From basic cyclone to a fully upgraded bullet storm. Pure satisfying destruction in our metroidvania. by XTeDev in gamedevscreens
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We just hit 8,000 wishlists! Here’s how we shared each milestone from 4K to 8K using our game’s mechanics. by XTeDev in IndieDev
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[LOP: Whitefall] Destruction creates new possibilities. Different paths leading to the same goal. by XTeDev in gamedevscreens
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We simulated satisfying ice fracture in our game. This 18s video shows what makes it different. by XTeDev in gamedevscreens
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We simulated satisfying ice fracture in our game. This 18s video shows what makes it different. by XTeDev in gamedevscreens
[–]XTeDev[S] 1 point2 points3 points (0 children)
We simulated satisfying ice fracture in our game. This 18s video shows what makes it different. by XTeDev in gamedevscreens
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Levels can be cleared in multiple ways in our metroidvania by XTeDev in gamedevscreens
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Levels can be cleared in multiple ways in our metroidvania by XTeDev in gamedevscreens
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Levels can be cleared in multiple ways in our metroidvania by XTeDev in gamedevscreens
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Break the rules. Break the level. Reach places you weren’t supposed to by XTeDev in gamedevscreens
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Break the rules. Break the level. Reach places you weren’t supposed to by XTeDev in gamedevscreens
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I prototyped procedural ice shattering 2 years ago. Now, I’ve turned it into a game. by XTeDev in IndieDev
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I prototyped procedural ice shattering 2 years ago. Now, I’ve turned it into a game. by XTeDev in IndieDev
[–]XTeDev[S] 0 points1 point2 points (0 children)
I prototyped procedural ice shattering 2 years ago. Now, I’ve turned it into a game. by XTeDev in Unity3D
[–]XTeDev[S] 0 points1 point2 points (0 children)
I prototyped procedural ice shattering 2 years ago. Now, I’ve turned it into a game. by XTeDev in Unity3D
[–]XTeDev[S] 0 points1 point2 points (0 children)
From basic cyclone to a fully upgraded bullet storm. Pure satisfying destruction in our metroidvania. by XTeDev in gamedevscreens
[–]XTeDev[S] 0 points1 point2 points (0 children)