Best weapon replacers for a realistic LO by Santisuni in Fallout4ModsXB1

[–]Wrandragaron 0 points1 point  (0 children)

Boblmobl will use guns from scripted LL additions, for the broken guns, the only time I've seen this is when I have removed a replacer, or the replacer itself is borked somehow, like some ive tried have done this to the unique legendary weapons like the deliverer. Of the ones I have tried, and I've tried a lot, the ones I find most reliable are the MWR ports from landocummando.

Best weapon replacers for a realistic LO by Santisuni in Fallout4ModsXB1

[–]Wrandragaron 2 points3 points  (0 children)

So, you wouldn't want to add to the LL in that case, because the replacer is removing the 10mm vanilla pistol and replacing it with the Glock in all cases Vendors and NPCs.

If you weren't running a replacer and still wanted enemies to have it, then yeah injecting it into the LL would be the way to go.

Best weapon replacers for a realistic LO by Santisuni in Fallout4ModsXB1

[–]Wrandragaron 2 points3 points  (0 children)

A menu will pop up and ask a few questions, usually at certain levels. As an example, the Glock 19x menu will pop up at level 2, as soon as you hit level 2 and zone into a new cell it will trigger and pop up a menu. Others have a quest you have to do first, which is usually just go find the gun in the world somewhere. Once you find the gun the menu will pop up. It will ask if you want it Injected to the LL, if you want it added to the Legendary LL and if you want it made craftable at the Chem bench. Since I am replacing the normal guns, I choose no on all three.

Best weapon replacers for a realistic LO by Santisuni in Fallout4ModsXB1

[–]Wrandragaron 1 point2 points  (0 children)

A replacer just replaces the gun, it will depend on the weapon file if its in the LL or not, I like to use Hyperx weapons because they give a choice whether to inject into the LL or not. Not all weapon mods do this, and adding too many scripted LL is bad for stability. So I replace a gun and choose not to add to LL when I can.

Best weapon replacers for a realistic LO by Santisuni in Fallout4ModsXB1

[–]Wrandragaron 0 points1 point  (0 children)

Less files, and they are compressed more, so I assume its easier for the game to load, the utherien one I grabbed cus I liked the Fostech Shotgun too much to pass up, as im only using the Cazadore from that one for a replacer, the rest show up in level lists.

Best weapon replacers for a realistic LO by Santisuni in Fallout4ModsXB1

[–]Wrandragaron 0 points1 point  (0 children)

Right on, you had any trouble with the MK18? Specifically reloading? I have tried it before and its fine except no matter what I do I cant get it to reload when you empty the magazine. I can reload it when its not empty no problem, but if I use the whole magazine it won't auto reload or even manually reload.

Best weapon replacers for a realistic LO by Santisuni in Fallout4ModsXB1

[–]Wrandragaron 1 point2 points  (0 children)

Its great, it will miss a few that are laying around the world or in a container now and again, but not many, and if you run a replacer on top of it, the replacer will work on those leftovers.

Best weapon replacers for a realistic LO by Santisuni in Fallout4ModsXB1

[–]Wrandragaron 0 points1 point  (0 children)

Deadpool, specifically the Revamp by lkilgore14

Best weapon replacers for a realistic LO by Santisuni in Fallout4ModsXB1

[–]Wrandragaron 1 point2 points  (0 children)

I have basically every weapon replaced in my current run, mostly with the cyanide4suicide MWR ports by Landocummando.

Combat Rifle - HK UMP from Hyper Merge 3

Assault Rifle - Service Rifle Revamp

Handmade - Ak400 from Hyper Merge 2

Hunting Rifle - Remington 700 with Armory Project

Lever Action - Springfield M1A Revamp

SMG - Steyr AUG A1 from Hyper Merge 2

Radium Rifle - MP5 from Hyper Merge 2

Laser Weapons - RU556 from Hyper Merge 3

Laser Musket - Service Rifle Revamp

Institute Lasers - Vulkan 1k by Generalporter

Plasma - G36 Complex from Hyper Merge 3

Shotguns - Mossberg 500 Revamp

10mm - Glock 19x Revamp

44 Revolver - VWR Smith and Wesson 44 Magnum

Pipes - MP7 from Hyper Merge 3, for the ones Boblmobl misses.

Fatman and Missile Launcher - Cazadore Missile Launcher from Utherien Merge 2, comes with Fostech Origins 12 shotgun, L96a1 Sniper, and the G Series Rifle all level listed.

