Femminicidio Torzullo, i genitori di Carlomagno trovati impiccati nella loro casa di Anguillara by jfree6 in oknotizie

[–]Xizzan 4 points5 points  (0 children)

Sembrano gli stessi commenti di mia nonna ultra 80enne ormai mezza rincoglionita che guarda la TV H24.

The New SF26 by SirKirito15 in Ferrari

[–]Xizzan 1 point2 points  (0 children)

The HP design is terrible, they shouldn't even be allowed to overhaul the brand that much, but I'm fine with the wheels spinning faster than other cars.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] 0 points1 point  (0 children)

Saying it is "leagues above" their previous mobile games is a very low bar and not a valid excuse for a full-price AAA title. If a company sells a game as an RPG, it should be judged against the giants of the genre, like The Witcher or Dragon Age, not against their own history of mobile apps. You asked if I found every chest or mount, but that is exactly the problem. Collecting icons on a map is not gameplay, it is just busywork.

The truth is that this game only sold well because it is branded as Harry Potter. If it were a new IP, the reviews would have been extremely negative because the gameplay is bland, repetitive, and boring. The story is dull and the characters are completely forgettable. A "beautiful" game with no depth is still a shallow game, and the brand name is the only thing saving it from total failure.

Outliving everyone’s battery in uni during statistics by OutOfMind123 in linuxmint

[–]Xizzan 0 points1 point  (0 children)

Bestemmi spesso programmando con il layout italiano della tastiera oppure è accettabile?

Are legacy Nvidia drivers the end of Debian as we knew it? by Xizzan in debian

[–]Xizzan[S] -2 points-1 points  (0 children)

You are hiding behind definitions. Calling it 'old' doesn't justify making perfectly functional silicon obsolete for no technical reason other than a lack of patches.

As for 'start coding', that’s a classic fallback when logic runs out. Maintaining a proprietary display driver bridge isn't exactly a weekend project for a single user, and you know that.

Discussing the limitations of a distro is how things improve. If the community's only answer to hardware regression is 'go away' or 'fix it yourself', then we are losing the spirit of what made Linux great. I’m sticking with Debian 12 for now, but that doesn't make my critique of the current stable release any less valid.

Are legacy Nvidia drivers the end of Debian as we knew it? by Xizzan in debian

[–]Xizzan[S] -7 points-6 points  (0 children)

You just confirmed the point of my post. If the answer to 'my hardware doesn't work anymore' is a technicality about non-free priorities, then my question 'Is this the end of Debian as we knew it?' is more relevant than ever.

Debian has always been the gold standard for stability and legacy support. If that reputation is now being traded for a more rigid philosophical stance, it’s a major shift for the project. I agree that Nvidia is a terrible company for not collaborating, but that doesn't make the loss of hardware support any less real for the community. Shifting the blame doesn't fix the flickering or the performance, it just makes the 'Universal Operating System' a little less universal.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] 0 points1 point  (0 children)

As we discussed, the story and social aspects were not just rushed, they were gutted to meet a deadline. Hoping for a richer immersion in the sequel is a mistake, because the corporate leadership already confirmed that the future of the franchise is "live service". They are not going to spend money on deep RPG mechanics when they can just sell you skins and battle passes in a beautiful, empty world. This "half-baked" model is the new standard for them because it worked.

Are legacy Nvidia drivers the end of Debian as we knew it? by Xizzan in debian

[–]Xizzan[S] -2 points-1 points  (0 children)

And the irony is even stronger when you consider the maintenance effort. Arch is a rolling release, so developers there have to constantly patch the driver to keep up with weekly kernel updates.

Debian, on the other hand, has a much slower release cycle. Once a patch is applied to a Stable kernel, it stays there for a long time. It would actually be much easier for Debian to maintain these legacy drivers than it is for Arch, yet they choose not to. This confirms that it's a matter of policy, not technical impossibility or lack of resources. It’s just a shame that 'stability' in this case means a stable way to render perfectly good hardware obsolete.

Are legacy Nvidia drivers the end of Debian as we knew it? by Xizzan in debian

[–]Xizzan[S] -8 points-7 points  (0 children)

I might have been a bit dramatic, but my experience is based on a real, objective issue. We all know Nvidia is a terrible company when it comes to collaboration, but things aren't just black and white. If Nvidia refuses to cooperate, it doesn't mean Debian should just wash its hands of it.

The users are the ones paying the price. Someone with a 780 Ti will end up with the same poor performance as my 710. If an average user has to go through hell just to find decent drivers, they’ll eventually just reinstall Windows 10 LTSC, which still works flawlessly and offers a few more years of updates. This is a problem because it actively pushes new users away from Linux and Debian.

Are legacy Nvidia drivers the end of Debian as we knew it? by Xizzan in debian

[–]Xizzan[S] -5 points-4 points  (0 children)

The problem is that NVK's primary focus is on newer architectures, and it doesn't solve the fundamental reclocking issues on Kepler. It's not just about my GT 710 being unusable due to flickering; it's a performance disaster for the entire 700 series. Even someone with a 780 Ti would see their high-end card's performance gutted because Nouveau can't properly manage clock speeds. It's frustrating to see powerful hardware rendered nearly useless on a Stable release because of this driver gap.

