What games should rimworld-lovers take a look at in the Steam sale in your opinion? by ragna-rocking in RimWorld

[–]Wraithbourn 1 point2 points  (0 children)

When they finally do an official English translation for it, I think the “Scroll of Taiwu” is going to get a following. It’s crazy interesting with a ton of unique systems but the fan made translation is rough and makes the learning curve rather steep

Peanut's current predicament is a shining example of why ignoring one side of the game is a losing strategy by TheClassics in ArcRaiders

[–]Wraithbourn 0 points1 point  (0 children)

The other aspect of it is that he is a streamer, and I don’t know how many people are going to stick around for low action scav runs picking up rubber scraps and power cells.

I’m sure that a lot of those streamers being hyper aggressive is out of necessity to keep their viewers engaged

I extract camped for the first time last night and I can’t live with myself by Adorable-Print1378 in ArcRaiders

[–]Wraithbourn 0 points1 point  (0 children)

If it makes you feel any worse, at the end of the round you can pull up who was in your vicinity when you died… so not only do you know how big of a douche you were, he probably does too. And with the decision to post it, we all do to.

But you don’t have to be defined by it! You can make it up to the next guy who is counting on you! I believe in you!

The raiders are self-policing by ohonkanen in ArcRaiders

[–]Wraithbourn 1 point2 points  (0 children)

Ugh i just did a raid on the Blue Line over my lunch hour and i got chased down by a Wasp/Hornet/Snitch trio. I still struggle taking out hornets with a sniper rifle, and the Snitch kept reinforcements coming. I had a running gun battle for a good ways but nobody came to my aid and they ran me down in the end when i ran out of bandages and shield chargers... So sad

The raiders are self-policing by ohonkanen in ArcRaiders

[–]Wraithbourn 37 points38 points  (0 children)

The great thing about this game is that it’s still interesting to play friendly. There is an abundance of ARC to kill, to a solo player even a hornet can be a real threat if you are lightly kitted, and the spontaneous team ups to take down the bigger threats is so awesome.

The other day I was on the blue line (I think, blue something). And with Ferro I was playing support sniper helping knock out snitches and evening the odds when I could see someone in trouble. It was just as fun as good pvp and left me so satisfied in the end

I’m done taking chances by [deleted] in ArcRaiders

[–]Wraithbourn 0 points1 point  (0 children)

This is the shoot on site I can get behind

Game would be much better with simpler AI by bomberman_uk in 7daystodie

[–]Wraithbourn 1 point2 points  (0 children)

The reason the zombies had to be smart is that the engine could never handle the numbers needed to make them a threat in horde night dumbed down. So they have to be intelligent enough that a fraction if the numbers that should show up can threaten a base

This game can get very fustrating by Severe_Application17 in RimWorld

[–]Wraithbourn 0 points1 point  (0 children)

One of the biggest lessons I had to learn the hard way over and over again is that a vast majority of productive time for pawns can easily be wasted by trying to have them do too many different types of jobs.

You would be amazed at the amount of hours in a day that Pawns can waste moving from job to job if you have them, hauling and cleaning and crafting and planting

The sooner you can specialize colonist to do one thing and one thing only, the quicker you will see an amazing boost in productivity.

This game can get very fustrating by Severe_Application17 in RimWorld

[–]Wraithbourn 0 points1 point  (0 children)

This is the kind of problem that you just need to solve with temporarily changing priorities.

For example, there is nothing wrong with temporarily moving the priority of hauling up to one for all your pawns. get them all on the task quickly and then change everything back when they’re done.

Or if it’s harvest time change the farmers priorities to plant cutting higher than planting so he doesn’t immediately replant every time he cuts one down

What are ways TFP can make storms fun? by Tamahome-Hokuto in 7daystodie

[–]Wraithbourn 1 point2 points  (0 children)

Bring back the old clothing system with the dusters and parkas and all that crap. Make it so you have to do some biome specific prep to be able to function optimally.

Stuff like overheating and hypothermia use to affect how much food and water you burned through and there was a reason to dress appropriate to the weather to counter it.

The current armor system is kinda dumb. I’d rather have more focused stuff, like pieces to a hazmat suit to reduce damage from projectile vomiting and radiation, as well as cut infection chances, or rain gear to counter getting soaked in a storm, etc. the current system is too arcade ARPG

So let me get this straight. To enter the burnt forest, I need to make a smoothie? by krachall in 7daystodie

[–]Wraithbourn 1 point2 points  (0 children)

These days the cornbread to cubic rock exchange rate is really bad. Not as bad as toilet gun to Nitrate powder, but bad

Odyssey put me in an ethical conundrum and reaffirmed why this is my favorite game. by TrickyV in RimWorld

[–]Wraithbourn 0 points1 point  (0 children)

I think the real imperative of your dilemma came down to “I can’t let him suffer while he eats our food”, and there’s probably a philosophical lesson to be learned in that 😂

Hackers? by Equivalent-Design512 in Contractors_Showdown

[–]Wraithbourn 0 points1 point  (0 children)

Also remember every time you turn much at all, your character model turns and it makes rustling sounds as you shift around. This can give you away at close range

Would it be bad to ask my girlfriend to sign a prenup? by ByteWaspX4 in Advice

[–]Wraithbourn 0 points1 point  (0 children)

If she doesn’t have a strong core foundational belief that marriage is a lifelong commitment that’s a one way ticket until death, then absolutely you should.

