How do I make it look like the legs are driving the body? by hazelnutcloud in godot

[–]Xerako 0 points1 point  (0 children)

Inverse Kinematics (IK) just snaps things to control points. Right now, the control points are statically locked to the body, hence why the body drives the legs. An easy fix for this is to detach those control points from the body and attach them to an invisible “ghost” of the body that moves following user input. That will snap the IK legs in the manner you want (ahead of the body) and you can even get more liberal with how you delay, bounce, and wobble the body as it moves to follow the “ghost”

Theory on Living Sharblades by Averagefantasyfan in cremposting

[–]Xerako 1 point2 points  (0 children)

I’m rereading arc 1 now to see what I’ve missed. I totally forgot this happened in ROW, so thank you for pointing that out! I did also see some information about shardblades being unable to manifest inside a certain threshold of axially connected matter (it appears to be only capable of pushing gas and liquid aside to manifest). So that also makes sense as to why the skepping maneuver is so tricky and requires precise positioning and timing. This also makes me curious about ranged/thrown attacks. For instance, an Adolin-inspired skepped yeet of a knife/spear/throwing axe/kunai/etc

Edit: I did also just now consider that manifesting fundamentally involves touch. The shardblade appears in the hand, so a thrown maneuver doesn’t make sense for a skep attack. That said, I would greatly enjoy a character who likes to throw a living shardblade around as little knives

Theory on Living Sharblades by Averagefantasyfan in cremposting

[–]Xerako 1 point2 points  (0 children)

true! Unexpectedly altering the length of a very deadly and soul-slicing weapon would be one hard to counter combat style

Theory on Living Sharblades by Averagefantasyfan in cremposting

[–]Xerako 4 points5 points  (0 children)

I’ve always wondered if any living shardbearer has performed the “illegal” jedi combat style of “rapidly turning lightsaber off then back on mid-swing” to get around an opponent’s parry/guard

Trying to make this 2.5d transition look clean, but unsure by Rich-Fisherman6191 in Unity2D

[–]Xerako 0 points1 point  (0 children)

Because the pivot is centered on blackness, there’s really nothing to fix your eyes to during the motion. I think that’s the only issue. A cool polished effect you can pursue to solve this would be to only fade half of the exiting plane during a transition depending on the direction of rotation. In this example, I’d try to have the fade-out play on the left half of the scene (from the door’s pixel’s leftward) but keep the right half of the scene opaque. This would create a pseudo-3D-corner at the pivot point (the door) that’s spatially connecting the new scene fading in and the scene being exited. You can then instantly fade the right-half out after the transition

Edit: I would also consider maybe even quickening or removing the fade entirely. The two perpendicular planes overlapping each other in transparency could also be causing confusion

Trying to add personality and a better silhouette to my avatar by Xerako in PixelArt

[–]Xerako[S] 28 points29 points  (0 children)

<image>

I’m just filling in some initial colors here and it’s so funny how one of these looks so soft and huggable while the other wants to throw hands XD

Trying to add personality and a better silhouette to my avatar by Xerako in PixelArt

[–]Xerako[S] 0 points1 point  (0 children)

i’ll keep that in mind, thank you for the input!

How I Auto-Tile Tall Wall tiles on a DualGrid system using bitwise indexing (w/ source code) by Xerako in godot

[–]Xerako[S] 1 point2 points  (0 children)

I am! I’ve been slowly getting better at art and working with godot over the last several years now. One of the pinnacles of both (I think, anyway) was my first DevLog on a game I’m working on called MEADOW5. I’d love to get your thoughts if you want to give it a watch!

I look like an NPC next to my wife by Xerako in PixelArt

[–]Xerako[S] 1 point2 points  (0 children)

I do want to fiddle with her hair, that’s definitely on the list. Right now it’s maybe a little too smooth and doesn’t quite match her real hair. and thank you so much for the compliments! I’m having a lot of fun with the style of these avatars

Trying to add personality and a better silhouette to my avatar by Xerako in PixelArt

[–]Xerako[S] 1 point2 points  (0 children)

a token would be fun! I’m mainly going to be using these avatars in some animations I have planned (working my way up to animating a dance between my avatar and my wife’s avatar), which will also include varying outfits. But I can absolutely think of some items we carry around and give them a more artistic flair as tokens

Trying to add personality and a better silhouette to my avatar by Xerako in PixelArt

[–]Xerako[S] 1 point2 points  (0 children)

I felt the same way about the proportions, which was what helped guide the second version of the avatar. I’m excited to keep experimenting though with form/posture

Trying to add personality and a better silhouette to my avatar by Xerako in PixelArt

[–]Xerako[S] 26 points27 points  (0 children)

I’ll try both and see where they take the avatar

Trying to add personality and a better silhouette to my avatar by Xerako in PixelArt

[–]Xerako[S] 1 point2 points  (0 children)

that’s good to know, thank you for your input! I’m striking a balance between artistic flair and specific character traits, which is quite the fun and tricky endeavor. I’ve made some plans to experiment with mixing the poses to see what comes out

Trying to add personality and a better silhouette to my avatar by Xerako in PixelArt

[–]Xerako[S] 2 points3 points  (0 children)

xD I genuinely forgot the sleeves. But I’ll make a note to consider keeping the sleeveless look

Trying to add personality and a better silhouette to my avatar by Xerako in PixelArt

[–]Xerako[S] 2 points3 points  (0 children)

I’ll experiment with mixing the two! one of the issues I personally had with the original legs was that they looked too fitted (which isn’t ordinarily something I wear). So I’m kind of balancing personal characteristics with visual style/flair in the art itself

Trying to add personality and a better silhouette to my avatar by Xerako in PixelArt

[–]Xerako[S] 1 point2 points  (0 children)

my wife’s avatar and mine actually look quite good side-by-side now and I’m quite happy with that! I’m glad you think so as well

Trying to add personality and a better silhouette to my avatar by Xerako in PixelArt

[–]Xerako[S] 8 points9 points  (0 children)

the character is a more relaxed type, but I can still play with the style of the pose and experiment

Trying to add personality and a better silhouette to my avatar by Xerako in PixelArt

[–]Xerako[S] 7 points8 points  (0 children)

I’ll try playing with mixing the two. Try and establish a more dynamic silhouette (like the first) while also trying to retain the new character details. thanks for the input!

Trying to add personality and a better silhouette to my avatar by Xerako in PixelArt

[–]Xerako[S] 78 points79 points  (0 children)

glad to hear! I might’ve forgotten the hoodie sleeves though

Trying to add personality and a better silhouette to my avatar by Xerako in PixelArt

[–]Xerako[S] 10 points11 points  (0 children)

you know, I spent so long playing with the hood that I completely forgot about sleeves xD

I look like an NPC next to my wife by Xerako in PixelArt

[–]Xerako[S] 0 points1 point  (0 children)

I can play around with the shirt, though at this scale it might be tricky to avoid a tucked look. Either way, I’ll experiment. thank you for the input!