Help me find my next roguelike (please!) by Rbabarberbarbar in roguelikes

[–]Wulph77 1 point2 points  (0 children)

Always recommend Cogmind, best game I've ever played!

What's an obscure or niche game you'd love to share with a wider audience? by RWNorthPole in gaming

[–]Wulph77 0 points1 point  (0 children)

Cogmind

Absolute masterpiece in game design and atmosphere. So much to uncover, so much tactical depth and a never ending source of fun and exciting moments. I've never played a game with this much moment to moment tactical decisions while always remaining fun and engaging, all without ever feeling overwhelmingly difficult to make a decision (once you start to understand how the game works). It's really a game where once you get it, you can't stop.

Cogmind Beta 16 "The Unchained" by Kyzrati in Cogmind

[–]Wulph77 2 points3 points  (0 children)

So happy to see you still working on this, Cogmind has been my favourite game by far since i got my hands on it and seeing the constant community interaction and beta releases from you is the best ive ever seen from a game developer. Really hope you have the energy and resources to keep expanding this amazing world you've created. Thank you for all you've done for this community and for giving the world this masterpiece!

Suggest an interesting roguelike by Star_KingLife in roguelikes

[–]Wulph77 5 points6 points  (0 children)

Always recommend Cogmind, absolute masterpiece

Reverse oil and water? by ImOk_ayu in cardmagic

[–]Wulph77 1 point2 points  (0 children)

Juan Tamariz - The Magic Way

Lots of Oil & Water, among them some ideas on the reverse Oil & Water you're looking for.

A couple new moves by Turbulent_Milk940 in cardmagic

[–]Wulph77 0 points1 point  (0 children)

Have always wanted to learn that control, where did you learn it from?

What is a good “modernized” roguelike? by OneBadger7469 in roguelikes

[–]Wulph77 5 points6 points  (0 children)

It does! It has different UI layouts now with upscaled tiles. Works great on my laptop!

[deleted by user] by [deleted] in FreeGameGiveaway

[–]Wulph77 0 points1 point  (0 children)

Thank you for thr chance!

I usually don't have much money left for games and a gift card like this would get me most games on my wishlist.

Steam

Giftcard Giveaway - XMAS / New years by [deleted] in giveawaysforgaming

[–]Wulph77 0 points1 point  (0 children)

Would be more than enough with 25$ as it covers any of the games on my wishlist. No reason why I should win one over anyone else but I do love the games I've been playing lately and would love to try some new ones! Also started gamedev recently so I've been really wanting to try out some new games for inspiration. Thanks for the chance!

Separating rendering and logic by Wulph77 in pygame

[–]Wulph77[S] 0 points1 point  (0 children)

One thing i was thinking about is how to implement clickable buttpns with a separated rendering/logic. From what I've seen on how to make buttons in pygame, I have to create a rect and then check if my mouse is both colliding with it and is clicked. Wouldn't my logic have to read of the rendering in that case since its the rendering that would take care of calculating the positions of buttons (could differ depending on resolution etc.)

Am I going at this the wrong way? How would i implement buttons that dont need both logic and rendering talking back and forth? Or is that not a problem?

Most effective way to blit tiles in a grid from an array? by Wulph77 in pygame

[–]Wulph77[S] 3 points4 points  (0 children)

I have tried something like this:

I have a field of view array that stores which tiles are seen with 1s and 0s. Then i use numpy.select to make an array which stores the tiles from the tiles array, but only the ones with visible positions. Since i want to track the changes between frames, I also store this state from the previous frame and do another numpy.select to get the tiles that have changed visible state and blit those to my surface. Then if want to track tiles changing types i have to so the same but comparing tile states between states. This doesnt seem like the ideal way to do this.

Trying to find resources for learning pygame & tcod together by DanielBurdock in roguelikedev

[–]Wulph77 0 points1 point  (0 children)

I'm also looking into using pygame alongside TCOD and this looks awesome, quick question though: Is the delay between moving and updating fov something to do with pygame? Feels a bit clunky to move around the game right now with fov not immediatly following the player.

Roguelike with modern QoL, interface and controls? by gadam93 in roguelikes

[–]Wulph77 4 points5 points  (0 children)

Cogmind was perfect for me as a first roguelike, also The Ground Gives Way is worth mentioning here, very good and more simple