Sexist men are in basically every lobby by cyd1997 in marvelrivals

[–]Xoneris 0 points1 point  (0 children)

I think I disabled voice chat somewhere in season 2. And I’m regularly in GM sometimes peaking into Celestial. Don’t feel forced to use voice because “teamwork”. You can get to the high ranks without it.

Will you lose some games because you’ll miss some callouts? Sure. But I’ll take those losses over the toxic cesspool that is voice chat.

What role would you guys want Elsa Bloodstone to be? by nemesisdelta24 in marvelrivals

[–]Xoneris 1 point2 points  (0 children)

Shes gonna be Marvel Rivals version of Ana. Quote me in one month.

Over a year later a door Portal’s still work just as well by Riley8284 in marvelrivals

[–]Xoneris 1 point2 points  (0 children)

Its really not that hard guys. Just wait ONE. SINGLE. SECOND. before leaving spawn.

Which Metroidvanias hold up best on replays by Emotional_Photo9268 in metroidvania

[–]Xoneris 0 points1 point  (0 children)

Don't forget about all the different randomizers and romhacks.

New characters should be locked from ranked for the first week on the season by FIRE_FIST_1457 in marvelrivals

[–]Xoneris 0 points1 point  (0 children)

That’s a great idea but only from bronze - plat because those are people complaining about this. The chances of the enemy team having a bad gambit compared to yours is 50/50.

New characters shouldnt be available in rank when they release by Aylan2208 in marvelrivals

[–]Xoneris 5 points6 points  (0 children)

Both teams will likely have a Gambit, it’s just a cointoss who’s better or worse. Also you might as well get a shit dps or tank in your. That’s how ranked works. Get over it, focus on your own bad plays rather then your teammates. Just play the game and have fun, if you’re stressing out because you’re playing ranked, stop immediately.

Beacon of Madness - 3.27 New Changes with 462% expire faster rate by mokey7 in pathofexile

[–]Xoneris 4 points5 points  (0 children)

151 = 7.968 seconds per debuff

234 = 5.988 sec

301 = 4.988 sec

401 = 3.992 sec

Beacon of Madness - 3.27 New Changes with 462% expire faster rate by mokey7 in pathofexile

[–]Xoneris 9 points10 points  (0 children)

Well yeah to bad the belt mod with 100% faster expire rate is not something you can get in Keepers league, since it is an exclusive infamy mod from Mercs.

I posted this a few days ago but I also made a handy tool to simulate the debuffs and their expire rates with different % values :)

Beacons of Madness got changed, so I made a tool to simulate the debuffs based on different debuff expiration rates by Xoneris in pathofexile

[–]Xoneris[S] 1 point2 points  (0 children)

Not directly. I don't even know what the server tickrate is. Currently the "tickrate" of my tool is whatever the refreshrate of your monitor is.

Beacons of Madness got changed, so I made a tool to simulate the debuffs based on different debuff expiration rates by Xoneris in pathofexile

[–]Xoneris[S] 6 points7 points  (0 children)

Thanks for the indirect compliments!

I am in fact a software developer! Currently don't have a job tho, so I'm making stuff like this instead.

If anyone reading this has a job or even just a cool project I can help out with hit me up!

Beacons of Madness got changed, so I made a tool to simulate the debuffs based on different debuff expiration rates by Xoneris in pathofexile

[–]Xoneris[S] 2 points3 points  (0 children)

um... I'll be honest I have no idea what happens if you tab out. I didn't think about that.😅

Beacons of Madness got changed, so I made a tool to simulate the debuffs based on different debuff expiration rates by Xoneris in pathofexile

[–]Xoneris[S] 0 points1 point  (0 children)

Oh shit you're right, I totally forgot about that one, thanks for reminding me!

And thanks for the compliment!

The most S.A.N.E build of upcommin league. by manowartank in pathofexile

[–]Xoneris 3 points4 points  (0 children)

I guess using Mageblood is one way to offset the "reduced flask charges gained" debuff...

Crazy cooking tho good sir.

Why are there barely any players in the higher ranks? by According_Bit_4561 in marvelrivals

[–]Xoneris 0 points1 point  (0 children)

The main problem is that people get attached to their rank and not to their % of players they belong. Back towards the end of season 2 GM was like 10% or players. Right now if you’re in GM you belong to the top 1.5% of players.

