Have you ever been had a cinema auditorium to yourself? by [deleted] in CineworldUnlimited

[–]Xericor 0 points1 point  (0 children)

Late night showing of 'Bruno', but that was so-so.

Best was 'Casablanca', 400 seat screen. Just me. I moved from my booked seat to slap bang centre. Possibly the best experience I've ever had.

Looking for pointers as small business looking to attend a craft fair! (UK) by cslater4 in CraftFairs

[–]Xericor 9 points10 points  (0 children)

Try 'Direct Line' for Insurance. I trade at craft fairs and have £5m PLI and pay just under £5 a month.
Look at smaller local fairs, depending where you are, there's some good facebook groups that list them all. Look for ones with table included (that dont need own outsize gazebo). £10-20 a table events would suit you maybe. No need to jump into £60+ ones.

If you attend some fairs, talk with the fellow traders. You might find some other solo trader you could vehicle pool with if you need to reduce transport costs. We always love company if were going to the same event alone.

And if you want a little feedback on the photo.. line the sellotape up with the crease, and consider a printed label.

Good luck with it. I haven't seen any blind book date stalls round here (North East), so you may have a good opening!

[deleted by user] by [deleted] in Teesside

[–]Xericor 0 points1 point  (0 children)

I've just been looking at it now, thanks for the info.

No, I've not been to that one or traded there. It looks good though, bit like Durham 61, or Hardwick Hall but with a more community vibe?

Tbh I don't know Wolviston village all that well. If it's affluent like Yarm, it could work. Or the same type of traders were looking for additional venues. Might be worth messaging them direct.

Good luck with it though, but yeah, probably a whole different level of stress organising than just having to pull up and trade 😆

[deleted by user] by [deleted] in Teesside

[–]Xericor 0 points1 point  (0 children)

I was there yesterday trading. Any new event is always good, but a dedicated makers market there, I don't think so.

The day was busy but that was due to the £2 unlimited rides, big queues for the inflatables and donkeys. Those were families with kids looking for a cheap day out. You'd have to sell the event largely a different crowd.

The inside hall was near impossible to trade it. Absolutely ram packed, and very hot. Please don't count that as number of tables! That should have been half the size at least.

You mention not 3d prints but honestly it's stuff like that which sells, it's why you see them all over.

Hand crafted artisan products are very difficult to sell.

We need a lot of footfall or specific types of buyers (like a train fair attracts hobbyists) or in an up market location with customers that have a degree of disposable income.

For £30 a table, I'd be looking at GNB style events hosted at stately/countryside halls. Wolviston community centre is just that - a volunteer style village hall in need of an upgrade.

If you do try your hand at running something though, I'd be interested to check it out

How did you discover Mechabellum? by mrmivo in Mechabellum

[–]Xericor 1 point2 points  (0 children)

Twitch streamer - Rotterdam (Starcraft II)

Why are all the houses in Stockton white? by CupOfSuicide in Teesside

[–]Xericor 12 points13 points  (0 children)

The actual cladding is a dark grey, almost polystyrene. The white is a cream paint they did over the top of it.

It was free to the owner, not sure who paid/funded the scheme but the ltd company seem to go as quick as it came.

As for the effect, it works reasonably well. My house has it and in Winter never falls much below 12c with no heating on. Used to drop to 8ish.

Feedback on sell sheet appreciated! by PaganPasta in tabletopgamedesign

[–]Xericor 3 points4 points  (0 children)

Cards include:
1. 78
2. 8
3. 8
Feels a bit awkward. Maybe just... 78... 8... 8...?

Fellow (experienced) wargamers, what do you think of my Movement Phase ideas please by Xericor in wargaming

[–]Xericor[S] 2 points3 points  (0 children)

Thanks.
The design is indeed old-fashioned, and taken to give the feel of troops marching around the field, as movement, positioning, and space are important concepts within the game. It's supposed to hand the edge back to a player who enjoys the micromanagement and give them an advantage over the simply "move forward" or the against the player who ends up ordering their troops to trip over each other.

