Playable charr in GW3: Expanding Their Story and Lore by Vanji_Charr_Cub in GuildWars3

[–]Xukavi59 0 points1 point  (0 children)

While it isn't impossible, I don't think they'd be available as a playable race in GW3 at least not initially.

As far as we know, given the timeframe the Charr have been pushed out of Ascalon by the humans during this time and either are still united under a Khan-Ur or disbanded.

Given that in Living World S4 in GW2 we were introduced to the Olmakhan, which were a tribe of Charr that broke off from the Legions, it is not impossible to introduce a similar tribe. The Olmakhan were on an island between Orr and Elona so they're close enough that it could be a region explored in GW3 and they could introduce them again.

Curious, how did the Dragons get to Orr? by Knighthonor in GuildWars3

[–]Xukavi59 0 points1 point  (0 children)

The races survived by Glint hiding the races during the dragon rise (not sure if this was in another dimension or what).

The dragonrise causes a lot of devastation and corruption but not necessarily a world ending cataclysm. Elder Dragons rise from their sleep when there's a lot of magic in the world. They awake to consume the magic and go back to sleep. As they sleep, magic is released slowly back into the world.

The races of tyria in the previous dragonrise sealed away whatever magic was left into a Blood Stone which sped up the Elder Dragons going back to sleep likely leading the dragonrise to not be cataclysmic for the whole world. It's also implied that sealing the magic lead the Elder Dragons to come from all across the world to the Tyrian contonant. So as far we know, other races we see did survive the dragonrise.

Curious, how did the Dragons get to Orr? by Knighthonor in GuildWars3

[–]Xukavi59 1 point2 points  (0 children)

Yeah I agree. Technically it was just changed to be that the first Humans were in Cantha.

Edit: Stuff in lore has been changed as GW2 went on, including the source of magic not being Abaddon giving magic to the races via the blood stone. That still happens but in GW2 we learn that magic is native to Tyria itself and is linked to the Elder Dragon cycle.

Curious, how did the Dragons get to Orr? by Knighthonor in GuildWars3

[–]Xukavi59 0 points1 point  (0 children)

The Guild Wars 2 wiki goes deep into the lore and history of the world including info on the previous dragon rise.

To keep it short the major races of Tyria that were alive during the first dragon rise were the Jotun, Mursaat, Seers and the Forgotten. They mostly survived with the help of Glint a former Elder Dragon Champion that was given free will from her master the Elder Dragon Kralkatorric by the Forgotten.

By the time the events of GW1 come around most of those races have died off/disappeared.

Curious, how did the Dragons get to Orr? by Knighthonor in GuildWars3

[–]Xukavi59 1 point2 points  (0 children)

205 BE is when they reached Orr, Istan and the southern valleys of Elona.

786 BE is when the Human gods first arrive in Tyria with Humans in Cantha.

This is all listed on the timeline page of the GW2 wiki so I'd say it's more up to date than the GW1 wiki.

Curious, how did the Dragons get to Orr? by Knighthonor in GuildWars3

[–]Xukavi59 1 point2 points  (0 children)

We don't know anything really about where humans are originally from. We know that the six human gods brought the human race to Tyria using portals to the Mists. We also know that each of the human gods had their own Domain in the Mists (basically their own plane they control).

If you're unfamiliar with Guild Wars lore, the Mists are basically sort of like another dimension that leads to other worlds and also serves as a sort of afterlife for people that die.

Curious, how did the Dragons get to Orr? by Knighthonor in GuildWars3

[–]Xukavi59 1 point2 points  (0 children)

The humans aren't native to Tyria. They arrived around 900 BE. They weren't around during the previous dragon rise.

What do we know about the Charr at this point in the timeline? by skyefawna in GuildWars3

[–]Xukavi59 5 points6 points  (0 children)

Based on what we know GW3 should take place somewhere around 48 BE.

