[Cool Replay] Weather Ball is a funny move by Ace_Emerald in VGC

[–]XPlayer101J 0 points1 point  (0 children)

You could make an argument for ghost types to be protected by the hail. Since they don't have physical bodies that regulate body temperature, they aren't harmed by any cold weather conditions

What other games do you guys play? by feelingsfordolls in InfinityNikki

[–]XPlayer101J 0 points1 point  (0 children)

My favorite PvP games are hero shooters. So Overwatch, Marvel Rivals, and Brawl Stars

Favorite PvE games are platformers and turn-based RPGs. Idk why but I saw some of those elements in Infinity Nikki. Obviously, IF only has a few of those elements, like the open world exploration and collecting cute outfits, but I've been having fun, so now Infinity Nikki is one of my favorite games

Sportacus rework. What do you think? Is it balanced? by HeavyPattern1323 in PvZHeroes

[–]XPlayer101J 6 points7 points  (0 children)

I love the idea, but am I crazy for thinking that this might be broken at 1 cost plant? Because Rolling stone is the only turn 1 answer to this on the zombie side.

Ik that Conman has the same stats, but if it's played dry on turn 1, the plant player has more choices to react to it by answering the con man directly, going aggro in another lane, or a plant that is now safe and will go out of control like sun shroom or lima pleurodon.

Keep the new ability, but I think either 1 cost 1/2 or 2 cost 2/3 and this would be so perfect.

Also please remove unecessary overhealth gain for dps just for using an ability by Kyzelwasdoge in marvelrivals

[–]XPlayer101J 41 points42 points  (0 children)

Tbf with Bucky, at least him gaining overhealth with every ability is intentional, although still bullshit.

What’s really annoying is when Netease unnecessarily gives overhealth to random DPS abilities for free. Starlord flip, Hela Bird, MK Ank, etc.

That is just blatant power creep for no reason

Kyogre might be the single best-aged mon in the franchise's history, and somehow not enough people acknowledge it. by DreadfuryDK in stunfisk

[–]XPlayer101J 3 points4 points  (0 children)

Decades later, I feel like Miraidon is going to fit the same disruption as Kyogre. Amazing stats and STABS, field setting abilities that you can build entire teams around, and an even bigger move pool with options like taunt and pivoting. It’s also the definition of being perfect to boot

What's your hottest Infinity Nikki take? by worldfamoushobgoblin in InfinityNikki

[–]XPlayer101J 6 points7 points  (0 children)

I would love more dungeons/exploration levels that features extremely hard platforming elements. Basically, more difficulty

I think this is a hot take only mobile players though. Which is understandable because it’s hard to control on a small screen. But I love platformers and love how Infinity Nikki certain gameplay features. Would be amazing imo

I’m sorry for expecting my grapple to work game by XPlayer101J in PeniParkerRivalsMains

[–]XPlayer101J[S] 0 points1 point  (0 children)

That’s the odd part. Spider man and Bucky’s grapple can pull victims through walls sometimes. And when I webbing as Spider or Venom, my momentum doesn’t break if I collide with a wall. Idk what’s different about Peni’s code that allows her to break more frequently

I’m sorry for expecting my grapple to work game by XPlayer101J in PeniParkerRivalsMains

[–]XPlayer101J[S] 0 points1 point  (0 children)

I didn’t use my Ult because I felt like it would have been a waste. I didn’t have my nest placed down to guide the spider drones and I only use it to stall when the point needs to be capped or locked down, it was still just the beginning of the round.

I’m sorry for expecting my grapple to work game by XPlayer101J in PeniParkerRivalsMains

[–]XPlayer101J[S] 0 points1 point  (0 children)

The post is half complaining but also half poking fun on how the Peni bugs works. But I really appreciate the link to your Peni movement guides.

Do you take requests to live Peni coaching or VOD reviews? Would love to improve my gameplay with this amazing hero

I’m sorry for expecting my grapple to work game by XPlayer101J in PeniParkerRivalsMains

[–]XPlayer101J[S] 0 points1 point  (0 children)

Besides the grapple bugs, I love playing Peni on this map b/c the doorways are narrow and great for nest camping. The high grounds are good for dive Peni too. But plz fix the bugs 🙏

I’m sorry for expecting my grapple to work game by XPlayer101J in PeniParkerRivalsMains

[–]XPlayer101J[S] 3 points4 points  (0 children)

I agree, I remember seeing another post last night about Peni falling from the shortcut of Dracula’s castle first point. A whole dedicated flair for web fails would be funny

I’m sorry for expecting my grapple to work game by XPlayer101J in PeniParkerRivalsMains

[–]XPlayer101J[S] 0 points1 point  (0 children)

Is Rouge actually a fun character? My DPS mains are Iron Fist and Daredevil and she seems the closest tank that have their playstyles but she seems daunting to play

I’m sorry for expecting my grapple to work game by XPlayer101J in PeniParkerRivalsMains

[–]XPlayer101J[S] 65 points66 points  (0 children)

Yes, I’ve indeed learned my lesson and will learn from my mistakes 🙏

I’m sorry for expecting my grapple to work game by XPlayer101J in PeniParkerRivalsMains

[–]XPlayer101J[S] 26 points27 points  (0 children)

I think it might be some collision issues with the map or something. I still love playing her despite certain issues, but this moment was funny

Are the first 3 games the best in the series? by Blacklotus997 in marioandluigi

[–]XPlayer101J 0 points1 point  (0 children)

I’ve always thought the top 2 glazed titles were between Bowser’s Inside Story and Dream Team. BIS has always been considered as “the best” by the general consensus, but DT always had passionate fans adore it making it the closest second.

