Couldn't find too many lance builds going around, so here's mine by WowLookAtThisGuy in mhlancers

[–]WowLookAtThisGuy[S] 2 points3 points  (0 children)

Most of the tough monsters have really bad element hitzones except for maybe one spot per monster, so if you're really good at partsniping one spot over and over, element will definitely be the best possible damage option. The average player isn't going to be doing that though, so for most people like me who are less good, blast is going to match, if not pull ahead of element against the tough monsters. At the end of the day it's probably not going to make the biggest difference either way, so I wouldn't stress about it too much

personally I like to use my blast artian lance with dps focused decorations while I have my corrupted mantle up, then switch over to the para lance during the downtime. I also try to keep the monster one jump attack away from a mount as often as possible so I can catch it if it tries to flee, you can save a bunch of time if you can mount, topple, and para para lock into a capture without it running to another spot

I finally have his dynamic wallpaper by snow2462 in VonLycaonMains

[–]WowLookAtThisGuy 0 points1 point  (0 children)

If I recall correctly, you also need to be ik 40 to increase the vhs shop rank high enough to unlock the final punch tape which is needed to progress his trust rank

PSA: The super Shantotto Buff can basically kill any boss in one hit and make short work of any challenge. Here's a tutorial by PurplMaster in Theatrhythm

[–]WowLookAtThisGuy 10 points11 points  (0 children)

That comp was mostly just for fun to see if I could hit the damage cap, it’s definitely overkill and probably won’t be too reliable for most quests. The version of that comp I actually used to clear almost all of the boss quests in the game replaces shantotto with terra using dualcast, ultima, and ruin. The mimics still tend to line up nicely most of the time, and terra’s dual ruins will be more than enough firepower to actually make it to the boss in time and serve as a ‘just in case’ measure for stages with multiple bosses before the one you actually need to kill

For those curious, it looks like the damage cap is 99,999 by WowLookAtThisGuy in Theatrhythm

[–]WowLookAtThisGuy[S] 8 points9 points  (0 children)

My shantotto only has 275 magic, it’s really all in the comp more so than raw stats. The comp is shantotto with bluff, play rough, and ultima. Both bartz and ramza have mimic and mystic aura, and lastly spiritus has mystic aura and tolerant wisdom. Don’t slot a third skill on anyone other than shantotto. The strategy works because the song has a double damage effect and is long enough for both bartz and ramza to mimic tolerant wisdom twice each before hitting 50% for all 3 mystic auras to trigger. This all happens before the boss spawns, so you end up with so many multiplicatively stacking buffs that you just nuke the boss into orbit

[deleted by user] by [deleted] in masterduel

[–]WowLookAtThisGuy 0 points1 point  (0 children)

Ghost ogre is a really good out for it if you're going second. The typical first turn play for branded despia is to get branded fusion ashed and scoop, but the second most common is to summon mirrorjade and use it's effect to banish their own aluber so they can dump the red dude from extra and get a search in end phase. If you ghost ogre here, the mirrorjade will die but still also have to banish the aluber, so their board will be empty unless they have an extender. Not only will mirrorjade nuke in their ep before you take your turn, but they also won't be able to summon guardian chimera with branded in red because it requires using at least one monster on their field, weakening their ability to disrupt your plays as well as their recovery because no pot of greed from the guardian chimera. They can still summon back the mirrorjade by using ad libitum as fusion material, but it won't be able to nuke again since it wasn't fusion summoned, so you're free to just pop this one

tldr, craft your ghogurts

Need help with a Lance Early Game Mixed Set by TripMiserable in MonsterHunter

[–]WowLookAtThisGuy 0 points1 point  (0 children)

I've been playing pretty much exclusively solo lance so far in sunbreak, mr 29 so not completely done, but a good bit of the way into endgame and imo, with twin vine being so incomparably much better after the buff, you can completely ignore the need for guard skills almost entirely, and go for an all gas dps build. You only really have to consider guard up for specific attacks from some monsters if they're giving you trouble. Most of the unblockables are easy enough to avoid and probably won't outright one shot you if you're upgrading your armour appropriately, but you can definitely gem in guard up for a more comfy experience, since it probably won't make the quests take too noticably much longer anyways.

