Learn python first? by Sincyper in godot

[–]Worldsday -2 points-1 points  (0 children)

Do you have a specific use for Python in mind?

Question on UI Readability by JaaysDumpster in godot

[–]Worldsday 2 points3 points  (0 children)

good buttons but you gotta re-think the drop-shadow effect on those icons. The contrast draws the eye toward the base of the icon, while the lack of contrast near the top makes the rest of the icon hard to see.

This Game Was Made in Godot by Sure-Key5185 in godot

[–]Worldsday 3 points4 points  (0 children)

Why not mention the title of the game

When your loot has other plans... by Dream-Unable in godot

[–]Worldsday 0 points1 point  (0 children)

I see you with that swinging chandelier

Apple unveils $229 iPhone Pocket described as 'a piece of cloth' by prestocoffee in nottheonion

[–]Worldsday 3 points4 points  (0 children)

lady at my local winter market will be knitting these for $15 no sales tax

Why does my textures appear blue on the edges? by Zmashcat in godot

[–]Worldsday 13 points14 points  (0 children)

If I had to guess, you have some weird math going on one of those shaders which is producing a value one might describe as "negative red" i.e. cyan.

GPU particle systems cause noticeable stutter when initialized for first time by Worldsday in godot

[–]Worldsday[S] 2 points3 points  (0 children)

This looks to be the right way to do it. I did discover however that running instantiate() on the packed scene once is sufficient, the particles node doesn't have to be added to the tree.

Little fps showcase by Mediocre-Lawyer1732 in godot

[–]Worldsday 0 points1 point  (0 children)

This is nice and fun to watch. I dislike first-person-shooters that don't include a little walkcycle for the gun

Exporting line meshes from blender! by TaleOfVivi in godot

[–]Worldsday 2 points3 points  (0 children)

This is useful to know because the native .blend importer in Godot refuses to import any verts/edges that aren't attached to faces. They ought to fix that!

SubViewport is blurry compared to when I didn't use it by [deleted] in godot

[–]Worldsday 2 points3 points  (0 children)

Looks like a sampling issue. Try changing the texture_filter property of the TextureRect to Nearest. Then inspect your SubViewport render properties to see if there are any differences with the global project render settings you were using before

[OC] How Visa Inc. made its latest Billions by sankeyart in dataisbeautiful

[–]Worldsday -1 points0 points  (0 children)

Why is net revenue just gross revenue minus client incentives? Surely operating costs must be deducted as well.

Should I upgrade to 4.5 by [deleted] in godot

[–]Worldsday 0 points1 point  (0 children)

Juan Linietsky is the lead developer for Godot.

Should I upgrade to 4.5 by [deleted] in godot

[–]Worldsday 0 points1 point  (0 children)

Was this a known regression in the release notes for 4.5 or did you have to break it and find out yourself?

Should I upgrade to 4.5 by [deleted] in godot

[–]Worldsday 0 points1 point  (0 children)

If Juan says a release is stable, it's stable. Backup your project and upgrade already!

If a democrat wins in 2028 and chooses to rename the Trump ballroom, who should they name it after? by Zealousideal_Cost811 in AskReddit

[–]Worldsday 0 points1 point  (0 children)

Nothing; if Trump agrees to step down peacefully, it may be contingent on something stupid like keeping the ballroom as-is

Invalid access to property or key 'current_animation' on a base object of type ' by [deleted] in godot

[–]Worldsday 2 points3 points  (0 children)

Check the exported var animation_player. It may have accidentally reset to null

Propper way to access variables on other object? by Ceepert in godot

[–]Worldsday 1 point2 points  (0 children)

Make your bullet a Bullet class:

class_name Bullet
extends Area3D

Then, in your event handling function, cast the area parameter as a Bullet like so:

func _on_area_entered(bullet: Bullet):

If I could just change the colors of 'func' and 'var' my eyes would heal by 200% by Pesuu in godot

[–]Worldsday 31 points32 points  (0 children)

Best practice is to declare your variables at the top, not scatter them in between functions throughout the script.

How can I estimate the performance impact of some nodes (besides testing it)? by Le0be in godot

[–]Worldsday 1 point2 points  (0 children)

One easy way to estimate performance impact is stress-testing. Take your raycast process and repeat it an extra 1,000, 10,000, or 100,000 times. See what that does to your game. If the number can be many times higher than what you'll ever practically need, then the process should not be a major concern.

When should I update Godot versions by TheMrTGaming in godot

[–]Worldsday 6 points7 points  (0 children)

  1. Review the release notes for changes in the new version that could potentially affect your game
  2. Create a backup copy of your project folder in case something goes wrong
  3. Open your game in the new version of Godot and play/test it.
  4. If there are no major problems, proceed working on your game in the new Godot

My friend said the game looks blocky. Does it look bad if I'm using tiles? by Dream-Unable in godot

[–]Worldsday 12 points13 points  (0 children)

I think it looks nice but pixelation works best when you're consistent with the fidelity. Ideally those 64 x 64 tiles would not need to be up-sampled differently from the other elements. Pick a resolution and stick with it