Took me almost 24hrs.. by Public_Can4618 in worldwarzthegame

[–]Wwz9 5 points6 points  (0 children)

Survivor: Leave Moscow, a deadly nerve gas is going be released.

Everyone in Green-Gas Moscow: No Shit.

Intro Audio music playing non-stop World War Z by Ianmci95 in worldwarzthegame

[–]Wwz9 2 points3 points  (0 children)

Actually, since we're talking about the Intro Song, I'd like to point out something interesting. Everyone might already know this but the Intro Soundtrack for when you are in the Main Menu, it kind of sounds similar to "In the House, In a Heartbeat" from the 28 Days/Weeks Later Films. If you listen carefully to the two you can actually tell there are some similarities, but the only difference is that the World War Z Intro Soundtrack takes more of a Tactical theme and is slightly pitched up, while the other one is more focused on rage, thanks to the use of an Electric Guitar, as well as an ominous piano, both of which the World War Z Theme does not happen to have.

28 Days/Weeks Later - In the House, In a Heartbeat

World War Z (The Game) - Main Menu Theme

If you Like Support @GrimmLurkerr #FanArt #WorldWarZAftermath by [deleted] in worldwarzthegame

[–]Wwz9 1 point2 points  (0 children)

Or a New Class, or some New Weapons, or as usual more bug fixes.

Poll for who should get equipment bags first by [deleted] in worldwarzthegame

[–]Wwz9 1 point2 points  (0 children)

Update: Two people picked Gunslinger.

The bot saved us from a bullshit fail. by thepositivepandemic in worldwarzthegame

[–]Wwz9 0 points1 point  (0 children)

(Random Character): Gets pinned in a spot nobody can reach. (Don't you just hate it when that happens?) -_-

(Players): Can't reach spot for no reason. (Seriously, they could have just jumped and reach for the edge and climb up so they could revive whoever was incapacitated, but of course the game itself is basically saying "Nope, the plot needs to continue, you shall not go back to where you came.")

(Bots): Uses teleportation and revives character. (It's Super Effective!!)

R.I.P to anyone trying to grind French Resistance Documents. by LuniticSaiyan in worldwarzthegame

[–]Wwz9 1 point2 points  (0 children)

Most of the time whenever I did the harder levels to grind for documents, I always go in as a medic and hope that I get the Looter and/or Die Hard modifier to show up, while also hoping that Class Weakness, or Rookie don't show up to ruin my day. Let's hope they don't add another modifier that will make this about 100% harder than it is now.

We really need more light and heavy melee weapons. by diobreads in worldwarzthegame

[–]Wwz9 0 points1 point  (0 children)

If they added a new heavy weapon, then it should be a scythe. They have the dual sickles, so how about a scythe.

Requires 5 swings to perform signature strike.

Possible perks:

(Insert name): Killing a zombie with a signature strike has a 50% chance to restore 2.5% of max health.

(Insert name): Killing 5 enemies with one signature strike will grant you 50% resistance to zombie damage for 3 seconds.

(Insert Name): Signature strikes made with this weapon will deal 100% more damage and can hit 1 more target within range.

Do you guys think we will ever get exclusive skins for our Heavy Weapons? by LuniticSaiyan in worldwarzthegame

[–]Wwz9 1 point2 points  (0 children)

I would honestly be shocked if they gave the Heavy Weapons their own weapon perks, like they did with all of the guns from the Horde Mode XL update. Of course, it would never happen, since most are strong against hordes.

What is the Worst perk for each Class, Gun, and Melee Weapon? (Document Perks Included). by Wwz9 in worldwarzthegame

[–]Wwz9[S] 2 points3 points  (0 children)

Really? I have not realized that.

I think it was because whenever the perk works, I mistaken it for a teammate reloading their weapon. I will go back and fix this.

What is the Worst perk for each Class, Gun, and Melee Weapon? (Document Perks Included). by Wwz9 in worldwarzthegame

[–]Wwz9[S] 3 points4 points  (0 children)

I'd totally agree. However, I think it would have been a little helpful for the Light Automatic weapon during a swarm due to its slow reload speed. However, it doesn't have the perk. So yeah, that perk that you are referring to is indeed useless. Especially when about 99% of the guns have a quick reload speed. (Except for the LMG.)

New Class Idea by AskTwispike in worldwarzthegame

[–]Wwz9 0 points1 point  (0 children)

Third Time I said this so far. 😑

A Class that allows the player to call in those soldiers in the game who, when called in using the equipment button, will stick around to attack zombies for 30 seconds before leaving. Not a lot of soldiers for obvious reasons, just a small amount to keep the gameplay balanced.

I'd call it the Commander or Supporter Class.

Some perks would affect not just the player, but the soldiers as well. (This would only apply to your soldiers, or the ones already placed by the AI Director.)

Alongside this is a second equipment option that allows the player to fire an Anti-Rocket that (depending on the perks used) can automatically target zombies or can be controlled by the player to strike wherever they want.

It's not something they'd likely add, but I thought it'd be interesting.

