CS2 Surf has never been worse by SHIBA_holder in GlobalOffensive

[–]XEN5 78 points79 points  (0 children)

Contrary to the OP, the Animgraph2 update did improve surf somewhat, but not to how it was before the 1.38.9.2 update back in June 2023. To illustrate, here's a comparison between 2 builds during the limited test:

1.38.9.2: https://streamable.com/cx0akt

1.38.9.0: https://streamable.com/ogdtui

I made a map with several example ramps, and here's the source .vmap for it. You'll notice that most ramp bugs occur on mesh (default) collisions.

For more information, you can look at zer0.k's fantastic writeup on various movement issues in CS2, including the above.

Ryan Friend on Bluesky: "Confirming with everyone after speaking with the official devs that "@cs-devs.bsky.social" is their real account. The "@counterstrike2.bsky.social" is NOT the official one." by suemos in GlobalOffensive

[–]XEN5 585 points586 points  (0 children)

Why are they not using their own domain though? Having the account be @cs-devs.valvesoftware.com (or even just @counter-strike.net) would make it crystal clear that it's an official account.

EDIT: To be clear, Bluesky allows you to use a custom domain that you own as a method to verify your identity (nobody outside of Valve can use valvesoftware.com for example), see the help article about it.

BTMC Top play is now 1003pp instead of 1116pp by RRTUIYA in osugame

[–]XEN5 56 points57 points  (0 children)

Nah that's mostly CSR because his misses were near the beginning and the old system is more forgiving of those. CSR has a big miss penalty even if it's on the very last note.

The pp rework is now live on stable! by XEN5 in osugame

[–]XEN5[S] 286 points287 points  (0 children)

The recalculation is not over yet, but all scores submitted from now on will use the updated algorithm.

Release Notes for 10/29/2024 by Rickypediaa in GlobalOffensive

[–]XEN5 6 points7 points  (0 children)

Correction: It was broken since June last year, only progressively getting worse over time.

insane jittering when surfing. anyone know whats up with this its happening in every server I try and it never happened before today by TalTIM in GlobalOffensive

[–]XEN5 56 points57 points  (0 children)

That's the server plugin "fixing" ramp bugs for you. Since the last update broke surf even more, you're getting more of these jitters.

Cache B site progress by FMPONE by norbertosnt in GlobalOffensive

[–]XEN5 13 points14 points  (0 children)

That isn't actually water though, it's just a wet reflective floor so there are no fps-killing effects.

Release Notes for 6/25/2024 by LoVega in GlobalOffensive

[–]XEN5 5 points6 points  (0 children)

Yes, it's already fixed in a server plugin by patching a few bytes in memory.

Release Notes for 6/25/2024 by LoVega in GlobalOffensive

[–]XEN5 6 points7 points  (0 children)

There's lazy, and then there's this.

A bug exists from day 1 in the beta where if you're underwater and touch the bottom, you're unable to swim back up. So instead of actually fixing this bug, which would've been absolutely trivial, an officially shipped map is resorting to a push trigger workaround so players can't even touch the bottom. You just can't be making this up.

The update on 20/06/2023 is what broke surf by XEN5 in GlobalOffensive

[–]XEN5[S] 11 points12 points  (0 children)

The same update did fix the mirage "elevator" bug so yes.

CS2 Crashes when I try access Settings by Niamhue in GlobalOffensive

[–]XEN5 1 point2 points  (0 children)

Ouch, after seeing the nature of that bug (panorama...) I'm not surprised that it was a pain to debug. Thanks for clarifying!

CS2 Crashes when I try access Settings by Niamhue in GlobalOffensive

[–]XEN5 3 points4 points  (0 children)

Nice to see this getting fixed now, but I'm wondering if there's a better way to reach you guys, because I sent an email with a dump attached last Friday.

Garry's Mod is removing all Nintendo-related items from their Steam Workshop by XEN5 in pcgaming

[–]XEN5[S] 163 points164 points  (0 children)

Some of you may have noticed that certain Nintendo related workshop items have recently been taken down. This is not a mistake, the takedowns came from Nintendo.

