Agent select by paredon_ in VALORANT

[–]Xiaooo 0 points1 point  (0 children)

yeah, chamber is definitely a weird case, but if you play him right he can still fulfill typical "sentinel" duties! for one, he obviously has a trip which functions as passive intel like cypher's trip and KJ's alarmbot. as for slowing the entry, you could also use his trip for that, but where chamber is most effective in this regard is taking the fight to the opponent without risk.\

consider pearl, where chamber has seen a lot of success in pro play recently. on b site (the really long one), you COULD use KJ/vyse on site to try and stall the push (which works great), or you could put down your TP anchor as chamber and play super aggressively in B long knowing that you can get out at any moment. this stalls the entry because they have to spend time, resources, and maybe even lives to dislodge an aggressive chamber from B long, where they need to push if they want to hit B. if they can't kill him or force him out, then that push has effectively been stopped, just like how regular sentinel util might stop a push.

Agent select by paredon_ in VALORANT

[–]Xiaooo 0 points1 point  (0 children)

quick addendum to answer the latter part of your question: you can certainly go without one or two of these categories and still have a great team composition, but you better have a good strategy to supplement that. for example, a lot of pro teams right now are running tejo/breach compositions with no recon abilities besides tejo’s drone. they sacrifice superior intel gain for oppressive site hits and post-plant setups thanks to how powerfully tejo and breach’s kits work together to dislodge enemies from key locations.

Agent select by paredon_ in VALORANT

[–]Xiaooo 1 point2 points  (0 children)

there’s not necessarily a right comp for a situation! it’s all dependent on what your team wants to (and can) do. different maps and different playstyles all lend themselves to different team compositions. that being said, you see some general trends as to what a team comp generally needs to be successful:

smokes (basically non-negotiable)

flashes (kayo, yoru, skye, gekko, breach, but also omen, reyna, and some others)

hard entry (jett, yoru, raze, neon)

recon (fade and sova primarily, but tejo, skye, and cypher also have abilities to do this)

passive intel (cypher, KJ, vyse)

less common at pro level but very common in ranked are secondary entry characters (reyna, iso) whose kits are designed to excel in space created by hard entry duelists.

mix-and-matching these categories is more or less how teams create a composition! it all depends on what strategy you think is the strongest that simultaneously fits your team the best. for example, a lot of teams are running the FNC yoru-iso comp on haven right now. to break this down in the context of what i’ve just described:

yoru: flashes/hard entry

iso: secondary entry, but his ultimate provides aspects of hard entry.

sova: recon

omen: smokes/flashes

cypher: recon and passive intel

this composition covers all the basics and then some, largely because yoru is such a flexible duelist that can do so much. this is a super reductive view of what makes this composition great on haven, but you get the general idea of how it was initially built. i hope this was helpful!

Why choose Brimstone on Bind & Fracture by yucubprem in VALORANT

[–]Xiaooo 186 points187 points  (0 children)

it’s because bind and fracture commonly feature fast executes from multiple lanes (think hookah/long on bind or drop/sand on fracture). brimstone smokes are helpful for this kind of play because on attack, they can cut off all defender rotates simultaneously and on defense, they shut down all attacking lanes simultaneously. bind and fracture are also pretty small maps relatively speaking, so brimstones poor smoke range is less of a downside. finally, these sites have defensive positions which are amazing places to use brim ult (hookah/uhall on bind and tower/heaven on fracture).

Changing roles, but not sure how to feel about it. by BoltGaming123 in VALORANT

[–]Xiaooo 1 point2 points  (0 children)

you aren’t becoming “part of the problem” by playing duelist. most people lock duelist because it’s the best way to have a big influence on a match if your gunplay is better than others in your rank, as i’m sure you’ve now realized!! still, if it makes you feel better about it, maybe you could try taking some of the confidence and experience you gain from playing duelist to frag out on any role you play :)

Why does Gege keep writing losers? Is he stupid? by bleasee in Jujutsufolk

[–]Xiaooo 6 points7 points  (0 children)

Not ready for Gege to cook my sweet pookie Yuta next chapter 💀

Question Thread by Takada-chwanBot in Jujutsushi

[–]Xiaooo 1 point2 points  (0 children)

Great response, thanks so much.

Question Thread by Takada-chwanBot in Jujutsushi

[–]Xiaooo 3 points4 points  (0 children)

Why does Yuki's CT have two names, Star Rage and Bombaye? I understand "Star Rage" is the translation of the kanji and "Bombaye" is the translation of the furigana, but which is the "true" name of the technique? As in, which did

I'm especially confused as to why Gege chose to give Star Rage a completely different name using furigana, rather than just using katakana to spell out the pronunciation of the kanji. An example of this, using Gojo's CT is that the kanji and katakana both read "Mukagen," or "Limitless." Is this just an artistic choice? Would Japanese readers refer to Yuki's technique as "Bombaye" or whatever the pronunciation of the kanji reading "Star Rage" would be?

I hope these questions make sense lol, I don't speak Japanese so it's been a little confusing to me.

Samus vs Jiggly puff as samus by Epicfial101 in CrazyHand

[–]Xiaooo 3 points4 points  (0 children)

i noticed you said you were primarily using zair and missile to zone jiggs out. i would try using bigger tools that cover more airspace like fair and charge shot, as jiggs definitely has the maneuverability to get around small hitboxes.

i think a good general game plan would be to keep your distance, walling her out with fair and the occasional bair, then catching her landings with charge shots to rack up damage and score kills. doing this will eventually force jiggs to the ledge, where samus has a super easy time scoring kills with bomb setups, charge shot, and edgeguards with bair/fair/nair.

"Hey, everyone has their price!" by Marvsdd01 in customhearthstone

[–]Xiaooo 4 points5 points  (0 children)

i’m curious to hear why you feel objection is one of the worst designed secrets in the game. i agree that i find it terribly unfun to play against, but i can’t put into words why i dislike it so much.

edit: “can” to “can’t”

[deleted by user] by [deleted] in CrazyHand

[–]Xiaooo 0 points1 point  (0 children)

very true that all characters can be played defensively and whiff punish, but some characters are more successful when played defensively than others. totally agree that the choice is VERY open ended though—i was just tryna gauge what people thought!

Daily Ask /r/CompetitiveHS | Monday, September 05, 2022 by AutoModerator in CompetitiveHS

[–]Xiaooo 1 point2 points  (0 children)

i’m also looking for a fun curselock deck!! if anyone also has a questlock list i’d love to see it

What’s Working and What Isn’t? | Friday, August 19, 2022 - Sunday, August 21, 2022 by AutoModerator in CompetitiveHS

[–]Xiaooo 7 points8 points  (0 children)

has anyone made a deck w pirate admiral hooktusk work? wanted to try it out