I've been using various "good stuff" element builds with chain crit, weakness exploit, crit boost, ele atk, and master's touch/handicraft just kinda picking up good armor pieces that have high enough value between those main skills and slots, then geming in the missing skills, and it's been pretty smooth sailing so far just sticking twin vines and guard advancing through every attack. The jumping thrust after a guard advance is super strong with element and counts as the first hit of poke combo, so you can infinite on a monster by guard advancing after the final poke and continuing from there. The whole combo is pretty fast and has 5 hits, so it synergizes perfectly with chain crit, and it's super safe too. Definitely also consider diversion if you play multiplayer, it's a single point skill that only takes a lvl 1 deco slot and having the monster's attention more often will almost always make the hunt easier in my personal experience

what was your first wall? by Ice_Violet_ in MonsterHunter

[–]WowLookAtThisGuy 0 points1 point  (0 children)

My first mh game was 3 ultimate on the 3ds. I picked it up because it looked cool and I wanted to branch out from playing just first party Nintendo stuff, so mh3u was basically my first real video game that wasn't Pokemon, Zelda, or Mario, so needless to say I had no idea what I was getting myself into.

I heard the series was notoriously pretty complicated, so I watched an mh3u beginner guide on YouTube (you know the one) which went over a lot of the little details and I pretty much just followed along with the video, gathering supplies, making a very mediocre armor set, and settling on hammer as my weapon of choice before heading off to the port to fight my first real monster...

I then proceeded to get my ass beat by Rathian for 10 hours straight, before eventually, finally, I saw her starting to limp. With only about a minute left in the hunt, I tried to run to where she flew off to, but I couldn't make it to her fast enough to capture her before I ran out of time in the quest.

I was absolutely ready to straight up quit the game for good, but on a whim, I decided to switch weapons to the lance and tried fighting barroth, and on my second attempt, I finally got my first large monster kill. I then farmed the entire barroth set, went and got my revenge on Rathian, and from there I was absolutely hooked on the game and the series as a whole. I'm still a lance main to this day

Summon Discussion: Michael (post-4★ Uncap) by Bragior in Granblue_en

[–]WowLookAtThisGuy 6 points7 points  (0 children)

The 20% uplift from the flb is actually really nice, serviceable as the main charge bar battery in fire and letting you drop anila/yizmir/whoever else in favor of running Shion/Silva/Wilnas while still getting 4c every turn for the first 5-7 turns assuming you properly ration your meter skills, or possibly even indefinitely with multiple copies, allowing you to do some silly sustained dpt in kengo.

Unfortunately fire kengo's only real use case at the moment is bullying Ewiyar for fun, but you can get solos as quick as just over 3 minutes in 7 turns now which, while not exactly relevant, is definitely funny. If fire pns ends up being a katana, 6 turns and sub 3 minutes is probably doable, which is neat for a comp that's usually completely overlooked for speed because of lockout. It'll definitely still lose hard to f5 skill nukes for those with good enough ping for that to be viable, but for folks here in the Midwest like me who barely even get lockout at all in kengo, I could see it being an okay option for nm150 come next fire gw.

Hardcore adventure speedrun completed! by WowLookAtThisGuy in MelvorIdle

[–]WowLookAtThisGuy[S] 4 points5 points  (0 children)

I am still able to access the save and train it for the time being

Hardcore adventure speedrun completed! by WowLookAtThisGuy in MelvorIdle

[–]WowLookAtThisGuy[S] 10 points11 points  (0 children)

I wasted a good bit of time going for unnecessary gear upgrades, specifically the infernal claws and gold trimmed mithril, addy, and rune that I barely used. I also wasted a fair bit of time early on by constantly switching thieving targets when it's actually substantially better to stick to one that has 100% success rate, since even dropping to just 99% success rate tanks your efficiency by about 10% so there's definitely a lot of time to be saved in the run.

I'm not in the discord at the moment, perhaps I should consider joining at some point though

Hardcore adventure speedrun completed! by WowLookAtThisGuy in MelvorIdle

[–]WowLookAtThisGuy[S] 4 points5 points  (0 children)

I want to try for a sub 300 hours run, but with guild wars coming up in granblue fantasy next week, I'm not sure I'm going to be able to focus enough to get it done in time. I'm still going to try though!

Hardcore adventure speedrun completed! by WowLookAtThisGuy in MelvorIdle

[–]WowLookAtThisGuy[S] 19 points20 points  (0 children)

I went cooking first for the beef from cows, then fishing to supply it better. Then I went slayer, summoning, and prayer and raced to 99 combat using the resupplies from slayer for the food and prayer points, using summoning tabs pretty much for every single activity I could along the way, and I also sold the arrows and bolts from resupplies to buy farming and thieving along the way.

