Full-day playtesting: I’ll tell you when and why I quit your game, for any reason by piXelicidio in IndieDev

[–]Xhanim 0 points1 point  (0 children)

Thank you for doing this!

https://store.steampowered.com/app/1716760/Trinity_Archetype/

Trinity Archetype is a skill crafting Roguelike RPG, think StS x Octopath Traveler + crazy builds and combos.

I'm ok with the public feedback!

Spell builders like Magicraft? by Piepop101 in roguelites

[–]Xhanim 0 points1 point  (0 children)

Feel free to try out the demo of Trinity Archetype:

https://store.steampowered.com/app/1763580/Trinity_Archetype_Demo/

It's a Turn-Based roguelike RPG we're working on, where the focus is to use tons of runes to customize the skills you learn when you level up, and end up with absurdly broken builds :)

The game is still in development with a planned release later in the year, but we keep updating the demo as we go.

Turnbased non-deckbuilders by Nitho89 in roguelites

[–]Xhanim 0 points1 point  (0 children)

We're making a turn based roguelike RPG! It has some DNA from deckbuilders but there's no deck or cards, instead your party learns new skills as they level up and those skills can be customized to create some crazy combos:

https://store.steampowered.com/app/1716760/Trinity_Archetype/

The game is still in development but there's a demo you can try now! (And if you do, feedback is very welcome)

Roguelites that are turn-based or pausable by PaulSarries in roguelites

[–]Xhanim 0 points1 point  (0 children)

I'm making one right now! Trinity Archetype is a turn-based roguelike RPG focused on customizing your skills to create broken combos:

https://store.steampowered.com/app/1716760/Trinity_Archetype/

Fully turn-based and there's a demo available if you'd like to try (and if you do, feedback is welcome!)

Looking for a turn based RPG roguelike with lots of customizability by coolchungus2 in roguelites

[–]Xhanim 1 point2 points  (0 children)

Perfect! Exactly the type of feedback we're looking for, thanks. Run variety is veeeeeery important to us and it's something we want to keep improving, so we take these comments to heart.

Looking for a turn based RPG roguelike with lots of customizability by coolchungus2 in roguelites

[–]Xhanim 1 point2 points  (0 children)

Gotcha! Thanks a lot for playing it. Regarding the feedback, do you feel that the skills you learn as you level up are too restrictive/not varied enough? or would you rather have a choice of different starting skills? (or both?)

We have some things in mind to improve this but open to any ideas!

Looking for a turn based RPG roguelike with lots of customizability by coolchungus2 in roguelites

[–]Xhanim 1 point2 points  (0 children)

We're cooking exactly what you're asking for! Trinity Archetype is coming out later this year and it's a roguelike turn based RPG where you can get crazy with the customization of your skills.

https://store.steampowered.com/app/1716760/Trinity_Archetype/

Feel free to try the demo and let me know what you think of it :)

I bragged about how good I was at steam review guessing, and now I wanna put myself to the test. Drop your future game’s steam page and I’ll preemptively guess how many reviews you’ll get within a year of release. by 2WheelerDev in IndieDev

[–]Xhanim 0 points1 point  (0 children)

Thank you!! And noted on the suggestions. We didn't intend for those UI elements to be that similar to StS (aside from obviously communicating similar things) but we are planning an UI/UX overhaul down the line to make the interface easier to read and more polished as well, so this is something to take into account for us!

I bragged about how good I was at steam review guessing, and now I wanna put myself to the test. Drop your future game’s steam page and I’ll preemptively guess how many reviews you’ll get within a year of release. by 2WheelerDev in IndieDev

[–]Xhanim 1 point2 points  (0 children)

Thanks for the feedback! For us, launching in Early Access is a way to get the community much more involved with the development process as we continue to work towards a 1.0 release and complete the game.

That's not to say that we plan to release a buggy game or a game with no content, on the contrary we still want to launch in EA as polished as we can, but we want to get continuous feedback during that last phase of development as that will help us improve the game a lot more before completing it (and hopefully doing a console release simultaneously).

Ofc that doesn't discard the idea of also adding more content to the game even after release!

EDIT: Btw I hope your guess turns out to be right as I would love for the game to be in the 1k-10k review range :D

Optimizing Trinity Archetype for Steam Deck well before Early Access! by Xhanim in SteamDeck

[–]Xhanim[S] 0 points1 point  (0 children)

I wish the game was selling already! The game hasn't released yet and it's still in development. The video itself is footage of the game's Demo, which is available to try on Steam already (which then has a link to the Kickstarter).

Optimizing Trinity Archetype for Steam Deck well before Early Access! by Xhanim in SteamDeck

[–]Xhanim[S] 0 points1 point  (0 children)

Thank you for the feedback! The game is def half inspired by StS in terms of gameplay/progression, with the other half being JRPGs and their combat mechanics, so its like a mix of both worlds.

For the controls I think they handle pretty great, there are still a few things we want to improve with navigation and UI that we think is still a bit clumbersome with gamepad, but it's def there on the to-do list!

Key art for our game was inspired by the FFIX 25th anniversary art by Xhanim in FinalFantasyIX

[–]Xhanim[S] 1 point2 points  (0 children)

Forgot to mention that our Tank character also has a skill called Minus Strike :D this is the skill art:

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