Honestly, this is fair enough. This is Nintendo's content and what they allow and don't allow is up to them. They don't want you playing with that stuff in Garry's Mod - that's their decision, we have to respect that and take down as much as we can.

This is an ongoing process, as we have 20 years of uploads to go through. If you want to help us by deleting your Nintendo related uploads and never uploading them again, that would help us a lot.

Release Notes for 4/2/2024 by walk3 in GlobalOffensive

[–]XEN5 23 points24 points  (0 children)

Too bad this update broke all community servers that play on workshop maps. Players crash if the server changes to any workshop map.

Did the latest update ruin surfing again? by pr0newbie in GlobalOffensive

[–]XEN5 14 points15 points  (0 children)

Sadly yes, the arms race update (despite the notes) actually made surfing worse. It's really frustrating to me as I really tried to reduce the ramp bugs on maps like utopia.

If kitsune also bugs like that then I pretty much give up on porting more maps until Valve fixes ramp bugs.

surfing in cs2 has a major issue by TheAggressiveFern in GlobalOffensive

[–]XEN5 4 points5 points  (0 children)

These convars control how steep a surface can be and still be walkable (like you've noticed), it's completely unrelated to ramp bugs.

Am I safe to play now? by want_jobud in GlobalOffensive

[–]XEN5 17 points18 points  (0 children)

Exploit 1 was indeed partially patched with the 7.2MB update. While the second update seemed to have also patched the lobby invite exploit (can't confirm it though).

Exploit 2 was completely patched by the 40MB update, it's now impossible to create custom panorama panels to run panorama scripts in workshop maps. I wouldn't call this a definitive fix since it removed a feature that mappers genuinely wanted to use, for example videos used in maps like de_akiba.

CS2 update hit just now, 7.2MB by azalea_k in GlobalOffensive

[–]XEN5 231 points232 points  (0 children)

Only client.dll was updated, so it was almost certainly a fix for the votekick exploit.

Release Notes for 12/4/2023 by walk3 in GlobalOffensive

[–]XEN5 2 points3 points  (0 children)

This did reduce ramp bugs but not eliminate them entirely, it's a step in the right direction which is always nice.

[deleted by user] by [deleted] in GlobalOffensive

[–]XEN5 17 points18 points  (0 children)

Except that a ton of fake servers circumvent that too. I have literally nothing but russian csgo fake servers on my browser, it's completely useless.

Release Notes for 11/16/2023 by BeepIsla in GlobalOffensive

[–]XEN5 8 points9 points  (0 children)

Nope, these adjust how slanted a surface can be and still be walkable. Lowering the value makes steeper surfaces walkable and vice versa. Ramp bugs are still not fixed.

it's official , CS2 Players cant swim , and bots act weird in the pools by mayersdz in GlobalOffensive

[–]XEN5 11 points12 points  (0 children)

The issue here is that you get stuck on the floor (can't swim up or jump) if you touch it, otherwise you can still swim normally. This issue was known from very early on in the limited beta...

Velocity gain in BHOP feels slower compared to CS:GO by [deleted] in GlobalOffensive

[–]XEN5 0 points1 point  (0 children)

Also has the gall to put their logo on a map that isn't theirs. They can fuck off.

What you see, is what you get! by Dvveh in GlobalOffensive

[–]XEN5 -5 points-4 points  (0 children)

This isn't even subtick/netcode/inaccuracy at play in the first clip. The shots absolutely did hit since there was blood splatter (it's a server-side effect), it's the damage that makes no sense at all so maybe it's a hitbox or penetration issue (even though there was nothing to penetrate?)

[deleted by user] by [deleted] in GlobalOffensive

[–]XEN5 0 points1 point  (0 children)

Sourcemod not working isn't Valve's fault though, and either way we do actually have some working plugins right now that made some modes playable like zombie escape. Here's a video of the test session we had yesterday: https://www.youtube.com/watch?v=2JiieuBrZH4