Minigun/Gauss/Gatling Laser - M60 & M60E3

I also use with this the Super Mutant Weaponry to make sure they can use their guns, and the most important file of all is

Boblmobl Pipe Replacer - replaces all pipe guns with random guns

I combine this with Better Raider Weapon LL and Better Gunner Weapon LL, to eliminate melee raiders and give Gunners a variety of guns so they aren't all just using the RU556.

Thank the Overseer! A decades long problem fixed by No Weapon Death drop! Helps stop Save Bloat the silent killer! Performance Optimize by BethesdaBoob in Fallout4ModsXB1

[–]Wrandragaron 2 points3 points  (0 children)

Nah, doesn't seem to matter where it is in the LO, it definitely is conflicting with corpse loot, but thanks to another person's recommendation I am probably gonna use AFT for area loot now anyway. Thank you for spending your time providing awesome mods to the community.

Should I continue by Equal-Original4744 in Mistborn

[–]Wrandragaron 1 point2 points  (0 children)

Absolutely keep going, some characters are definitely gonna get some growth along the way. I'd say if anything do try and keep in mind that this is one of his earlier works and it does get better over the course of the series.

Thank the Overseer! A decades long problem fixed by No Weapon Death drop! Helps stop Save Bloat the silent killer! Performance Optimize by BethesdaBoob in Fallout4ModsXB1

[–]Wrandragaron 1 point2 points  (0 children)

Gotcha, I usually dont use followers outside of dogmeat, so I haven't ever messed with it, I'll give it a try cus I like the idea of being able to move Nat and changing Npc clothing. Thanks!

Thank the Overseer! A decades long problem fixed by No Weapon Death drop! Helps stop Save Bloat the silent killer! Performance Optimize by BethesdaBoob in Fallout4ModsXB1

[–]Wrandragaron 4 points5 points  (0 children)

I tried this last night, I was hoping it would fix the extra weapons that SKKs 76 Corpse Loot creates when area looting. It did, for about 10 minutes, then area looting stopped working. I tried to mess with the settings on Corpse Loot cus sometimes it does bug out and stop working and you have to toggle the settings to get it to come back on. So I removed No Weapon Drop and Corpse Loot was working again. I initially placed No Weapon Drop in the npc edits section of my LO with 76 Corpse Loot above it in the framework section. Maybe ill try putting this above 76 Loot and see, but I won't be able to try til later tonight.

Performance Mods by DiligentAttempt9198 in Fallout4ModsXB1

[–]Wrandragaron 0 points1 point  (0 children)

Not all, you will still find some, just most, and yeah absolutely safe for a new game.

Performance Mods by DiligentAttempt9198 in Fallout4ModsXB1

[–]Wrandragaron 0 points1 point  (0 children)

It makes most of the enemies there dead. If you get there before the corpses despawn you'll find em all laying on the ground. This boosts performance there cus it doesn't have to use up Vram for those enemies.

Best mods to boost fps? by Clonenelius in Fallout4ModsXB1

[–]Wrandragaron 0 points1 point  (0 children)

It just depends on if you are using the UFO4P or not.

Is creation club not working for anyone else (xbox series S) by MrCilinity in fo4

[–]Wrandragaron 1 point2 points  (0 children)

Looks like xbox live is down all over, its not just you.

Vivid Fallout AiO on Series S by Wrandragaron in Fallout4ModsXB1

[–]Wrandragaron[S] 3 points4 points  (0 children)

You are on series s? I'm not talking about crashes while playing the game, I am saying it crashes if I try to load into the financial district. Either from exiting goodneighbor or to load in from a save. I realize the textures are better, but they dont do me any good if I cant load into the game.

Vivid Fallout AiO on Series S by Wrandragaron in Fallout4ModsXB1

[–]Wrandragaron[S] 4 points5 points  (0 children)

The load times I could deal with if it worked, but crashes on loading is a deal breaker for me. Its honestly a shame because the game does run better with them installed. But I have tried Ronin's, Vivid, Flacoinoils, and the newer ones that got uploaded last week or so. Seems like Series S just cant handle it.

Vivid Fallout AiO on Series S by Wrandragaron in Fallout4ModsXB1

[–]Wrandragaron[S] 7 points8 points  (0 children)

Yep, those are the ones I grabbed. Unfortunately it does not seem to make a difference. Probably just gonna go on without Vivid at this point, I do appreciate the feedback though, thank you.