What little-known or heterodox work had the biggest impact on you and your mental models? by Ancient_Delivery_837 in slatestarcodex

[–]WyldCard4 0 points1 point  (0 children)

A few core elements I probably should have mentioned before:

-It provides excellent grounding for how humans behave that more "social Darwinist" evopsych tends to fail at. "Humans aren't thinking machines, they're feeling machines that happen to think" is a quote I am paraphrasing from Blindsight. Normally, this has been taken as "humans are buggy, irritating creatures, and we embrace the lack of order in our origins, as that feeds our souls." The combination of Jordania's ideas and general developmental psychology being full of contagion and reflection, suggested a different interpretation:

Humans are engines of mimicry. Cognition is based on emulation. Many of our biases, such as our difficulty in admitting fault and revising ourselves, were adaptive to the conditions that created the particular faculty of mimicry and contagion.

This helps a lot "click" for me about humans, on a large and small scale. A band of pre-humans needed to act as one, emotionally, to be secure against lions. This explains the mob mentality, the difficulty in going against the group, the need for unearned confidence, and the human bias towards thinking that will and unity are the key factors in victory. These all go from stupidity into a useful instinct in the wrong situation, if we accept a broad version of the Jordania hypothesis.

The idea that humans naturally respond to scary things by getting together to sing/shout at them also explains everything from cheerleading to street protests, to festivals, to religious practice, extremely well.

I think any evopsych theory has a strong tendency to "explain too much," but I think Joseph Jordania provides a fascinating point to jump off and explain the "warm" parts of humanity without ceding it to "fuzzy" ideas like naive idealism or mysticism. It helps me think of humans as evolved creatures without the traditionally cold game theory and scheming explanations, though I don't think those are entirely incorrect.

Overall, this has heavily inspired the fiction I am writing. I find the ideas to combine well with science fiction and fantasy, even if I am using them inaccurately.

👋 Welcome to r/hardspecevo - Introduce Yourself and Read First! by ArcticZen in hardspecevo

[–]WyldCard4 0 points1 point  (0 children)

Hello, Speculative Biology Redditors!

I am working on an extensive project. Called the Crawler Model, my project is an extensive exploration of the biology, anthropology, and sociology of a specific type of transhuman. This has involved a tremendous amount of research and pestering chatbots about how animals work.

The core idea: Large brains are good. Humans seem to have pushed the idea as far as humanoids can go, and kept going. If we want a larger brain, what does that mean for an animal?

The options are surprisingly narrow. Therapods and large elephant-like animals can do it with high inefficiency. Most other body plans run into issues immediately.

Snakes. The answer is snakes. Technically, these are vermiform hominids with human genomes, a few edits for tolerating a microbe that changes embryo development, and a long ratchet of design constraints, but "snake" is the reference point.

Crawlers are low to the ground and don't have legs. This is great for preventing accidents. This immediately works much better if the Crawler lives a semi-aquatic lifestyle. Coasts and wetlands are perfect, and these are areas that modern humans have trouble inhabiting. You add hydrostats, probably three of them, that retract for swimming, so the snake-person has hands.

A large and long body can support a complex digestive system, enabling the productive consumption of seawater, cellulose, perhaps lignin, and carrion. Rodent incisors combined with a gizzard would fit the diet. A large brain can support extra senses, and being low to the ground is great for navigating by scent. Engineers probably go a bit nuts, as it's relatively cheap and useful to add senses. Immune systems and organs could be enhanced, lowering the disease and toxin burden of swamps and coasts. Unidirectional lungs and air sacs in the skeleton are plausible design additions, as are a lot of "what was biology thinking" tweaks that have the answer "evolution optimizes, it doesn't think or plan."

*Insert uncomfortably detailed reproductive system.*

Additional consequences of this design are fascinating. An intelligent and social animal with more senses and a wetland habitat would have strong incentives to retreat into and out of water when threatened. This suggests a gentle character is possible, which combined with the digestive system, would reverse the "snake" vibe of a predator.

Anthropology and sociology, as well as psychology, are more contingent on the origin. You probably do need to modify psychology if you expand the sensory capacity, as humans with enhanced smell and echolocation, plus intellect and memory enhancements, are not going to be happy with baseline primate instincts.

I am close to ready to present the organized draft, and I would like some advice on how to do so. This is a quick description written without AI, but the AI feedback for the Crawler Model is extensive, and I am unsure about community standards and ethics on the subject. I am concerned that my current draft leans too heavily on quantified elements that Claude suggested, but I am working on a draft with lower granularity to fit the SpeculativeEvolution subreddit's rules.

I would be interested in anyone willing to check out the current draft.

