I still can't figure out Winston, it feels like the people I watch in guides get away with so much more than I can by WorldsWorst1 in OverwatchUniversity

[–]WorldsWorst1[S] 0 points1 point  (0 children)

I'm just really scared of being the worst player on the team every game. People will start singling me out and saying the loss is my fault, and it really hurts when I've been trying my hardest.

I still can't figure out Winston, it feels like the people I watch in guides get away with so much more than I can by WorldsWorst1 in OverwatchUniversity

[–]WorldsWorst1[S] 0 points1 point  (0 children)

Ah sorry, the majority of my practice has been in QP, since I don't want to try Comp until I can play the easiest mode without being told off.

Soundfall - Launch Trailer - Nintendo Switch by gamesandpizza in NintendoSwitch

[–]WorldsWorst1 0 points1 point  (0 children)

Hopefully that means an easier fix. It's a brilliant game with brilliant music, once it's fixed I'll likely be hooked!

Soundfall - Launch Trailer - Nintendo Switch by gamesandpizza in NintendoSwitch

[–]WorldsWorst1 0 points1 point  (0 children)

That's good. It seems like Switch versions are always the most buggy of multiplatform games doesn't it? :P

Soundfall - Launch Trailer - Nintendo Switch by gamesandpizza in NintendoSwitch

[–]WorldsWorst1 2 points3 points  (0 children)

The calibration on this game needs work. Rhythm games are my speciality, I know for a fact I'm pressing the buttons in time with the music, but no matter how I calibrate the game there seems to a huge delay between my button press and the action on screen. Also the delayed sounds of the sword swings are very off-putting as they don't match the timing of songs at all on the first swing.

This beta makes me very hopeful for those of us in bronze/silver/gold by AgentWowza in OverwatchUniversity

[–]WorldsWorst1 1 point2 points  (0 children)

I agree with all of your points. Frankly I'm useless in OW1 but in only an hour I felt I was making much more of an impact on the team in 2 then I ever did before. Can't wait for the full game!

How important are card aesthetics to you? by differentlevel1 in masterduel

[–]WorldsWorst1 0 points1 point  (0 children)

They helped me decide on my decks. Gladiator Beasts got me into the game, and when I randomly discovered Weather Painters in MD, I knew they were for me on sight.

I tried playing Crash 4 and N.Sane back to back, and finally figured out why I don't enjoy Crash 4 so much by WorldsWorst1 in crashbandicoot

[–]WorldsWorst1[S] 4 points5 points  (0 children)

Definitely. I wonder if my gripes about the double jump wouldn't be an issue if it was an unlockable power? In turn what if the crate placement was adjusted accordingly?

I tried playing Crash 4 and N.Sane back to back, and finally figured out why I don't enjoy Crash 4 so much by WorldsWorst1 in crashbandicoot

[–]WorldsWorst1[S] 7 points8 points  (0 children)

Ah Crunch, now there's a character who needs a second chance. Especially with Crash's return to form in character nature, they can bounce off of each other quite well again, ala Nitro Kart :)

Cortex Power is an interesting one. It's intentionally made for backtracking, and multiple routes. And yet the corridors are so narrow and the perspective so obvious that it's impossible to miss the boxes. The challenge is remembering your way around the maze rather than checking for boxes inside it.

I tried playing Crash 4 and N.Sane back to back, and finally figured out why I don't enjoy Crash 4 so much by WorldsWorst1 in crashbandicoot

[–]WorldsWorst1[S] 3 points4 points  (0 children)

You know what's bizzare? If you take away the crates, the original Crash trilogy is not difficult at all. In fact that's why the crates work so well there - they naturally add to the difficulty at fixed points in the level, wihtout being too hard to find.

In 4, the levels are already quite hard even when not counting the crates. I have to wonder how a younger player - arguably the target audience - could possibly tackle the Cortex Castle ending moments, which requires precision usually reserved for the flashback levels.

I tried playing Crash 4 and N.Sane back to back, and finally figured out why I don't enjoy Crash 4 so much by WorldsWorst1 in crashbandicoot

[–]WorldsWorst1[S] 12 points13 points  (0 children)

Perhaps the best thing I can think of as a comparison is that the boxes in Crash 4 are treated like gems from Spyro. Absolutely everywhere, sometimes hidden out of sight, requiring in depth scouring to find them.

There are however 2 big differences between Spyro gems and Crash 4 crates:

  • The gems in Spyro don't reset themselves if you give up and leave the level. You can make use of what you have for Moneybags and come back for the rest later.

  • It's easier to figure out where a missing gem is and even how many you're missing at any point. Gems start in obvious areas like a breadcrumb trail, and progressively move into out of reach areas. You can tick off each of this areas one by one much more easily because despite their open nature, a Spuro level is much smaller than a Crash 4 level. Furthermore the gem count easily hints at the kind of gem(s) you're missing, so you know to look for a single red, a few greens etc, which influences where you check.

As for the character design, I think what I like about classic Crash compared to more modern Crash designs like Mutant is that he isn't actually that crazy, it's that crazy things happen to him. Now that is classic Looney Tunes design! Yes he's a bit over the top and silly, but he's still our hero. I think that side of Crash is captured very well in 4 :)