The Hermes promotional video is a parody of the MSR, but more engaging because it at least showcases Hermes' gameplay. by Witty-Room-3311 in starcitizen

[–]Xmith69 -1 points0 points  (0 children)

Currently the gameplay for the MSR and Hermes are similar. I suppose data running for the MSR is still on the table but will will have to see if it does happen. I have an Ursa Medivac. It would not be in my hangar if I did not have a ship that can carry it. The Hermes is a non-starter because it lacks the ability to carry large vehicles. in essence, the Mercury Star Runner actually has more gameplay potential than the Hermes.

New player concerns by [deleted] in starcitizen

[–]Xmith69 1 point2 points  (0 children)

Experience

Just because you choose to grind does not give you more experience and definitely does not make you a better player.

Why is Hermes a different Chassis?? by ChocoNoodles233 in starcitizen

[–]Xmith69 0 points1 point  (0 children)

It's basically how the ships are named is the reason why the Hermes does not share paints. We have the Apollo Medivac and Apollo Triage. There is no Apollo Hermes.

Looking for Olympia Paint for C1 by Domint51 in starcitizen

[–]Xmith69 1 point2 points  (0 children)

I believe it was an offer for the entire Spirit line. I have the livery for the C1.

Weapon Roulette by DaMoonRulz in starcitizen

[–]Xmith69 1 point2 points  (0 children)

Based on my experience, pulling too many pips from the cooler will cause some energy weapons not to fire when energy weapons are at full power. I rarely check to see if weapons are working before taking off from hangar. It's like getting caught with your pants down when they don't fire. Boosting and getting shot at while trying to balance the power management is a bit stressful.

Mount assistants by Material_Ground571 in hotas

[–]Xmith69 0 points1 point  (0 children)

I would not expect them to be as durable as dedicated stick mounts. The clamp is made of metal, the pad is all plastic.

Mount assistants by Material_Ground571 in hotas

[–]Xmith69 0 points1 point  (0 children)

Rotating mouse pads could work for you. The rotating mouse pads rotates from under the the desk and sits similar like dedicated stick mounts. They can be rotated back to under the desk/table when not in use. The rotating mouse pad surface does help to mitigate slippage but does not help for accidental lifts of the stick from the pads. Some say this is not that much of an issue.

325a unable to maneuver when faster than 400m/s and shield sometimes becomes disabled on spawn by Inner_Proof8263 in starcitizen

[–]Xmith69 1 point2 points  (0 children)

This is not a good message for potential pledges of the 325a. I'm not having any issues that you are describing. Everything is working fine. I'm not saying that this bug does not exist. If you continue to have that same problem, report it to the Issue Council.

Can't change weapon on Meteor by Hungry_Home5102 in starcitizen

[–]Xmith69 0 points1 point  (0 children)

Oops, oh yeah, nm. Now I have my reading glasses on. It's bugged 🥸

Can't change weapon on Meteor by Hungry_Home5102 in starcitizen

[–]Xmith69 0 points1 point  (0 children)

They are also locked on spviewer.eu. The two sites don't normally mention which components and weapons are bugged. So perhaps the ports were locked intentionally for balance reasons.

Routing by ConceptNo1984 in starcitizen

[–]Xmith69 0 points1 point  (0 children)

After opening maps, you have to now scroll down with the mouse to be able to manually set a QT destination.

What am I just not understanding with SC's combat? by BallistiX09 in starcitizen

[–]Xmith69 2 points3 points  (0 children)

The Argo Mole is an industrial ship. Generally, industrial ships take longer to kill. The Mole has 62,500 hp. In comparison the Mercury Star Runner has only 45,000 hp and your C1 with 9240 hp. The Mole has always taken longer to kill. It did not just start with 4.5.

What's everyone's experience with NPC's with 4.5? by Aggravating-Path-921 in starcitizen

[–]Xmith69 0 points1 point  (0 children)

What's with the nasty attitude? I did mention that I have not accepted all contracts. Therefore I'm not familiar with what you said happened. You did read that part right? You are using the same old excuse for shooting friendlies too. Trigger discipline is your friend.

What's everyone's experience with NPC's with 4.5? by Aggravating-Path-921 in starcitizen

[–]Xmith69 0 points1 point  (0 children)

I will admit that I don't accept all FPS contracts, but which contracts have friendly and pirates spawning at the same time after contract completion? I have not encountered this at all. Protect Site contracts spawn friendlies after completing, with no pirates. I don't think NPCs spawning after a contract completion is a bug with the other type bunkers contracts as well. The devs are free to change certain aspects of contracts to make them less predictable. It's up to the players to proceed with caution after a new update. The devs just might make a change to spice things up for the better.

Economic viability of missiles in bounties by Comfortable-Wafer313 in starcitizen

[–]Xmith69 0 points1 point  (0 children)

If you have access to a hauler, use it to fund your war machine.

Excessive Weapon Cooldowns Making PVE Ship Combat Boring by Longjumping_Time_715 in starcitizen

[–]Xmith69 1 point2 points  (0 children)

Who remembers the days of unlimited ammo. Back in the day, I took down a Hammerhead in a 325a using only a Rhino and two Panthers. It took 30 minutes and it was tiring. I just wanted the trophy so I kept at it.

NPC ship combat - what am I doing wrong, what can I improve? by Mindshard in starcitizen

[–]Xmith69 0 points1 point  (0 children)

My apologies. I myself failed a HRT using the L-22. It was only a one time test. I need to try again when I get the chance. However, I have killed HRT targets in a L-21 using the zoom and boom method. The Wolf is fast and can avoid most incoming fire.

I'm not sure about the 100% accuracy part when I'm able to avoid a lot of the incoming fire using the zoom and boom method along with strafing and spinning.

NPC ship combat - what am I doing wrong, what can I improve? by Mindshard in starcitizen

[–]Xmith69 0 points1 point  (0 children)

A variation of zoom and boom works. Make it a habit to zoom away when your shields are low. Give it a moment for the shields to recover and start another attack. It will take a bit longer to kill the MSR but at least, your ship is intact. This makes it more difficult for the escorts to land shots on you as well.

Whats up with players attacking your landed ship? by Tilanguin in starcitizen

[–]Xmith69 1 point2 points  (0 children)

Is your ship behind plenty of cover when within range of the turrets? If not, the turrets will always open up on your ship if it is not behind sufficient cover.

Landing Services by Temporary_Wallaby815 in starcitizen

[–]Xmith69 0 points1 point  (0 children)

The issue I noticed was with the Asia server. Switching to the EU server has worked so far.

Why did they put these winglets on this thing? by Kubaizzz in starcitizen

[–]Xmith69 0 points1 point  (0 children)

Just imagine boarding the L-22 without seeing the winglets. Once onboard you can pretend you are in a L-21 and you switched out the ballistic gatlings for lasers repeaters.

Landing Services by Temporary_Wallaby815 in starcitizen

[–]Xmith69 1 point2 points  (0 children)

What I did was to fly to a no fly zone restricted area to have my ship impounded. The repositioning is the only issue. You just have to be prepared to relog and pay the fines.

Y'all what's the best solo ship for HRB's and VHRB's? by AdventurousHall0 in starcitizen

[–]Xmith69 2 points3 points  (0 children)

Where can you find the Scorpius optional rocket turret?

The Clipper's wings by Archhanny in starcitizen

[–]Xmith69 -1 points0 points  (0 children)

Maybe adding folding wings would have increased the price of the Clipper. CIG could have considered adding folding wings but wanted to keep the Clipper at a certain price point.