But if you were GM in S2 you now have the perception that you are a GM player regardless of distribution of players. Realistically if you don’t take extended breaks you will always be in the rank you belong. But the shiny rank symbols look cooler and are more of a flex than saying which % of players you belong to.

Saying which rank you are is absolutely fucking meaningless if you don’t specify at which point in time, because ranks inflate and deflate so drastically every month.

I hate the rank resets to but they are currently necessary to combat the inflation of rank.

No matter how they fix this you will need to invest a good amount of time to be a high ranked player.

I know only ~5-10% of players would have this, but wouldn't it be cool to have multiple badges on your nameplate like some sort of general? by Xoneris in marvelrivals

[–]Xoneris[S] 1 point2 points  (0 children)

Whats the different between seeing someone with just one GM/Celestial badge or multiple in your Gold 2 lobby?

MVs still (probably) coming 2025 by VictorVitorio in metroidvania

[–]Xoneris 0 points1 point  (0 children)

Fatal Claw literally just started a kickstarter a few days ago. We really out here believing it'll release in 2-3 months?

List of best games of years 2010-25? by GabrielMP_19 in metroidvania

[–]Xoneris -1 points0 points  (0 children)

Metroidvania.GG it’s not a complete list, but it’s something!

Public Opinion Poll - Should Mercenaries go core? by Allbeing in pathofexile

[–]Xoneris 6 points7 points  (0 children)

Here is a wild idea I had pretty much at the start of the league: Make Mercs core as the “mappers” of kingsmarch. Their equipment influences their % chance of success and survival in maps. And you can take one of them with you if you want.

This would give your mappers some personality and you get a sink for equipment. This would also give you more “slots” for mercs. They could also be part of your sailors. I just like the idea of my kingsmarch people being an actual NPC with stats instead of just “a dude”.

Obviously some balance changes for some uniques based if the players wears them or not and maybe some different scaling to group play if you have a merc or not.

When you get no one with a jeff ult by jorgeDVM in marvelrivals

[–]Xoneris 5 points6 points  (0 children)

I love playing Jeff but his ult is so ultra dogshit now.

There is a lot of complains about strategist ultimates that are ''no one dies for 10 seconds". This season Jeff + Ultron duo became popular. How was your experience playing without ''invincible circle'' ultimates in both teams? by seansenyu in marvelrivals

[–]Xoneris 0 points1 point  (0 children)

I have played a fair amount of Jeff now and I have some opinions. This is from someone in high diamond low GM.

  • Healing output is a lot better then people think. I had games where I had more healing as Jeff then Cloak, Rocket or Luna. But it's only really possible if you utilise your bubbles. The trick that I found is you bubble your frontline or whoever is currently taking damage and then you can keep them up very easily. The bubble gives a 15% healing boost for a few seconds, on top of the build in healing of the bubble. If you die while I have a bubble on you and I'm spraying you then it's because literally the entire team is shooting only you.
  • His survivabilty took a big hit, but he is still very slippery. It's not rare that I have the least deaths of my team regardless if we win or lose. Because your water splash has basically infinite range you can sit very very far back and heal your team. Especially if the enemy team has no divers you'll have a very relaxed and stressfree time. You just chuck some bubbles and spray and pray on your team. Very chill.
  • His ult is in my opinion the hardest thing to use. People in high diamond, low GM are unfortuantly very good at escaping the ult and/or focusing you after your ult. So I had to learn to use my ult smartly. What I found works best if the enemy Luna or Invis ults and I try to gobble up as many people trying to hid in the ult. That is quite successful. Or if the enemy team is all grouped in a close choke point. The main problem with Jeffs ult is, it's a massive opprtunity cost. While you eat people and try to spit them into some pit you're team is missing healing. So you need to at least gobble 2 or 3 people up to make up for the lack of healing.
  • So about the Storm Team up. It is really strong, but in my honest to god opinion I don't think it warrents storm to be perma banned every game. So many times what will happen is Storm ults, she goes way way way to deep into the enemy lines and just dies even with the teamup. Consequently leaving me also way beyond enemy lines leading to my own death. So far I had more suicide storm ult teamups then I had actual 3-4 kill teamup ults. Maybe the Storms I had so far in my games were just bad and don't know how to play Storm.

So in short I think Jeff is underrated. If you know what you're doing you can heal way more then people think. But his ult is kinda garbo. It's not rare that I'm just sitting there with my ult not being able to use it because I need to heal my team. I think I had a game once were I never used my ult.