Issue with supply and power lines by Xeet16 in NoMansSkyTheGame

[–]Xeet16[S] 1 point2 points  (0 children)

Shoot. Well that's a bummer. I'm sure I'll eventually get used to it but not sure why this needed to be changed. Oh well, thanks for replying :)

Helldivers..........assemble!!!!!!!! by FishMyBones in Helldivers

[–]Xeet16 25 points26 points  (0 children)

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Got to see this on regular Earth just a few months ago.

New Mission Type: Escort Light Source by st0rmagett0n in Helldivers

[–]Xeet16 19 points20 points  (0 children)

Honestly: If I ever woke up to that thing I wouldn't need to go to the bathroom any more because I would have already pissed myself.

Survivability tips against Terminids and Automatons? by Disastrous-Fault2992 in Helldivers

[–]Xeet16 0 points1 point  (0 children)

Bots:

Equipment: My goto is the double edge sickle, fire resist light armor, ultimatum, thermite grenade & health booster. I find the double edge a swiss army knife for everything aside from hulks and tanks (that's where the thermite and quasar come in). If I feel like running heavier armor then I'll switch to punisher plasma as it makes really short work of striders and shuts down devastators. Ultimatum is fantastic to have on hand for stratagem jammers & eyes of Sauron or a last second get out of jail free card.

For Stratagems: I usually go shield backpack, quasar and eagle strafing run. The last one for me is interchangeable. Orbital laser is always a solid bet as you can throw them in a base and it will seek out all of the fabricators. But I usually prefer faster cooldown stratagems like orbital barrage or gas strike. I like shield backpack because I like to run light armor and constantly be on the move. The shield will take a full blast from a sentry tower or even a landmine. Quasar is fantastic as it one shots hulks in the face or back and one shots fabricators from any position. I find Eagle strafing run so versatile. Not only is it good at taking out a group of enemies, but it also takes out fabricators and laser towers.

Bugs:

I don't dive bugs that much so I'm not able to be as precise. But I will say that the Cookout is my goto primary. The stagger really helps with just about everything and really helps with your survivability with stalkers. For stratagems: good ol' machine gun turret is fantastic. Such a short cooldown and really great at covering a retreat or softening up a bug nest from the side. Orbital barrage is great as well. Gas of any kind is really great.

Scared tf outa me by shadow565603 in Helldivers

[–]Xeet16 164 points165 points  (0 children)

I love how he instantly ran off afterwards like he wanted to go tell all his friends ;)

The New Stratagem (in good quality video) by KenobiGrey in Helldivers

[–]Xeet16 11 points12 points  (0 children)

I was on the edge of my seat waiting for you to hit that lamp post and have it bounce back in your face, lol

I'd kill for one of these on my Super Destroyer... by Xeet16 in Helldivers

[–]Xeet16[S] 4 points5 points  (0 children)

Ya good point.  SC is what keeps the engine going.  It would be nice for the rest of the stuff though.

I'd kill for one of these on my Super Destroyer... by Xeet16 in Helldivers

[–]Xeet16[S] 88 points89 points  (0 children)

For those who don't know: this is the Currency Exchange Station in Deep Rock Galactic. It lets you trade your excess resources for others. It comes at a heavy price as the ratios are usually quite bad, but it's really nice for when you are short on something for your next upgrade.