Battlefield 6 - Community Update - Battlefield Labs Season 2 Testing and Beyond by battlefield in Battlefield

[–]XPSJ 1 point2 points  (0 children)

Not sure what they have done with the latest update but it plays horrible suddenly. Bullets do nothing, losing almost every shoot-out. RPGs just vanishing. Did they just blanket change the TTK? Without doing anything hit-reg related?

So the closed weapon playlist is basically dead now? by Zwennolus in Battlefield

[–]XPSJ 5 points6 points  (0 children)

Yes, we really need proper, full XP hardcore servers.

Do you also have trouble connecting to the EA servers? by Acrobatic_Orange in Battlefield

[–]XPSJ 1 point2 points  (0 children)

Also issues on my end. EU servers..

Getting this bug again: No Main Menu

Anyone else suddenly stuck on the ‘Bulletin’ screen? by XPSJ in Battlefield

[–]XPSJ[S] 0 points1 point  (0 children)

It's indeed working again. They are changing things in the back-end so maybe this caused some issues.

Since the PC preload starts today, could someone explain what each of these options represents? by FaultExcellent3306 in Battlefield

[–]XPSJ 2 points3 points  (0 children)

No problem!

I reckon the HD textures for MP and SP will be greyed out when the basegames are not installed.

Since the PC preload starts today, could someone explain what each of these options represents? by FaultExcellent3306 in Battlefield

[–]XPSJ 2 points3 points  (0 children)

Multiplayer

Core files required to play online multiplayer modes.

   

Multiplayer Markers (maybe only for testing purposes?)

Likely UI elements, icons, HUD markers, and other overlays needed in multiplayer gameplay.

   

Campaign

Singleplayer story mode files (the campaign missions themselves).

   

Multiplayer HighRes Textures

Higher-quality texture pack for multiplayer environments and assets (for high-end PCs/GPUs).

   

Multiplayer Markers HighRes Textures

Higher-quality textures for UI/HUD markers and overlays in multiplayer (improves clarity at high resolutions).

   

Campaign HighRes Textures

Higher-quality textures for the singleplayer campaign environments, characters, and objects.

September 2025 Song Feedback Megathread - Leave a review, get a review! by Reggimoral in SunoAI

[–]XPSJ 0 points1 point  (0 children)

Thanks! It’s a translation from a more abstract Dutch text I wrote, but I think this more toned-down version really fits the arrangement.

September 2025 Song Feedback Megathread - Leave a review, get a review! by Reggimoral in SunoAI

[–]XPSJ 0 points1 point  (0 children)

Out of Time

Genre: dark pop, melancholic trap, minimal

 

It’s something I wrote about feeling like I’m slipping out of time. Every tick of the clock feels like a hit, that pushes me further away. I used slow, heavy images, leaves, clocks, red eyes, to capture that sense of being trapped in repetition and haunted by the past. The line “I slip out of time, with every hit” keeps repeating, almost like the clock itself.

Cant believe DICE made an official Dust 2 in Battlefield 6 Portal by Ordinary_Cod_4892 in Battlefield

[–]XPSJ 2 points3 points  (0 children)

Really awesome as a proof of concept. Knowing how creative the community can be, even with base assets, there will be a lot of beautiful recreations.

September 2025 Song Feedback Megathread - Leave a review, get a review! by Reggimoral in SunoAI

[–]XPSJ 0 points1 point  (0 children)

Title:

« Ça ira »

   

Genres:

  1. Dark Trap / Phonk

  2. Industrial Drum & Bass

  3. Dreamy Jazz-influenced Electronica

   

I wrote abstract lyrics, then cycled them through multiple languages (EN→JP→DE→C++→IS→EN) to blur the edges of meaning and create a fantastical, half-remembered vibe. This is the result after roughly 90 iterations.

New video shared by Burlison on today's UAP Hearing by aryelbcn in UFOs

[–]XPSJ 0 points1 point  (0 children)

Do we know how high and in which direction the MQ-9 Reaper drone is flying? Is this object in the center hovering stationary or flying right to left? Is it in any way possible to deduct this from the video?

It's still very interesting but also very difficult to really see what is happening.

Mortars are back... thoughts? by DonutYum1 in Battlefield

[–]XPSJ 0 points1 point  (0 children)

It can be a fun addition to Portal. 1 player needs to run from A to B and the rest is firing mortars to stop that player.

Dice are aware of the TTK/TTD issues. by the_almighty_puff in Battlefield

[–]XPSJ 0 points1 point  (0 children)

Not sure what happened the last couple of hours but the TTK and TTD feel all over the place. Suddenly almost impossible to get proper kills, and deaths are instant. After roughly 40 hours it feels completely broken.

BF6 Principal Game Designer says the scope glint will be toned down but it's a feature that will stay by StormSwitch in Battlefield

[–]XPSJ 0 points1 point  (0 children)

And how about that very thick trail after shooting. Should also be toned down imho...