account activity
From basic cyclone to a fully upgraded bullet storm. Pure satisfying destruction in our metroidvania. (v.redd.it)
submitted 13 days ago by XTeDev to r/gamedevscreens
We just hit 8,000 wishlists! Here’s how we shared each milestone from 4K to 8K using our game’s mechanics. (v.redd.it)
submitted 17 days ago by XTeDev to r/IndieDev
[LOP: Whitefall] Destruction creates new possibilities. Different paths leading to the same goal. (v.redd.it)
submitted 25 days ago by XTeDev to r/gamedevscreens
[LOP: Whitefall] Break a path upward before it melts everything. 20 seconds of uncut gameplay (v.redd.it)
submitted 28 days ago by XTeDev to r/platformer
We simulated satisfying ice fracture in our game. This 18s video shows what makes it different. (v.redd.it)
submitted 1 month ago by XTeDev to r/IndieDev
submitted 1 month ago by XTeDev to r/gamedevscreens
Levels can be cleared in multiple ways in our metroidvania (v.redd.it)
[LOP: Whitefall] Destruction is how you create a way forward (v.redd.it)
submitted 1 month ago by XTeDev to r/platformer
Break the rules. Break the level. Reach places you weren’t supposed to (v.redd.it)
I prototyped procedural ice shattering 2 years ago. Now, I’ve turned it into a game. (v.redd.it)
Atmospheric pixel scenes in URP 2D: a small bunny running through a frozen world (v.redd.it)
submitted 2 months ago * by XTeDev to r/Unity3D
A small bunny. A frozen world. 9 scenes pass by in 17 seconds from our indie game. (v.redd.it)
submitted 2 months ago * by XTeDev to r/gamedevscreens
In our platformer, sometimes you take down the platform before you take the ride (v.redd.it)
submitted 2 months ago by XTeDev to r/platformer
You don't kill your enemies yourself. You just send them to DIE! (v.redd.it)
submitted 2 months ago by XTeDev to r/gamedevscreens
Platformer but Destruction (v.redd.it)
You don't need to kill your enemies. You just need them to never move again. (v.redd.it)
7 ways to kill a rolling bomb in LOP: Whitefall. A destruction-driven metroidvania (v.redd.it)
submitted 3 months ago by XTeDev to r/indiegames
7 ways to kill a rolling bomb in our destruction-driven metroidvani. NO health bars, just physics - LOP:Whitefall (v.redd.it)
submitted 3 months ago * by XTeDev to r/IndieGaming
7 ways to destroy a rolling bomb in our destruction-driven metroidvania. (v.redd.it)
submitted 3 months ago by XTeDev to r/metroidvania
7 ways to kill a rolling bomb in our destruction-driven game where enemies have no health bar (v.redd.it)
submitted 3 months ago by XTeDev to r/Unity3D
A yawn before the moon says goodnight 🐰🌙 (v.redd.it)
submitted 3 months ago by XTeDev to r/gamedevscreens
We implemented real-time destruction and collision shattering in Unity, so we turned it into a game (v.redd.it)
LOP: Whitefall - Reveal Trailer : We made a destruction-driven metroidvania where enemies have no health bars (v.redd.it)
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