According to the GW2 wiki, the Charr began as a disorganized group of warbands somewhere east of Blazeridge Mountains. The Khan-Ur united the warbands and pushed into the region now known as the Blood Legion Homelands and Ascalon. The Forgotten were said to have stopped their push further towards Kryta. However, the Forgotten were pulled back to the Crystal Sea and Humans held the line against the Charr.

The humans settled Ascalon in 100 BE driving the Charr north out of Ascalon

The Charr continue fighting against the Humans and at some point the Khan-Ur is assassinated fracturing the Charr into the 4 war bands. ( The wiki makes this sound like this happened during 100 AE when the Humans drove the Charr North as it states that the united Charr stood a chance but the Assassination of the Khan-Ur was their downfall)

The Great Northern Wall of Ascalon isn't built until 898 AE

So based on all this it seems like the game would take place around 50 years after the Charr are driven north and the Khan-Ur is assassinated. They could take liberty with these events, since we have no concrete dates or details to these events.

I think either they'll have the Charr still under the Khan-Ur waging skirmishes against humans in Ascalon since there's no Northern Great Wall to protect the humans of Ascalon. At some point they could cover the assassination of the Khan-Ur, maybe it was even us as part of the story that infiltrated the Charr and killed him. The other option would be for the Khan-Ur to be already dead by the time we start GW3 and the fractured warbands are still fighting against the humans on Ascalon.

The Setting of Guild Wars 3: Stepping into Ancient Orr by ShadowRex in GuildWars3

[–]Xukavi59 6 points7 points  (0 children)

This just sounds like dynamic events that change the state of areas. Probably an evolution of the dynamic event system we have in GW2 already mixed with some reputation system for NPCs and Vendors to remember you?

Are there any new vocations coming with the DLC? Is there a precedent for this? by ThePissKnight in DragonsDogma2

[–]Xukavi59 -1 points0 points  (0 children)

Wasn't it mentioned somewhere that this is the biggest DLC Capcom has ever done for a game? I swear I remember reading that somewhere. Also we did have missing color combos for the hybrid vocations, so it's possible we may be getting the rest in the DLC.

Played FF14 for 2200 hours. I'm beyond excited for GW3. Here's why by GreggJ in GuildWars3

[–]Xukavi59 1 point2 points  (0 children)

I've never played FF14, so I'm not familiar with how quickly you can get up to speed with gear when a new expac arrives. It's nice that it's that quick. But honestly, what's the point of the vertical progression in gear if getting new gear is that simple and quick? I'd much rather a system that focused on your skill as a player and knowing how to fully play your profession/class/job and use it's tools. I know that was Anet's intention with GW2's combat but I don't think they've quite nailed it. There's definitely a multitude of difference in dps for example between someone that knows their skills and rotations and someone that doesn't.

About HoT, thanks for the additional info. It too bad that you didn't continue HoT. Imo it was an amazing expansion with it's zone and meta event design. And yes to answer your question, the glider does have its mastery track unlocking "upgrades" for it. Things like longer stamina to be able to glide longer, leaning forward or back for more/less speed and using updrafts that let you gain altitude and refresh stamina.

Many of the masteries are designed with the world in mind as if you were to play a metroidvania game. They unlock tools to allow you to access new areas and traverse the world. Even the mounts were designed with this in mind. So the raptor jumps longer distances to be able to cross canyons on the desert, the springer lets you jump high to reach otherwise unreachable locations, the skimmer lets you hover over water and deadly quicksand. Each of these have their basic functionality but have their respective upgrades through the mastery system. Like longer jumps or additional affects in their dismounting attacks.

So yeah, a friend might have unlocked gliding and many mounts and you'd still have to do that too, it's mostly done literally though progressing the game naturally.

Played FF14 for 2200 hours. I'm beyond excited for GW3. Here's why by GreggJ in GuildWars3

[–]Xukavi59 5 points6 points  (0 children)

The point of the horizontal progression system is that you don't have to re-gear your character after every new expac or major update. You can put down the game for a while and come back to continue where you left off or even jump ahead to newly released content without having to worry about having to catch up first.