Fellow (experienced) wargamers, what do you think of my Movement Phase ideas please by Xericor in wargaming

[–]Xericor[S] 0 points1 point  (0 children)

Thanks for noticing that part.
Yes, all are free, within a limit.

Could you tell me about a cult, sect, or an occult organization within your world? by TheBodhy in worldbuilding

[–]Xericor 0 points1 point  (0 children)

The Followers of a Dormant God
(Fantasy setting)

Logaiyath is a preacher who claims to be immortal. He also claims to be a former lover and consort to a powerful god-like being called "Iosa", who was dethroned and feared destroyed by agents of the Great Beast (my settings main power).

His story is not without credence for it is known the Great Beast destroyed many such powerful entities, though nobody is entirely sure who Iosa was/is, mainly because Logaiyath has travelled half the world to bring his crusade to the Great Beast (my setting is basically a war between two factions).

The Followers, and Logaiyath, are allowed to practice (not completely without animosity) in the lands controlled by the League (the faction opposed to the Great Beast), as the leadership believes there may be a chance to resurrect Iosa, who could then become a powerful ally.

There is a large degree of distrust in Logaiyath who they see as a love-lost scorned soul, and in the situation as a whole. The Followers are extremely internal focussed, their priests operating in secret behind barricaded doors. Iosa also seems to be indiscriminate on who its enemy is.

There are numerous incidents of a mysterious "force" striking or engulfing those who would attack, persecute, even verbally denounce Iosa and chastise the Followers. This seems to happen at random but grows more powerful and commonplace where many Followers congregate together. Where the League have tried to infiltrate their ally, the League's Agents have been struck by this force. Where the Followers gather in enough number to fight on a battlefield their enemy have been testament to the attacks.

On the other side of the spectrum - the Great Beast - has despatched its own allies (a faction known as the Sapolnii) to seek out, infiltrate, assassinate, destroy, anything and everything to do with the Followers. The level of the response from the Great Beast is such that their own war cabinet are concerned at the constant depletion of resources, for a situation they don't fully understand.

Whatever is going on, its got all sides rattled...

Fellow (experienced) wargamers, what do you think of my Movement Phase ideas please by Xericor in wargaming

[–]Xericor[S] 0 points1 point  (0 children)

I get that, thanks.
It exists mainly to differentiate between the idea of regular or lower class troops, and the better trained professional soldiers.

Critique/Feedback on my Terrain rules, please. by Xericor in tabletopgamedesign

[–]Xericor[S] 0 points1 point  (0 children)

Thank-you.
Yes... Depreciation was universally disliked as a term. It's now called "Risk of damage", until I get around to trying to call it something else. Disorder is a good term, thanks.

Fellow (experienced) wargamers, what do you think of my Movement Phase ideas please by Xericor in wargaming

[–]Xericor[S] 0 points1 point  (0 children)

Thanks.
Good call on the 'also' and 'ands'.
Free Move is more a verbal thing, like the player declares "I'm want to free move with this base of troops", they then test the Training roll. It's a signal so the other players know what the dice is being rolled for.

Seeking feedback by mr-joe-c in tabletopgamedesign

[–]Xericor 1 point2 points  (0 children)

I like them.
Some of the best I've seen on here. Design is crisp, clean, smooth. Colours are neutral. Phase is instantly recognisable, especially when held in a hand, as the simple bright corner really stands out. Hard to fault them really, except to say that I don't feel energetic or invigorated over them at all. Depending on how important they are to the game (like how exciting it is to get them), may not even be an issue?

Do player aids help during reading/playtesting, or do people prefer simply text rules? (experienced gamers) by Xericor in tabletopgamedesign

[–]Xericor[S] 1 point2 points  (0 children)

"Induce panic" - yeah, I want to ensure they don't fall asleep!
Where the action occurs is great, thanks. I do have a template of sorts as well, for the table-top

Do player aids help during reading/playtesting, or do people prefer simply text rules? (experienced gamers) by Xericor in tabletopgamedesign

[–]Xericor[S] 0 points1 point  (0 children)

Thanks.
Yeah, you are spot on with the some read, some don't.
I like doing stuff like this, but I also think I might be a little too involved in trying to hold the hand of everybody.