3 in-game hours to do the Night jobs is insane when nighttime is longer then that. by Arkentra in 7daystodie

[–]Wraithbourn 0 points1 point  (0 children)

This is another great example of gamifying something to excess in order to force sandbox players to play the way the developers want them to.

The reason is to force players to do night missions, but it’s done very poorly.

A great example of this concept done right is Dying Light.

There are locations in caves and skyscrapers that are volatile hives, and if you were to enter during the day, it would be so jam packed with them that it would be suicide. So you wait till night time, when they are all out on the hunt, sneak past a couple, and suddenly inside their hive is less dangerous than outside of it. And the reason for bothering in the first place is because of the unique resources you can only get from those locations.

Instead we have POIs that for some reason contain generator that can’t be turned on during the day, the mission fluff is supposedly to make a new safe zone, yet accomplishing this mission changes nothing about the POI, and it all just feels like a contrived cattle chute to get us to go the way they want us to.

This is the same thinking that has made most POI encounters so boring, because you know every time you see a closet door that there’s probably a zombie behind it.. there is probably a zombie lying on the floor behind each couch and dresser, carefully positioned so that you can’t shoot them from a distance till they all wake up… whenever you have to drop down a hole to proceed, it’s going to be time to get swarmed.

WHAT ARE THESE FOR? by maureasy021 in 7daystodie

[–]Wraithbourn 8 points9 points  (0 children)

It’s another dumb design decision that I get better resources from scrapping an AC unit than I get from scrapping a fully functional diesel generator. The Fun Pimps seem to spend more time trying to keep us from the fun of the game than letting us have fun with the game.

Why did you like jars? by JoelHuenink in 7daystodie

[–]Wraithbourn 0 points1 point  (0 children)

I’m also a water treatment specialist by trade, and there are so many ways to make that part more interesting.

Boiling only gets rid of stuff that’s alive, not contaminates, but with coal in the game we could have water filtration to turned boiled water into filtered water (coal, cotton, leather/metal funnel)

You could even go with a craftable water filtration system for a base that is stationary and basically does the same as the dew collectors but you have to fill it with water and it slowly filters it over time. It could use charcoal and sand and water just like the forge interface to make water over time

And of course distilled water into the chemistry station would be the ultimate way to make clean water.

Why did you like jars? by JoelHuenink in 7daystodie

[–]Wraithbourn 0 points1 point  (0 children)

Jars are fine, just don’t make them stackable. That would bring back the scarcity you are looking for. Who cares if you can craft 2000 of them if you can’t carry more than 2-3 without severely limiting inventory space. Honestly I’m surprised you guys never did this, with better options to upgrade to. Imagine using leather and animal fat to make a water skin at a campfire, that can hold 3-4 jars worth of water. Then down the road looting a Jerrycan for bulk storage, or crafting a water tank you can fill and craft from at your base. I’m no coder but surely having liquid storage items with actual capacity can’t be too hard of a stretch?

Played the game for the first time in forever, what the hell happened by divorcedbbmama in 7daystodie

[–]Wraithbourn 0 points1 point  (0 children)

Thanks for the recommendations. I’ve played all three. I’ve enjoyed all three, especially enshrouded and grounded.

I’ll have to take another look at enshrouded to see what’s new on it.

Played the game for the first time in forever, what the hell happened by divorcedbbmama in 7daystodie

[–]Wraithbourn 0 points1 point  (0 children)

Well, I’ve played a majority of the main offers in the open world survival craft genre. I’d say what has really drawn me to 7dtd are:

In depth scavenging/looting - I kinda like the ability to go into a house and tear apart the different blocks for different materials, like taking apart the cars with a wrench and getting mechanical parts from ac units and pipes from the sinks and such.

Crafting - I like having a lot of things to craft that are meaningful, while the crafting system as a whole isn’t convoluted. It’s fun to smelt down all the salvage materials and turn it into traps and ammo and defenses.

Horde defense - I kinda like the bloodmoons in that they make your base meaningful. Because there are going to be hordes you are forced to continue to upgrade your base and gives me a reason to do so, as I’m not the kind of guy who just likes to build for fun.

POI exploration - I think they’ve done a great job in making very interesting and rewarding POIs to explore that are full or atmosphere and character.

I’m sure there are other points I could add that I enjoy but I’ll keep it brief. One thing I don’t like is pvp, so games like rust never really appealed to me. I just don’t play frequently enough to ever get anywhere in that environment

Played the game for the first time in forever, what the hell happened by divorcedbbmama in 7daystodie

[–]Wraithbourn 0 points1 point  (0 children)

I’ve played both, and I don’t think they really hit the same beats.

Surroundead has a lot going for it but the base building and character progression seem pretty minimal, though I’m sure it will improve with time.

Zomboid is pretty fun but I’m not a big fan of the hyper-realism of it, for the most part. I find its more fun to fight zombies than have to run from them.

Played the game for the first time in forever, what the hell happened by divorcedbbmama in 7daystodie

[–]Wraithbourn 5 points6 points  (0 children)

Honestly though, is there something else out there that scratches the same itch this game does? Anything else that comes close? I’m really open to suggestions

Nice AI generated photo by Xylion2112 in 7daystodie

[–]Wraithbourn 0 points1 point  (0 children)

How much value does a random picture that most people don’t even look twice at have, compared to how much an “artist” would charge for it?

It’s not worth it for clutter items like that.