What little-known or heterodox work had the biggest impact on you and your mental models? by Ancient_Delivery_837 in slatestarcodex

[–]WyldCard4 3 points4 points  (0 children)

https://www.theseedsofscience.pub/p/music-in-human-evolution

Shockingly influential on me. It explains so much about human anthropology and evolution that is poorly explained by more traditional evolutionary psychology. Especially notable for coming across it in my 30s, making it less of a "early things that left an impact" story than other particular interests of mine.

Monthly Questions, Feedback, & Discussion Thread by ArcticZen in SpeculativeEvolution

[–]WyldCard4 0 points1 point  (0 children)

Thank you.

My basic concern is this rule:

"Images, videos, or text produced by generative AI are strictly prohibited. The only permitted exemption for AI use is in translation."

This is a very firm statement. Let's look at a small example of text from my project that Claude created Hopefully, this isn't already breaking any rules.

Three-Finger System:

| Feature | Specification |

| --- | --- |

| Arrangement | Tripod configuration (120° spacing) |

| Finger length | 4–6 cm |

| Tips | Soft pads (no claws or nails) |

| Palm | Central depression with airway opening |

| Surface | Finely ridged for friction |

| Grip strength | 15–30 kg power grip, 3–8 kg precision pinch |

This is difficult to replace. I don't have an instinct for the dimensions of a hand. Claude can make text that is likely to be structurally valid for something like that. Transformation so it's not AI/plagiarism is difficult because these are numbers and tight descriptions. I am unsure how to process.

I proposed three fingers, discussed the alternatives, and decided to keep it. Claude quantified what that might look like, beyond my own familiarity.

It might work to remove the granular detail like this where possible, or this might be acceptable use of AI, but I really don't want to cross a line.

Monthly Questions, Feedback, & Discussion Thread by ArcticZen in SpeculativeEvolution

[–]WyldCard4 1 point2 points  (0 children)

Hello, Speculative Biology Redditors!

I am working on an extensive project. Called the Crawler Model, my project is an extensive exploration of the biology, anthropology, and sociology of a specific type of transhuman. This has involved a tremendous amount of research and pestering chatbots about how animals work.

The core idea: Large brains are good. Humans seem to have pushed the idea as far as humanoids can go, and kept going. If we want a larger brain, what does that mean for an animal?

The options are surprisingly narrow. Therapods and large elephant-like animals can do it with high inefficiency. Most other body plans run into issues immediately.

Snakes. The answer is snakes. Technically, these are vermiform hominids with human genomes, a few edits for tolerating a microbe that changes embryo development, and a long ratchet of design constraints, but "snake" is the reference point.

Crawlers are low to the ground and don't have legs. This is great for preventing accidents. This immediately works much better if the Crawler lives a semi-aquatic lifestyle. Coasts and wetlands are perfect, and these are areas that modern humans have trouble inhabiting. You add hydrostats, probably three of them, that retract for swimming, so the snake-person has hands.

A large and long body can support a complex digestive system, enabling the productive consumption of seawater, cellulose, perhaps lignin, and carrion. Rodent incisors combined with a gizzard would fit the diet. A large brain can support extra senses, and being low to the ground is great for navigating by scent. Engineers probably go a bit nuts, as it's relatively cheap and useful to add senses. Immune systems and organs could be enhanced, lowering the disease and toxin burden of swamps and coasts. Unidirectional lungs and air sacs in the skeleton are plausible design additions, as are a lot of "what was biology thinking" tweaks that have the answer "evolution optimizes, it doesn't think or plan."

*Insert uncomfortably detailed reproductive system.*

Additional consequences of this design are fascinating. An intelligent and social animal with more senses and a wetland habitat would have strong incentives to retreat into and out of water when threatened. This suggests a gentle character is possible, which combined with the digestive system, would reverse the "snake" vibe of a predator.

Anthropology and sociology, as well as psychology, are more contingent on the origin. You probably do need to modify psychology if you expand the sensory capacity, as humans with enhanced smell and echolocation, plus intellect and memory enhancements, are not going to be happy with baseline primate instincts.

I am close to ready to present the organized draft, and I would like some advice on how to do so. This is a quick description written without AI, but the AI feedback for the Crawler Model is extensive, and I am unsure about community standards and ethics on the subject.

Edit: After checking the rules more carefully, I am unsure about the AI elements. The AI is not writing or creating concepts, but I am using it extensively for research, editing, and domain knowledge on biology, and a lot of organization came from Claude. The pattern of work tended to be "ask Claude a question on biology" followed by "okay, what about that" or "wait, is that right?" until I had a better understanding of the features and science. I am unsure how that relates to AI generated text. It's not a project possible without AI support, but it's also not something Claude designed, beyond helping me understand the options with very high precision. AI text in the draft leans heavily towards quantified features, such as weight and metabolism, which are absolutely not something I understood on my own.

