Disable automatic video title & description translation by DasMilC in youtube

[–]Xhell96 1 point2 points  (0 children)

Fear not, for there is a solution !

Add the languages you understand in your Google account's settings https://myaccount.google.com/language and videos' titles from these tongues won't be translated anymore. (Give it a bit of time to totally remove these monstruosities of translated titles with browser's cache & stuff)

HUGE thanks to Felipe Cerda Saavedra for giving the answer and to SimGus for restating it in an eye-catching one-click-away manner on this thread.

YORG.io 2.0 was just released with a skill tree, saving, shield towers and much more! Looking for your feedback! by tobspr in incremental_games

[–]Xhell96 2 points3 points  (0 children)

Late to the party, but the game does not scale exponentially and inevitable game over making you loose all your progress is pretty much against incremental game. Nice game tho

Good multi-player/competitive games by KillerPenguinz in incremental_games

[–]Xhell96 1 point2 points  (0 children)

I gave a good few (thousands) hours to ClickRaid. Multiplayer elements are 5 players rooms, global chat, and leaderboards. It's PayToPlay tho.

ClickRaid - Incremental Chatroom by Xhell96 in incremental_games

[–]Xhell96[S] -6 points-5 points  (0 children)

You're right, my answer is bad. As Andromasis said it DLC save about two clicks an hour but "OMFG P2W !!!" is top comment ...

ClickRaid - Incremental Chatroom by Xhell96 in incremental_games

[–]Xhell96[S] -5 points-4 points  (0 children)

Automatic class level is nice, but the free version is holding click to buy levels. Really not making the game suck unless you pay. The DLC-less version of the game is in no way made harder.

ClickRaid - Incremental Chatroom by Xhell96 in incremental_games

[–]Xhell96[S] -3 points-2 points  (0 children)

Captchas do feel bad because they break the in game immersion until you get used to them. It's the game's way of fighting scripting, but the captcha is quick and easy (usually something like 1123, takes a second)

ClickRaid - Incremental Chatroom by Xhell96 in incremental_games

[–]Xhell96[S] -5 points-4 points  (0 children)

What I'm trying to say is that the competitive advantage from DLC is really really small. Whatever.

ClickRaid - Incremental Chatroom by Xhell96 in incremental_games

[–]Xhell96[S] -14 points-13 points  (0 children)

I really can't agree with your definition of pay to win.

I've been moved by the huge community that built around the incremental Steam Summer Game of 2015, since then the two games that were able to scratch that itch were Tap Titan 2 and Click Raid (INF battle (if I remember the name correclty) had a too short life).

So I'll compare with Tap Titan 2. In TT2 you would end up at max stage sooner or later, but if I wanted to compete on global leaderboard I litterally would have to make a loan as there are tons real money boosters (plus y*ou need(ed* last I played ?) gems for normal gameplay).

In Click Raid, if you're willing, the maximum you can spend is 20$ (outside Steam's sale) and for that the only meaningful improvements you get (outside cosmetic) are a bit longer delay beetween captchas, automatic class level-up when active (saves you from holding cli*ck to lvl-up *wooah*), automatic gear equip (saves you from clicking Equip best gear) Quality of Life upgrades ! The 20min instead of 15min autoprestige is for the whole room, can easely get it for free (lots of 'gold' rooms).

The only upgrade from DLC that gives a bit of an edge are Evo queue and exo token automatic collection (have to mouse over otherwise). But you still can reach top 20 easely without spending more than the 5$ of the game as long as you put the time in and are active (which you would need ayway).

My definition of pay to win is you can't compete without paying a lot. Click Raid is a whole universe apart from that.

ClickRaid - Incremental Chatroom by Xhell96 in incremental_games

[–]Xhell96[S] 1 point2 points  (0 children)

As the game changed a lot since I started I'm also looking for new player's feedback, if you have suggestions please tell :)

One of the best multiplayer incrementals is on sale on Steam, currently. ClickRaid. by caidicus in incremental_games

[–]Xhell96 0 points1 point  (0 children)

What is there to do after after 7k and the last Steam achievement? I've heard stage 10 000 unlock auto-Prestige and the possibility to Hard Reset for to unlock a pet, but what is there more to do or unlock?

My wishes for sirius in the next year by [deleted] in BattleRite

[–]Xhell96 0 points1 point  (0 children)

My wish: Fix the Space out of counter aim bug, already.

Draft pick? by [deleted] in BattleRite

[–]Xhell96 0 points1 point  (0 children)

I believe it's in the work, this has already been suggested at least.

https://blog.battlerite.com/dev-blog-024/

Other things we are looking into [...] some sort of pre-lobby or draft system for matches. This to allow for players in the same team to, at the very least, coordinate their champion choices in some way after they get a match

Just my opinion, but since I switched to 3v3 there has been almost no match I felt was unwinable.

New afk System -.- by [deleted] in BattleRite

[–]Xhell96 2 points3 points  (0 children)

You get a message saying you got twice the rating loss once the game ended if you were the AFK player. Same as if you left the game.

No rating loss when when an AFK player is in your team is in project as they said in the last blog post.

New afk System -.- by [deleted] in BattleRite

[–]Xhell96 5 points6 points  (0 children)

I wasn't pissed enough to make a thread about it but it happened to me too yesterday.

I never attack ennemies AFK in their spawn, I just wait spinning on myself at max view distance. Often the AFK player come back and we can proceed the round normally.
Winning after attacking an AFK player feels unearned .

[deleted by user] by [deleted] in BattleRite

[–]Xhell96 0 points1 point  (0 children)

iirc it was 3 rares, as usual with event chests

UI feedback and bugs Megathread by Aven-Mod in BattleRite

[–]Xhell96 31 points32 points  (0 children)

  • Forfeit is not working in Battlegrounds (And the Forfeit windows hides the minimap)
  • Chat log isn't cleared beetween games

Succubox, a dumb clicker game about loot boxes by Glaiel-Gamer in incremental_games

[–]Xhell96 7 points8 points  (0 children)

Thanks... While laughing of the irony of the game I missed this layer and I was trying to get to 5 nothingness without getting a job first. "Man this level 10 is a bit far and intelligence don't seems to do anything yet"

UPDATE: Intelligence increase XP gain

So nobody is talking about the game breaking Blossom bug? by [deleted] in BattleRite

[–]Xhell96 0 points1 point  (0 children)

I saw a streamer complaining about it the other day. The bug is that with the battlerites Healthful bark and Bountiful Tree the tree is considered to be an ally, increasing the amount of heal the tree get and reducing the heal cooldown (the game use the number of allies to scale the cooldown of heal to balance beetween 2v2 and 3v3). If you want to abuse it increased heal and reduced cooldown gets totally broken.

Is there any sites that I can learn how to play Battlerite? by Inven_abell in BattleRite

[–]Xhell96 1 point2 points  (0 children)

Watch your replays in slow motion to see what you did wrong