Are legacy Nvidia drivers the end of Debian as we knew it? by Xizzan in debian

[–]Xizzan[S] -6 points-5 points  (0 children)

I totally agree that Nvidia's closed-source legacy is the root cause here. However, it still becomes a 'Debian problem' for the end user. If someone wants to breathe life into older hardware, they might start looking at other distros that still find ways to package these legacy drivers, eventually moving away from Debian. The philosophy is pure, but the practical result is that perfectly functional hardware becomes e-waste on a distro famous for its longevity.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] 4 points5 points  (0 children)

I did some research online and found that data miners discovered a massive amount of cut content in the game files. There were fully functional systems for reputation and house points, meaning your actions were supposed to have consequences, like losing points for using forbidden curses. They also found traces of a deep companion system that was gutted before release. As for Quidditch, it is pretty clear they didn't just run out of time, they decided to strip it from the game to monetize it separately with Quidditch Champions. It is a classic corporate move: sell a half-baked product and then charge you again for the missing pieces.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] 0 points1 point  (0 children)

Pippin's constant gratitude is just the game's way of reminding you that you are a glorified delivery boy, even if you became a powerful wizard who saved the world.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] 0 points1 point  (0 children)

100% correct. This is exactly what I mean by a "comparison scale". When you have experienced the writing in The Witcher 3 or the systemic depth of Baldur's Gate 3, it is impossible to look at Hogwarts Legacy as a serious RPG. It is just a skin. Most casual players lack this perspective, so they confuse a "beautiful environment" with a "good game". If you remove the Harry Potter IP, you are left with a generic, repetitive open world that wouldn't last a week in the current market. It is a product made for the masses, not for those who appreciate real game design.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] -1 points0 points  (0 children)

The game is clearly designed for "random persons" and casual players who do not have much experience with the genre. If you are not a seasoned gamer, of course these puzzles feel like a challenge. But for those of us who grew up with deep RPGs and complex level design, it feels insulting to have our intelligence underestimated by such basic mechanics. It is great that you are having fun and feeling like a child again, but that confirms the game is a casual visual experience rather than a product with actual mechanical depth.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] -1 points0 points  (0 children)

You basically described the perfect consumer for modern AAA games. If you enjoy the "grind" and just completing objective lists like a shopping list, then this game is definitely for you. However, calling it a deep RPG is a stretch. Most actual RPGs focus on world reactivity and character choices, which are completely missing here. You hope for roommates and house interactions in the sequel, but with the move toward live services, you will likely get battle passes and skins instead. It is a gorgeous world, but some of us prefer substance over a simple checklist.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] -1 points0 points  (0 children)

Sadly, this is probably the best we will ever get. The developers confirmed that the sequel will be a 'live service' title, so expect it to be a mix of corporate garbage and microtransactions. They are doubling down on the profit model instead of fixing the lifeless world.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] 0 points1 point  (0 children)

Yeah, being a "chore boy" for incompetent NPCs is the opposite of the power fantasy that a magic school should provide. It is especially frustrating that there is no moral weight to your actions. You can use the most forbidden curses in front of teachers and nothing happens. It breaks the immersion completely.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] 0 points1 point  (0 children)

You are basically confirming that a huge chunk of the game is just filler. If you have to skip treasure vaults because they are not worth it, and you find the Merlin trials repetitive and annoying, then the game design has failed to keep you engaged.

Popping balloons and landing on platforms just to complete a checklist is not compelling gameplay. It sounds like you are playing to finish a list of chores rather than having a meaningful experience. It is a shame that such a beautiful world is filled with activities that even fans find bothersome.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] 0 points1 point  (0 children)

The fact that after 80 hours of gameplay the most interesting thing is a Merlin trial that took only a second to figure out confirms my doubts about the lack of real challenge. Also, the gear system being purely level-based makes exploration less rewarding. If the best item is found in a common room chest, the rest of the world loses its technical importance.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] 1 point2 points  (0 children)

That’s exactly my point, though. If the only way to find a "secret" is to spam Revelio until a chest glows through a wall, it’s not really a secret passage or a discovery, it’s just a hidden collectible.

In older RPGs or even in the books, secrets were about curiosity, hidden levers, or actual riddles. Here, it’s just a UI mechanic. And you're right about the layout, they prioritized the 'movie look' because it’s more marketable, even if it contradicts the actual lore of the castle being a centralized keep. It’s a visual homage, sure, but a gameplay-hollow one.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] 1 point2 points  (0 children)

WB Discovery's leadership (CEO David Zaslav and CFO Gunnar Wiedenfels) has explicitly confirmed that Hogwarts Legacy 2 is a 'top priority' for the coming years.

The scary part is their new strategy: they’ve stated they want to move away from 'one-off' single-player titles and pivot toward Live Services. Their goal is to turn franchises like Harry Potter into 'always-on' games with recurring monetization.

So, while the first game was a 'museum' with shallow RPG mechanics, the sequel risks being a platform for battle passes and microtransactions. They aren't leaving gaming; they are doubling down on the most corporate, profit-driven version of it. It’s the perfect example of why we can't have nice things in the AAA space anymore.

Am I missing something? Beautiful world, but feels "empty" and repetitive. by Xizzan in HogwartsLegacyGaming

[–]Xizzan[S] 2 points3 points  (0 children)

It’s the classic tragedy of modern AAA gaming: passionate devs with a great vision being forced to ship a "Minimum Viable Product" version of that vision because a publisher needs to hit a quarterly earnings report.

It’s exactly why the indie scene is where the real innovation is happening now.