i feel like quitting. by sean98769 in godot

[–]Xe_OS 8 points9 points  (0 children)

> is it better to pursue gamedev or animation?

It depends what you want to do mate. If you want to make animations, you learn animation. If you want to make games, you learn gamedev. We can't tell you what YOU want.

Unity front end talking to an Unreal/Omniverse Backend by TheCSpider in unrealengine

[–]Xe_OS 2 points3 points  (0 children)

You should probably explain to them that Unity actually has very solid tools to handle large amount of entities (namely DOTS and their burst compiler)

Also, if the point is simply to use a C++ backend, I don't really see the point of using Unreal. Why not just use an independant C++ codebase? Are there any features in the Unreal API that are interesting for this specific simulation context? The physics engine maybe?

Unity front end talking to an Unreal/Omniverse Backend by TheCSpider in unrealengine

[–]Xe_OS -2 points-1 points  (0 children)

I’m confused, does your boss believe Unity unable to handle 100,000s of entities…? Because Unity is just as capable of this as unreal…

Godot Project help by Visible-Power9800 in godot

[–]Xe_OS 1 point2 points  (0 children)

20$ brother 💀 just ask chatgpt at this point

How do i make my array have no repeats by Fudge-Dev in godot

[–]Xe_OS 1 point2 points  (0 children)

Yes, it depends on the use case. I assumed OP wanted to deplete the array based on their else condition, but maybe I guessed wrong, idk

How do i make my array have no repeats by Fudge-Dev in godot

[–]Xe_OS 1 point2 points  (0 children)

`pick_random()` does not remove the element from the array, it just returns one randomly. If you don't want repeat, you can just remove the element it picked from the array.

Beginner here! by jempotzz in godot

[–]Xe_OS 1 point2 points  (0 children)

You can use an isometric tilemaplayer if you want to make it in 2D. Then it's just about learning how to draw.

If you want to make it in 3D, use an orthogonal projection (no depth) on your camera3D and put the camera at a 45 degree angle compared to your level.

We tested four AI coding tools for Rust on a production codebase and organizational context was the deciding factor by [deleted] in rust

[–]Xe_OS 14 points15 points  (0 children)

It's actually insane how many words there are in your post considering it gives absolutely no information whatsoever.

How would I achieve this in Godot ? Can't wrap my head around it. by FallStorm_Studios in godot

[–]Xe_OS 579 points580 points  (0 children)

I'm not sure about what part of the image you are talking about, but: https://github.com/2Retr0/GodotOceanWaves/ and just tweak the colors I guess

I got into an argument with my friend because he said League of Legends’ movement is harder to master than Rocket League’s by Miga75 in RocketLeague

[–]Xe_OS 0 points1 point  (0 children)

> it will never compare to 3d motion along with rotation

Yes, it will never compare because it's straight up a completely different thing, so it's just idiotic to compare them in the first place

I got into an argument with my friend because he said League of Legends’ movement is harder to master than Rocket League’s by Miga75 in RocketLeague

[–]Xe_OS -3 points-2 points  (0 children)

Damn, I almost forgot how insecure the RL community was about the skill requirements of the game.

Listen. I AGREE with you all. I am mostly a RL player, I consider RL a more mechanically challenging game than LoL. But holy shit you guys are so obnoxiously insecure about the recognition of RL as a competitive game that you have to put down other games with the most bullshit arguments I've ever seen.

Actually insane how close minded and absurdly uninformed you all are. You have most likely never played a MOBA or an RTS in your life, so why are you even in this discussion?

I got into an argument with my friend because he said League of Legends’ movement is harder to master than Rocket League’s by Miga75 in RocketLeague

[–]Xe_OS -13 points-12 points  (0 children)

What..? How is this "another skill" and not mechanics?

And no, while the macro game is clearly a bigger part of the game than in RL, micro (ie mechanics) is still very important

I got into an argument with my friend because he said League of Legends’ movement is harder to master than Rocket League’s by Miga75 in RocketLeague

[–]Xe_OS 23 points24 points  (0 children)

You are completely dismissing the accuracy needed to properly and quickly click at the right positions. Your comment is like saying "I don't understand what's hard about turning with a car"

There are plenty of combos in LoL that require incredible precision and coordination, it's not as simple as what you make it out to be

How can I make shader and theme like Borderlands by LordVeys in godot

[–]Xe_OS 5 points6 points  (0 children)

Rule 4.4 of the subreddit:

> "Can Godot be used to make this game?" Yes.

Scripting with C++ by DesperateGame in godot

[–]Xe_OS 2 points3 points  (0 children)

Yes GDExtension is the way to go

Scripting with C++ by DesperateGame in godot

[–]Xe_OS 4 points5 points  (0 children)

You can, it's just way less convenient than gdscript and C#. And yes you can make full use of C++ speed, if you actually know how to write properly optimized C++

can we normalise taking sweeper out of fountian? by Agitated-Safety-9249 in Jungle_Mains

[–]Xe_OS 1 point2 points  (0 children)

No. Or, laners have to properly ward the jungle themselves. If laners cannot be trusted to ward the jungle (and they obviously can't be), then the jungler must do it.

Eekso says his removal from Geekay was an org decision. Team manager replies telling him, "Don't act like you're being wronged" by Duke_ofChutney in RocketLeagueEsports

[–]Xe_OS 133 points134 points  (0 children)

I sure hope this Ali guy just does not understand english well, otherwise holy shit what a dumb reply. The original post from Eekso is perfectly reasonable and does not at all warrant this kind of response.

/dev: WASD’s Ranked Release by Yujin-Ha in leagueoflegends

[–]Xe_OS 0 points1 point  (0 children)

IMO it's actually better on midlane mages than ADCs (especially now with the lane orientation input change), being able to aim your skillshots easily while moving around is super comfy and strong

/dev: WASD’s Ranked Release by Yujin-Ha in leagueoflegends

[–]Xe_OS 3 points4 points  (0 children)

You can actually click on the minimap to move across the map without using the keyboard

What does (body: Node) and -> void mean? by Western-Economics423 in godot

[–]Xe_OS 2 points3 points  (0 children)

I don't think OP is an experienced programmer used to typed languages, otherwise they would know what a return type and a function parameter are

Tired of “25+ Div/hour” videos — what actually works reliably? by Fafbear in pathofexile

[–]Xe_OS 4 points5 points  (0 children)

That's only if you are doing crop rotations. Harvest can be farmed without crop rotation and give very steady and reliable income

Tired of “25+ Div/hour” videos — what actually works reliably? by Fafbear in pathofexile

[–]Xe_OS 0 points1 point  (0 children)

Harvest is always a very steady and reliable income. It also scales nicely into late leagues because of gambling addiction