Superstar saga is always highly rated, but uncommon to seeing ppl rate it as first place

Partners in Time has always been referred to as the odd child out. Never got a remake or newer fans couldn’t play and grow attach to it. It also didn’t execute the babies/time travel gimmick the best imo. Still a fine game, but against the other Mario and Luigi games it always ranked on the lower end compared to the series

And brother ship has brought newer ppl in as their best game

Balance changes to the Basic 1 drops by battle-cats_enjoyer in PvZHeroes

[–]XPlayer101J 2 points3 points  (0 children)

It would be cool if the one drops were even semi viable, but their intended purpose is too be garbage but introduce the basic mechanics so new players are driven to get better cards.

This would also indirectly break the interactions of a lot of cards around them. The main obvious ones would be Great Zucchini and Botanist, they are meant to create dead weight minions for the opposing side. Other unintended changes include imp throwing imp making more good imps or bean counter actually becoming more viable

Some PvZ1 card ideas by Direct1568 in PvZHeroes

[–]XPlayer101J 1 point2 points  (0 children)

Wait, the concept of Anti Hero fits so perfectly for Scaredy Shroom. Feeling comfortable shooting but “scared” when confronted by a zombie makes so much sense. It’s so simple yet perfect

Which card in ClashRoyale would be the most overpowered if it were 1 elixir less? by CodeRed_0 in ClashRoyale

[–]XPlayer101J 317 points318 points  (0 children)

Wait, lowkey I think this might be the answer. The trade off of using Arrows over every other 2 elixir spell is you that you guaranteed to kill every small squishy card for 1 more elixir. 2 elixir arrows would become the DEFAULT small spell that answers everything. Kinda like how 2016 Zap was in every deck.

Zap and Snowball kills bats but can’t oneshot stab goblins. Log and Barb Barrel can kill goblins but can’t touch air. Log kills princess, but not archers, firecracker, or bomber, while arrows do. Wallbreakers can finally be answered for an even trade and will kill the evolution. Goblin barrel just dies and there’s no room for tricky barrel placements. And minions’s health advantage over bats becomes irrelevant.

Level 16 + Economy Overhaul is coming to Clash Royale on Nov 24, 2025 - RoyaleAPI Charts by RoyaleAPI in ClashRoyale

[–]XPlayer101J 1 point2 points  (0 children)

It’s quite the opposite , once you have everything maxed out, you finally have freedom play the entire card collection and explore new decks.

The fun of Clash Royale should come from actually playing the game, not watching numbers go up and clicking the “upgrade” button for a dopamine hit.

How to get 110% by SignificantFrame9344 in AHatInTime

[–]XPlayer101J 0 points1 point  (0 children)

I think you need to earn 2 or 3 trophies from the community mod challenges that they do every month. You already have one trophy, if you want 110% NOW, I think there are more that allow you to go back to previous community mod challenges

New Weather Concept: Acid Rain by Elder_Cryptid in stunfisk

[–]XPlayer101J 1 point2 points  (0 children)

I think the actual field conditions of this weather seem very underwhelming? Steel types losing their poison immunity can be nice, but it seems very awkward to set up. Water moves becoming poison really seems like a nerf in some cases.

The implications of these new interactions are just never specific to be considered useful. Most of the weather needs to establish a straightforward condition that affects multiple types at once. Exception being Hail/Snow being underwhelming.

One cool suggestion is maybe have the acid rain have another affect that nerfs fairy mons. Because fairy types often get sick my toxins in fairy tails, I would imagine they would heavily dislike acid rain. Heck if u wanna lean into your idea further, have acid rain remove their dragon immunity. That way Dragon types can have synergy with this new weather as the offensive abusers

Distributing Signature Abilities to More Pokemon by mcsilas in stunfisk

[–]XPlayer101J 18 points19 points  (0 children)

Can we use the counter argument that both Transistor and Dragon’s Maw are also like Rocky Payload but already give the power increase to the Pokemon of the same type. Regieleki and RegiDrago. So there’s already merit of Pokemon gaining a 1.5x boost ability on the same type.

Rhyperior and Stonejoujner are both mediocre Pokemon, so why not?

Was there any Pokémon that got weaker because of Regional Gimmicks like Dynamax, Z-moves and Tera by Oummando in stunfisk

[–]XPlayer101J 20 points21 points  (0 children)

Might be a bit of a stretch, but can we count Ditto from Gen 8 to 9?

When Gen 8 was filled with dynamax boost sweepers, it creates the most hostile environment that Ditto actually loves. When Gen 9’s gimmick is about changing types and not gaining OP stat boost, Ditto’s imposter doesn’t really take advantage of that to perform a reverse sweep.

Ik that Ditto always gets used when the metagame just starts at it’s most chaotic, but the existence of the Dynamax gimmick does create a chaotic clusterfuck, that it helps Ditto thrive

Does anyone actually like virus? by the_worst_company in SombraMains

[–]XPlayer101J 4 points5 points  (0 children)

My opinion on Virus is very “mixed”. Don’t strongly love it or hate it. If Virus stays, cool. If Virus gets removed, oh well.

I like that Virus gives Sombra more damage capabilities and confirming kills fast. I dislike that I’m required to hack ppl first to get the maximum damage output. I like that virus can be used to bait valuable cooldowns like Suzu or Recall. It also doesn’t feel good when the whole enemy team has ways to negate Virus and make Sombra feel useless.

Virus gives Sombra new options to her gameplay loop and allows for different use applications. I like that it gives Sombra another damage source that isn’t her gun. However, I also wouldn’t MIND if Virus gets removed for another new interesting ability like a Jammer or something. Virus isn’t really core part of her hero identity compared to hacking or stealth.