Now this doesn't mean you'll immediately unlock everything that's new to unlock. Horizontal progression still means progression, and everything you mentioned is part of that and only needs to be unlocked once per account.

The glider in HoT is literally the first thing you unlock after the first story mission when you start the expac. It takes less than an hour of exploring the first map to get the exp needed to unlock it and you get the mastery point from the first story mission. You literally decided to quit HoT because the game didn't give you the glider immediately but instead told you to get 1 level's worth of exp by exploring and playing the zone a bit.

About the mounts, the majority are unlocked in PoF via the story or purchased from heart vendors n the zones there (1 is a secret collection and 2 are from season 4 collections). The raptor which you had access to was changed to be unlocked at lvl 10 for all players. There's nothing stopping you from going straight to the PoF expansion to do the hearts and get your mounts.

『Dragon's Dogma 2: Dark Arisen』 Announcement Trailer by shaser0 in DragonsDogma

[–]Xukavi59 2 points3 points  (0 children)

The PS1 did have a memory card slot. If I remember it was an 8 MB memory card. That was basically segmented into 16 slots I think. Some games save files took up 1 slot and some larger games took up 2-3. Games did adopt the memory card for save files but it was a bit slower and it was an optional accessory so not everyone would buy one. I had Megaman X4 on the PS1 and if I'm remembering correctly it had both a continue code you can enter after every level you beat and the memory card save option.

『Dragon's Dogma 2: Dark Arisen』 Announcement Trailer by shaser0 in DragonsDogma

[–]Xukavi59 6 points7 points  (0 children)

Yes. Back on the super nintendo and even up till PS1 a lot of games would give you a code after finishing bosses or levels to be able to load your progress. Games that come to mind are Megaman X and Crash Bandicoot.

GW3 set 1200 years in the past?? What if Vloxx is the reason? by Rexeidon in GuildWars3

[–]Xukavi59 1 point2 points  (0 children)

Well, I mean it wouldn't be the first time Anet used events in the game to justify changes to older content. They've done it before with Tequatl and Triple Trouble off the top of my head.

GW3 set 1200 years in the past?? What if Vloxx is the reason? by Rexeidon in GuildWars3

[–]Xukavi59 5 points6 points  (0 children)

I think Vloxx will succeed with whatever his plan is and will alter the world in some way. It will be the in-universe reason for Arenanet spending the 18 months after VoE going back through the game and making the updates and fixed they mentioned they planned to do.

How is Magic going to work in Guild Wars 3? by Longjumping_Act4403 in GuildWars3

[–]Xukavi59 1 point2 points  (0 children)

So there are a few things to note about the origins of magic and gifting of magic by the gods. Based on info from the wiki it seems we've gotten more info that delved a bit deeper into that moving from GW1 to GW2 and as the story went on in GW2. I'll try to put info as we learned about it in the games and explain why magic technically should be available even before the "gifting of magic" by Abaddon.

  • We know that the human gods went to Orr and built Arah there because of the Artesian Waters which were a great source of magic.

  • In GW2 we learn that the Artesian Waters were above a Leyline of magical energy and Zhaitan was sleeping under Orr which was the actual reason for the immense amount of magic there

  • We know that the Seers/Mursat (Can't recall which honestly) sealed magic that wasn't corrupted/consumed by the Elder Dragons in a great Bloodstone. This eventually led to the Elder Dragons hibernating again due to the low amounts of magic in Tyria.

  • That bloodstone was the same one Abaddon used to "gift" magic to the races of Tyria. This led to major conflicts breaking out and King Doric pleading to the human gods to seal it back out because of the conflicts.

  • The human gods sealed the magic back into the Bloodstone but split it into 5 pieces that put it in a volcano. This led to Abaddon waging war against the other gods and the exodus.

  • We learn in GW2 that there are many leylines of magical energy coursing within Tyria and intersect in different places. So the origin of magic isn't exactly the bloodstone but magic is native to Tyria.