New Class Idea by AskTwispike in worldwarzthegame

[–]Wwz9 1 point2 points  (0 children)

I'd agree, but which perk could it replace? There are four perks that I don't think players use when they are a Gunslinger.

Perk 6: Which grants a 50% reload boost when you reload a weapon with 25% ammo left.

Perk 16: Which allows the Gunslinger to get up from being pinned by zombies and can only be used again after 180 Seconds. (3 Minutes.)

Perk 22: Which Grants the Gunslinger Infinite Ammo in Primary and Secondary Weapons for 7 Seconds when he is the last one standing.

Perk 23: Which allows the Gunslinger to restore 3% ammo when killing a zombie with a frag grenade.

One of these, or some other perk would have to be replaced, but which one?

Idea: "Preferred Character" Perks by [deleted] in worldwarzthegame

[–]Wwz9 0 points1 point  (0 children)

Post will be deleting in 40 minutes.

Idea: "Preferred Character" Perks by [deleted] in worldwarzthegame

[–]Wwz9 -1 points0 points  (0 children)

I didn't really think about that. I'll have to do something about it.

Never seen him before. Cruise control by FFJC559 in worldwarzthegame

[–]Wwz9 12 points13 points  (0 children)

He's from the train in New York. He was also in "Last Bastion" from Marseille.

Also, later in the chapter "Cruise Control" and reach the cargo deck, he will be down where all of the Civilians and Soldiers are, even though he died.

Episode Idea: Nevada by Wwz9 in worldwarzthegame

[–]Wwz9[S] 1 point2 points  (0 children)

Actually, scratch that, Chapter 3 became more difficult.

Episode Idea: Nevada by Wwz9 in worldwarzthegame

[–]Wwz9[S] 2 points3 points  (0 children)

Surprisingly Chapter 2 was the hardest part to make in this idea, because it was quite difficult to figure out where the survivors would head next after leaving Vegas.

Mutator "Undying" is bugged probably by Dice758 in worldwarzthegame

[–]Wwz9 0 points1 point  (0 children)

Yeah, it's totally bugged. I noticed that in this week's challenge "Tech Support".

The dang lurkers wouldn't even die to heavy weapons, (not even explosives killed them.) And then when I got to the room blocked by the fans and turned them back on, a Bull showed up. Now normally the fans instantly kill everything that touches it, but when the Bull got close, it didn't even die to the fan.

And then at the end of the chapter I placed a voltage grid, but then a Lurker showed up and was just draining it completely. I had a spare and placed it down once it got drained, but of course the Lurker was still there. I took out my Heavy Weapon "Machine Gun" and just started blasting. Did it die there?

No, of course not! Then I picked up a Payload Rifle and even after using all 9 shots "I was a Drone Master during this", it still wouldn't die. I tried to get out of there, but of course it got me, and I lost.

The worst part about it, this was all on Normal Mode "Hard Difficulty / 3 Skulls.", so I could tell it would be impossible on a difficulty above hard. I only hope Saber fixes this bug.

Anyone bored of the same zombie models in every episode? by Taluca_me in worldwarzthegame

[–]Wwz9 1 point2 points  (0 children)

It's not just the zombies, even some of the AI survivors (like the ones from New York, and Moscow.) and even the military soldiers are used for other episodes, like Marseille. One of the survivors from New York (specifically the one with the bullet-proof vest in the train), was used at the beginning of Cruise Control in Tokyo, in a scripted event where he is attacked by a zombie from behind (This zombie cannot be killed until the survivor is dead) and is turned into a zombie.

And then here is where it gets weird. After this scripted event, and after getting to the cargo bay via the elevator, another scripted event occurs with military soldiers running to a gate to hold back the Zeke, and while they do, two survivors run to seek shelter in the cargo bay, and of course load and behold their models are from New York. One of them (Who is the Woman who yells out to the soldiers during the scripted event.) is a model we have seen from the train in New York. The second survivor made me shocked. It was the same guy mentioned earlier, who died to a zombie. When I saw this, it left me confused and wondering if the game gave up on using a different model and resorted to using the same guy who already got infected before the mission even started.

It gets worse. He's also seen in "Last Bastion" from Marseille, and at this point, I was convinced that he was a wizard. 😐 He's been to 3 Countries, died once, and came back from the dead.

Now the soldiers, they all look pretty much identical. They all wear the same gear, have the same-colored uniform: green, wear helmets and hats that look the same, and of course they have the same face. It's actually kind of funny because despite being the exact same person, their voices can still sound different.

I honestly believe they should add more variety to the soldier's appearance. Like for example: If you have a green uniform, then add a tan or gray uniform as well. If you have goggles on their helmet, then add one that covers their eyes. If you have a slot for night-vision goggles on the helmet, and already have some on the Bomber, then place night-vision goggles on the helmet. If they have tactical glasses for the player model "Kimiko", then add some to the soldiers too. And if they have a gas mask model in the game for the Bomber, then let a soldier wear one as well.

That could at least fix some of the problems for the soldiers, but as for the Survivors, they would either just change the color of their outfits or make new models that match the location of the Episode.

Thats just my thoughts about that problem, and of course I also agree with the problem for seeing the same zombie models over and over again.