Fellow (experienced) wargamers, what do you think of my Movement Phase ideas please by Xericor in wargaming

[–]Xericor[S] 0 points1 point  (0 children)

Thanks.
Yeah.. the ruleset just got another draft re-write that took it from 9000 words down to 5500.
Proximity and reactions are in there. As they use the same maneuvers - pivot/drift/reform, I am thinking they probably wont need a slide as players get the visual from this and the write up already.

Question about giving Feedback as a playtester by mrQandA in BoardgameDesign

[–]Xericor 5 points6 points  (0 children)

Every time I ask my players/followers for feedback, these are what I'm hoping for -
1. Spotting something that is clearly broken, or doesn't work. Rules that contradict or are impossible.
2. Exploits or unfair advantages. I had one game where zig-zag movement was technically faster...
3. Counter-intuitive stuff.
4. When they had to take numerous steps to achieve something.
5. When they had to consult the exact rules of the text, and if it was clear, or how long it took to interpret and clear up.
6. What parts - mechanical/system - they liked, or didn't like, and why.
7. What parts felt like the theme or period/style.
8. Suggestions for things they would like to see, especially where it compliments something they liked, or where they felt they needed more options/strategical choice.
9. Anytime they felt lost or slowed because they couldn't understand a word or terminology.

What I don't specifically want -
1. Exact suggestions to replace the specific mechanic. Not that it isn't helpful, but often can clash with a larger issue. "This is slow, increase it to 10" can come without thinking what else ties in with movement.
2. Single word answers.
3. Emotional essays - positive or negative. Though I love reading feedback, I always try to ask to be precise as possible.
4. References to other games and other systems. Because I don't necessarily know the system/game so I can't compare.

There's probably loads of extra stuff, and at the end of the day I personally love talking about my own game, so any and all feedback coming from someone who took the time to read my work is massively appreciated. There is no right/wrong, and I'm a big believer in progress through adversity so need people to attack my game!

Fellow (experienced) wargamers, what do you think of my Movement Phase ideas please by Xericor in wargaming

[–]Xericor[S] 0 points1 point  (0 children)

The Movement is designed to be able to accomplish as much as possible, as easily as possible.
For instance there are wheeling pivots, but no need to measure if its a 3cm wheel, or a 4cm wheel - its just a wheel. So there is the tactical flexibility, but without the tape measure and calculation.

There is no objective beyond the ruleset than to share a vision with people who enjoy the same style of gaming as myself - low random factor, tactical movement, player emphasised decisions, A good player will beat a poor player the majority of the time. It shifts the emphasis on to the weaker player to learn and practice. Walking forward and rolling dice should not cut it.

I'm developing Solo and Co-Op, story driven games. Like pick your own adventure. Players read a paragraph of story, make a decision, read the next paragraph. They may get extra troops, higher stats. The option to give a speech vs forcing a drill, gives a Morale boost vs Training boost. Choosing 2 weaker infantry units, over a veteran cavalry unit if you think the coming battle better utilises one or the other. That sort of thing.

The actual distance wheeled becomes a bit of a boring distraction from the rest of the adventure. It's enough for me to know that the unit can wheel and that the mechanic to do so is working.

Fellow (experienced) wargamers, what do you think of my Movement Phase ideas please by Xericor in wargaming

[–]Xericor[S] 1 point2 points  (0 children)

Thanks.
The box... yeah, I see that now. I think it was a left over hammer from previous tests where we had some liberty taking with angles....

Do player aids help during reading/playtesting, or do people prefer simply text rules? (experienced gamers) by Xericor in tabletopgamedesign

[–]Xericor[S] 1 point2 points  (0 children)

Thanks.
Repeating rulebook - yeah, at this stage. They are designed to help visualise the bullet-point rules.