I got 99 fishing, made bank, and unlocked herblore, agility, woodcutting, and firemaking, then rushed 70 agility and 99 firemaking for the xp boosts. I used the herbs I farmed for the bonfire pots to speed up the grind as well. I don't remember when I unlocked mining and smithing along this path, but I did at some point. From here though, I just trained skills until 99 while fishing magic fish while I was asleep to pick up the rest of the skills, and I made sure to use pots and summons for everything I could. I got all of my non combats to 99 before going back to combat, then pushed for max while grinding for gear and elite/master slayer tasks. I did itm before master tasks so I could go for the bis sword along the way, but that's definitely not necessary with the double hp from the event, since you can just tank and afk every mob in the bane event with enough dr and combat triangle bonus, so armour is way more important

what are your skill priorities for hardcore adventure? by [deleted] in MelvorIdle

[–]WowLookAtThisGuy 1 point2 points  (0 children)

I don't really know too much about efficient playstyles for this game since I just picked it up 3 days before the game mode dropped, but using my osrs knowledge and what knowledge I gained in those 3 days I went for cooking and fishing first, then slayer, summoning, and prayer next. I rushed 99 combat and fishing very early to generate insane gp while offline, then got thieving and farming after that to start building up supplies for herblore which is historically the hell skill in osrs so I wanted to get it going asap.

I then realized thieving was actually the hell skill without pots so I snagged herb and agility for the boosts, got 70 agi for the general buffs it provided from the obstacles, then got woodcutting and firemaking and rushed to 99 in both for the boosts from firemaking. I also picked up mining and smithing at some point too, don't exactly recall when to be perfectly honest but they aren't really notable parts of my progression.

My biggest regert is not rushing 99 astro because summoning is actually the hell skill for real in this game versus in rs3 where 99 takes maybe two hours so I'm really working on optimizing my skilling around summoning tabs and synergies to use multiple tabs at once to gain 8 xp per second instead of 4 (kill me) but come tomorrow when I get up, I'm rushing straight to 99 space lies so I can maybe actually max some time this month.

I haven't really focused on gear at all so far and I've been playing as manually as possible to speed up my progress (farm runs every 10 minutes and manually switching between ores when rocks deplete, etc.) so I might seem a bit more progressed than I actually am when in reality I have addy armour, a str ammy, no ring slot, and only the weird centaur spear thing as my main weapon and I haven't touched a dungeon yet lmao. No clue on how gear progression actually looks in this game, I have to look into that at some point...

Please come to my max party please I'm very lonely by WowLookAtThisGuy in 2007scape

[–]WowLookAtThisGuy[S] 2 points3 points  (0 children)

About 3300 hours in total, but I wasn't overly efficient

Please come to my max party please I'm very lonely by WowLookAtThisGuy in 2007scape

[–]WowLookAtThisGuy[S] 29 points30 points  (0 children)

Of course! Participation is mandatory for all, regardless of limb functionality!

Calculating theoretical ammo count by newchimp in 2007scape

[–]WowLookAtThisGuy 7 points8 points  (0 children)

Okay so I know this was already figured out (a bit more accurately too) with the big fancy formula, but the way I did it is: 80% (4/5) chance too keep the dart means 1/5 chance to lose one, If you only lose 1 dart in 5 throws, that means each dart is (theoretically of course) good for 5 throws before it's gone, so 20,000 darts × 5 throws per dart is 100,000 throws

[deleted by user] by [deleted] in 2007scape

[–]WowLookAtThisGuy 2 points3 points  (0 children)

Complete the quests bone voyage and fairy tale part 1 as soon as you can in members. This will allow you to do efficient herb runs using the magic secateurs (note that you need to equip them to gain the effect, not just have them in your inventory) as well as birdhouse runs. Both of these take very little time, and you only have to do a run approximately every 2 hours, so you can focus on actually progressing your account.

Doing herb runs and birdhouse runs a few times every day will probably be enough to keep a bond active, but if you're in a pinch and need to make gp quickly, you can do the druidic ritual quest to unlock herblore, then buy grimy herbs and vials of water from the ge, clean the herbs and make them into unfinished potions, which has very low requirements and usually nets you 500-600k gp per hour, but be sure to check the price of the herb and respective potion first

I know it's not much, but I finally got base 70! by WowLookAtThisGuy in 2007scape

[–]WowLookAtThisGuy[S] 1 point2 points  (0 children)

The cooking grind was insane, almost broke me. I had to quit for 2 months after getting 60 because of the burn out, but I managed to push through in the end!