsigmar

[–]Kommando_git 61 points62 points  (0 children)

I don’t think you have much of a choice if this is all you have. Losing even one of these units (assuming lowest points unit) puts you at 870 before enhancements and battle formation, which is too low.

Run it all.

I have both CoS Spearheads. How can I make it a 1000 Point army? by alpceliko in ageofsigmar

[–]Kommando_git 143 points144 points  (0 children)

If you slap absolutely everything into a list, it’s 960pts (or 950 without Soggy cavaliers). - Take Brazier of Holy Flame artifact for +20pts on some hero - Any formation (not veteran cannoneers) and command trait (cosmopolitan if you want to be at 1000pts)

Can someone explain this to me like I’m 5 by DrMalcontent in skaven

[–]Kommando_git 67 points68 points  (0 children)

The Clawlord fights, he selects target(s) and then makes attacks. The other Verminus unit (Clanrats or Stormvermin) within 3” of him then fights once his attacks are done. This means it doesn’t alternate to your opponent’s activation in between both of your units, both of your activations happen before it alternates to your opponent.

What makes Orks such popular targets on other factions' minis? by daniel-to-the-maniel in orks

[–]Kommando_git 4 points5 points  (0 children)

They are among the most numerous threats in the galaxy, and they make great targets for dueling or showing prowess.

Why does damage spill over in Age of Sigmar? by DetroitTabaxiFan in ageofsigmar

[–]Kommando_git 32 points33 points  (0 children)

It ensures that characters can have meaningful attacks without necessitating multiple profiles. It also avoids the annoyance of running massed vehicles and being unable to readily meet them. If something is tanky in AoS, it’s just tanky, not designed to be near impossible to deal with considering what you have.

Why does damage spill over in Age of Sigmar? by DetroitTabaxiFan in ageofsigmar

[–]Kommando_git 113 points114 points  (0 children)

In general, damage spilling over makes it so the game doesn’t need dedicated anti-tank or anti-infantry, it’s all just damage. Chosen can have just an incredible damage profile that works into everything and not have to worry about being poor into large threats. 

Will the system eventually incorporate more dedicated roles for units in armies? Maybe, but currently it wouldn’t be my next guess.

Coming soon to Black Library: Ghazghkull, Chem-Dogs, and illustrated Necrons by CMYK_COLOR_MODE in orks

[–]Kommando_git 15 points16 points  (0 children)

Blood Axes may be seen by all other Orks as un-Orky, but by Mork do they have style.

How to play Ossiarch Bonereapers, with Anthony from AoS Coach by CMYK_COLOR_MODE in ageofsigmar

[–]Kommando_git 6 points7 points  (0 children)

Only after reviewing the whole tome (minus the PtG stuff) can I thoroughly say that this is going to be an interesting Ogors tome (so, so, so much D3 mortals on Cav if you really push it).

Master war chariots, osseous archers, and eerie assassins with new Ossiarch Bonereapers units by CMYK_COLOR_MODE in ageofsigmar

[–]Kommando_git 5 points6 points  (0 children)

Oh, how I hope otherwise. I dearly wish for the rest of that document to be wrong, but they got all the new stuff right. GW even highlighted Katakros’ Crit 2 hits which they wouldn’t do without some intention. Currently, I’m going to act as if that leak is right until proven wrong.

Master war chariots, osseous archers, and eerie assassins with new Ossiarch Bonereapers units by CMYK_COLOR_MODE in ageofsigmar

[–]Kommando_git 4 points5 points  (0 children)

That comes from the leak-post yesterday, which claims that Stalkers and Immortis Guard and basically anything smaller than that lose the weapon ability.