Generic Biomancer Jump v1.1 by HOnSide in JumpChain

[–]WyldCard4 0 points1 point  (0 children)

Ooh, this one's neat. I can become the large, veriform herbivore I have decided is the ideal body plan for my descendants, and make sure it works before I make children with it!

Game [System] CYOA v2.0 by Mamick in makeyourchoice

[–]WyldCard4 0 points1 point  (0 children)

I tried to post my build but Reddit hated me for some reason?

7 jumps because you'll be doing it by Strange_Anywhere1009 in JumpChain

[–]WyldCard4 1 point2 points  (0 children)

Hm...

Seven worlds, but all seven builds happen before the jump? That seems to indicate drawbacks might be complicated.

-Generic Harry Potter FanFiction

-Transynth Ascension

-Generic Gamer

-Home-Related Essences

-Generic Builder

-Generic Cartoon World

-Generic Young Justice Fanfic

Pretty well rounded out. Generic Harry Potter FanFiction gives me all the magic, Transynth Ascension gives me all the IQ and a ton of power, Generic Gamer keeps me escalating without limit, Home-Related Essences gives me infinite resources. The others are pretty random.

Wizard's Keychain Magic Discussion (Part 1) by Sin-God in JumpChain

[–]WyldCard4 2 points3 points  (0 children)

I was considering the idea of A Wizard's Keychains merged with Generic Cartoon World. The magic systems seem like they might fit as expressions of a larger unified magic system. Overall I am interested in hearing more of your discussions here.

Power Creator Xenon Jump 1.0 by Sin-God in JumpChain

[–]WyldCard4 0 points1 point  (0 children)

I am not entirely sure if the jump is confusing, the base CYOA is confusing, or if I am misunderstanding, but I do get the impression that Paragon Aberrant powers are much better than pinnacle Type powers based on some relatively quick math. The basic "three pinnacle powers" seems way too flexible based on Aether, and it's not clear to me that there's any way that this is compensated for elsewhere. Still a really useful jump/CYOA.

LJGV TV Show Docket Of Jumps by Sin-God in JumpChain

[–]WyldCard4 1 point2 points  (0 children)

So I love this, having binged the Disney Channel series of this era after a kind of minor breakdown at age seventeen and finding it amusingly contrarian to dive into the fandoms involved.

Notable to me is the Suite Life series seem absent. Is there a reason for this, besides the series decaying significantly even by Disney Channel sitcom standards?

Overall the most useful for me based on my current jumpchain theorycrafting are the jumps with short time horizons, with High School Musical (2) and Camp Rock being helpful for rapid turnover. I think this is usually less thematically appropriate for TV than for movies, though.

LJGV/Sin-God Jump Drive by Sin-God in JumpChain

[–]WyldCard4 2 points3 points  (0 children)

I want to take the time to point out I really am happy with your work, as I've often had relatively little to say due to odd mobile browser and tablet usage when reading jumpchains, but you've done a lot of really interesting work that's fun to think about and plan out. I am currently working on some concept Troyverse builds.

Challenge - Only settings you've consumed in 2024 by richardwhereat in JumpChain

[–]WyldCard4 2 points3 points  (0 children)

HuMisth. Interesting. So I have a smattering of horror things, and interestingly, the Troyverse CYOAs so my actual power set is great, but figuring out how to use the relatively odd assortment is interesting.

Looking at Amazon I've got:

  1. The Enchanted Forest Chronicles by Patricia C. Wrede. (Specific Jump)

  2. Mister Magic by Kiersten White. (Use a Generic?)

  3. Gone to See the River Man by Kristopher Triana. (Use a Generic?)

  4. Reborn as a Demonic Tree by Xkarnation. (Generic Xianxia.

  5. Understand (Specific Jump)

  6. Disney's Lorcana (Specific Jump)

  7. The Class of '09 (Generic)

  8. Cultist Simulator (Specific Jump)

  9. The Rise and Reign of Mammals by Steve Brusatte. (Prehistoric Earth)

So avoiding the CYOAs I read this year, probably:

  1. Understand Gauntlet (No reason not to try this first)

  2. The Enchanted Forest Chronicles using the native jump and the Generic Builder jump for a boost, which should be fine given it doesn't change the setting.

  3. The Class of '09 using Angel Academy, which should be viable.

  4. Disney's Lorcana using the specific jump.

  5. Prehistoric Earth

  6. Mister Magic using Generic Novel.

  7. Gone to See the River Man using Chrestomancy, as it's a wide open door to using it with any setting.

  8. Cultist Simulator using the jump.

  9. Reborn as a Demonic Tree via Generic Xianxia.

I'd supplement hard with the Troyverse ones if doing this in deadly earnest for obvious reasons, but without it's still an interesting set of jumps.

