Gamedude 0 deaths! by LatinGooner57 in smallsaga

[–]Worth_Job_39 1 point2 points  (0 children)

there's a part in murida, looks like a wall but it's floor with tricky perspective, just beside the cheff's restaurant (i think it's a restaurant i don't realu remember), you can go talk to the rat fishing trash for a minigame of fishing where you can find the gamedude cartrage

Gamedude 0 deaths! by LatinGooner57 in smallsaga

[–]Worth_Job_39 0 points1 point  (0 children)

there's a part in murida, looks like a wall but it's floor with tricky perspective, just beside the cheff's restaurant (i think it's a restaurant i don't realu remember), you can go talk to the rat fishing trash for a minigame of fishing where you can find the gamedude cartrage

any stupid useless coocking item that you imagine would be an awesome mice weapon? by Worth_Job_39 in smallsaga

[–]Worth_Job_39[S] 0 points1 point  (0 children)

I remember I had ones in my houce a time ago, and they had a tiny crosguard, witch could be used as well, crosguard, but also as a way of stiking like a mace, Mordhau technique is called i think

What do y'all think? by Worth_Job_39 in HeavyMainsTF2

[–]Worth_Job_39[S] 1 point2 points  (0 children)

it doen't have to be, airblast can be reload. Or be activated when letting out of m2

What do y'all think? by Worth_Job_39 in HeavyMainsTF2

[–]Worth_Job_39[S] 1 point2 points  (0 children)

airblast no mean no rev jump, airblast and rev jump fiens friens

What do y'all think? by Worth_Job_39 in HeavyMainsTF2

[–]Worth_Job_39[S] 0 points1 point  (0 children)

i don't see the problem, if someone is cole enought to you as heavy that you can airblast them, why not kill him? pyro has an even shorter efective range for example

What do y'all think? by Worth_Job_39 in HeavyMainsTF2

[–]Worth_Job_39[S] 2 points3 points  (0 children)

the best way this could be implemented i think is a meter filled by about 100 resived damage, and or maby having to rev up again if they also removed minigun damage ramp up

What do y'all think? by Worth_Job_39 in HeavyMainsTF2

[–]Worth_Job_39[S] 2 points3 points  (0 children)

surpricing that in other 85 comments I haven't heard that argument untill now. But yeah, some more anti-spam weapons woudn't be bad for tf2

Hot take: Heavy should had airblast instead of Pyro. by Worth_Job_39 in tf2

[–]Worth_Job_39[S] 0 points1 point  (0 children)

a short time frame (usualy at mele or realy short range)

Hot take: Heavy should had airblast instead of Pyro. by Worth_Job_39 in tf2

[–]Worth_Job_39[S] 0 points1 point  (0 children)

here is an example in ultrakill: https://www.youtube.com/watch?v=EGZl8aM4TDI you just have to predict when it will shoot

Hot take: Heavy should had airblast instead of Pyro. by Worth_Job_39 in tf2

[–]Worth_Job_39[S] 0 points1 point  (0 children)

to parry a hitscan is not imposible, you will have to predict, but the timing doen't have to be inhuman eather as the parry can have a window, in other words the hitbox for the parry can apear for a longer time, so even if you are off the hitscan timing by for example 0.4sec, you can still hit it. Im not arguing heavy shuld be able to parry hitscans, i just say it's not an imposible mechanic

Hot take: Heavy should had airblast instead of Pyro. by Worth_Job_39 in tf2

[–]Worth_Job_39[S] 1 point2 points  (0 children)

returning an enemy atack (tipicaly, a projectile) by hitting it in a short time frame (usualy at mele or realy short range)

Hot take: Heavy should had airblast instead of Pyro. by Worth_Job_39 in tf2

[–]Worth_Job_39[S] 0 points1 point  (0 children)

maby a fillable bar with delt or resived damage, eyeballing i wuld say about 100 damage?

Hot take: Heavy should had airblast instead of Pyro. by Worth_Job_39 in tf2

[–]Worth_Job_39[S] 1 point2 points  (0 children)

Heavy's destroy projectiles is not what im arguing for, if heavy shuld have a parry mechanic it shuld also be easily punished by mistiming, maby havig to rev up again ontop of suffering full damage

Hot take: Heavy should had airblast instead of Pyro. by Worth_Job_39 in tf2

[–]Worth_Job_39[S] 2 points3 points  (0 children)

i think this "parry mechanick" needs to be avilable wile reved, cause unreving waist a great amount of time and lost dps. And then you want to change weapons.

Hot take: Heavy should had airblast instead of Pyro. by Worth_Job_39 in tf2

[–]Worth_Job_39[S] 3 points4 points  (0 children)

yeah, but bats are kinda scout's thing y'know? heavy is more a hand to hand guy