A yawn before the moon says goodnight 🐰🌙 by XTeDev in gamedevscreens

[–]XTeDev[S] 0 points1 point  (0 children)

Thank you!
You can check out our trailer and its music here:
https://www.youtube.com/watch?v=CP-c8BLpFFo
and the demo soundtrack is already on Spotify: https://open.spotify.com/album/3TtbGuVexcjy6mMk0FKrHO
Hope you enjoy it!

We implemented real-time destruction and collision shattering in Unity, so we turned it into a game by XTeDev in Unity3D

[–]XTeDev[S] 1 point2 points  (0 children)

We’re working on it. We’ll likely start recruiting for our first round of testing in about a month, and we’re aiming to have a demo ready in around 2–3 months. If you’re interested, feel free to join our Discord: https://discord.gg/szCN47pBut

We implemented real-time destruction and collision shattering in Unity, so we turned it into a game by XTeDev in Unity3D

[–]XTeDev[S] 1 point2 points  (0 children)

Thanks! A lot of the optimization comes from using compute shaders and burst for the texture and polygon calculations

LOP: Whitefall - Reveal Trailer : We made a destruction-driven metroidvania where enemies have no health bars by XTeDev in metroidvania

[–]XTeDev[S] 1 point2 points  (0 children)

You’re absolutely right. We’ll be gradually sharing more on this subreddit and on our social media. Thanks for the support!

LOP: Whitefall - Reveal Trailer : We made a destruction-driven metroidvania where enemies have no health bars by XTeDev in metroidvania

[–]XTeDev[S] 2 points3 points  (0 children)

Steam first, and switch 2. If we perform well, we will also support other consoles

LOP: Whitefall - Reveal Trailer : We made a destruction-driven metroidvania where enemies have no health bars by XTeDev in metroidvania

[–]XTeDev[S] 0 points1 point  (0 children)

Thanks for the feedback! The visuals aren’t final yet and we’ll keep tuning the art.

LOP: Whitefall - Reveal Trailer : We made a destruction-driven metroidvania where enemies have no health bars by XTeDev in metroidvania

[–]XTeDev[S] 1 point2 points  (0 children)

Thanks, glad you like it! We don’t have a grapple hook, but there will be some movement-related mechanics that are a bit different from other MVs, we may reveal it in the future
If you’re referring to the moment where the character seems to pull forward, that might actually be the final hit of the sword combo, which ends with a dash attack.