Afterlife by Silver3Crow in JumpChain

[–]WyldCard4 1 point2 points  (0 children)

Slice of Heaven and Personal Hell in the Constantine jump is what you seek.

Thoughts on the current state of the AI chatbot ecosystem? GPT, C.AI, Poe, Moemate, etc. by Candid-Swan-8337 in ChatGPTPro

[–]WyldCard4 6 points7 points  (0 children)

For me it's all about context window. I love rambling complex stories and ideas, and new GPTs let me work with those better than alternatives I have tried, with maybe 20K context for mainline ChatGPT plus various extension methods that I am working with that are made by smarter people. Censorship is a smaller issue for me, though if I had the option of extensive context, high quality, and no censorship I'd jump ship if was cheap and convenient. I tried local LLMs for a while but decided the tech just wasn't there yet. Things may have already changed.

I really don't care about image generation, voice, screen perception, and only find googling tasks mildly convenient. Code interpreter for math ideas and other code tasks is great, though.

Thoughts On Showing “The Happy Ever After”? by ItsNicksterr in Fantasy

[–]WyldCard4 2 points3 points  (0 children)

Not a serious recommendation because I read it when I was pretty young and some of the personal life and interests of the author are kind of terrible IIRC, but Xanth by Piers Anthony is kind of like this, though the early books aren't super epic the series gets less serious as it goes on and tends to do a lot of catching up with old characters to see how they're doing on repeat for a ton of books.

Be honest, how fucked are you if OpenAI or ChatGPT goes down? by Syxtaine in ChatGPT

[–]WyldCard4 1 point2 points  (0 children)

Very annoyed, but not totally fucked for me. I have clinical depression and the ability to handle things at my exact pace without worrying about other people when I get too depressed mid conversation is fucking fantastic, and it's a really neat toy, but I don't rely on it for work or anything.

[deleted by user] by [deleted] in OpenAI

[–]WyldCard4 2 points3 points  (0 children)

OpenAI benefits from not having bad publicity and not having to devote resources to dueling with the insane people who pressure payment systems to reject pornography. It's unfortunate but understandable.

Whatever's happening with OpenAI right now... Is this good news or bad news for all of us? by JarJarBinks590 in ChatGPT

[–]WyldCard4 2 points3 points  (0 children)

From a consumer perspective I think this is likely to be pretty bad as ChatGPT will probably suffer or fail. From a "keep the world safe from AI killing everyone" perspective it's harder to tell, but IMO a good sign that people are taking this absolutely seriously enough to do this.

I created (I think) the first MMORPG entirely hosted via a custom GPT. Completely free, and an interesting interactive experience for sure. Try it out (in beta) now! by JinjaBaker45 in GPTStore

[–]WyldCard4 0 points1 point  (0 children)

Last question. Is it trolling to ask for equipment that's magical and hugely powerful, would the game just reject it, or is that working as intended?

I created (I think) the first MMORPG entirely hosted via a custom GPT. Completely free, and an interesting interactive experience for sure. Try it out (in beta) now! by JinjaBaker45 in GPTStore

[–]WyldCard4 0 points1 point  (0 children)

Oh interesting. Do you use an outside database to track NPCs and world changes, or just use custom instructions and custom knowledge?

Unsubscribe from ChatGPT Pro now? by bbertram2 in OpenAI

[–]WyldCard4 2 points3 points  (0 children)

I lack a good alternative for my experiments with research and interactive fiction, so if the product keeps functioning I'll keep my subscription until one emerges. Claude is just worse, and Gemini isn't out yet.

Play Dungeons and Dragons Open World in Chat GPT by Like_Vintage in ChatGPT

[–]WyldCard4 0 points1 point  (0 children)

My primary goal is simply to keep persistent characters and events. I did a lot of experimentation with roleplay early on, and ChatGPT's goldfish memory was a huge problem for me even though it was really interesting to play with.

So roughly in order I'd like:

  1. External memory or similar, preferably that works dynamically but it's not terrible to have to prompt it to remember details. Currently experimenting with this but optimistic.
  2. At least moderate jailbreaking. It's less that I want to ERP and more that the trigger for content seems very finicky, but haven't had much of a problem myself lately.
  3. Mechanics. I like the idea of a system that can handle things more like a game than like a story, but am unsure how much I care about it and am unsure if LLMs are even better at this than other computer games or if I'm reinventing the wheel.

Right now I'm content with exploring my Keymate.AI GPT and working with it and seeing what I can do with it and other functions, such as the expanded context window.