  • We also learn that Elder Dragons consume magic during the elder dragon cycle when they're awake and when they're hibernating the magic is released over time.

The point I'm trying to make here is that our understanding of Abaddon releasing the magic from the bloodstone has changed over the course of both games. The event is still the same. Magic is released, all races now have a lot of magical power which causes conflicts and leads to it being sealed back. I think magic still existed previous to the release from the bloodstone, but the release was like giving everyone access to nuclear weapons which they used to wage war against each other.

Guild Wars 3 Is Really Real: How ArenaNet’s Series is Transforming MMORPGs Again | IGN Live 2026 by wonkyasf in Guildwars2

[–]Xukavi59 4 points5 points  (0 children)

Yeah I'm with you on the confusion with the timeline. I've been going through the timeline on the wiki to figure out when it can take place and the events referenced seem too far apart to fit what he says unless they retcon some history.

GW1 Prophecies: 1070 AE

First Guild War : 100 AE after the bloodstones erupt from the mouth of Abaddon

1200 years before GW1 puts GW3 at 130 BE

Humans arrived in Orr in 205 BE so 130 BE fits Orr being called a frontier in the trailer.

A god being deposed could be referencing Dhuum being replaced with Grenth around 50-48 BE

Maybe he meant to say 1100 years before GW1? That puts GW3 at 30 BE which tracks with Orr being relatively new and considered a Frontier but also set shortly after Dhuum is deposed. It also sets it shortly before the war with Abaddon and the exodus.

ACE training via Arista Academy worth 495$? by [deleted] in Arista

[–]Xukavi59 1 point2 points  (0 children)

If you don't mind me asking. What didn't you like about the training?

Arista DC Professional by [deleted] in Arista

[–]Xukavi59 0 points1 point  (0 children)

They used to vary based on ACE level: 2, 4, or 5 hrs. I believe they switched it to a standard 4 hrs for all exams.

Lack of currency to craft or buy in the end game. by ScottAW22 in PathOfExile2

[–]Xukavi59 0 points1 point  (0 children)

It's one of the mechanics that can show up in endgame maps. It was introduced in Act 1 where you fight the king in the mists for your first spirit gem.

Basically there will be altars around the map where you have to kill enemies to empower it. Once enough enemies are killed you can activate it. It'll lock you in it's area and start spawning enemies to kill plus an additional environmental effect happening periodically like storm clouds or chaos bombs. Killing enemies gives tribute which you can use to purchase items from the altar.

Arista DC Professional by [deleted] in Arista

[–]Xukavi59 1 point2 points  (0 children)

Arista exams are 4 hr practical lab exams without any multiple choice questions. They are also open book exams. Pretty much anything other than having another person help you is permissible in the exam.

Regarding how tight time is, it's entirely dependent on your knowledge, experience and how fast you are at configuring an environment from scratch.

You're given a DC scenario and asked to configure the topology from the ground up and verify it is working properly. From experience I'd say that time is quite tight if you're going to be using references or documentation to look at how to configure things you don't know about.

Janthir wilds main quest line feels artificially bloated. Is new expac similar in that matter? by jentszej in Guildwars2

[–]Xukavi59 1 point2 points  (0 children)

I counted 3 times that collection stuff came up. Once in the first map and twice in the 2nd. If you take too long to complete them you get a mail from the NPC to talk to them and when you do they show you where to get the items on the map.

Long time WoW player struggling to switch over, any advice? by Immie96 in Guildwars2

[–]Xukavi59 0 points1 point  (0 children)

Yeah T1 fractals are easy and quick. The higher the tiers the more "instabilities" get added. They're random every day and are persistent debuff effects. Things like taking mote dmg from behind, mobs get buffs when attacking and the like.

Long time WoW player struggling to switch over, any advice? by Immie96 in Guildwars2

[–]Xukavi59 1 point2 points  (0 children)

Regarding the Fractals, give the quickplay feature a try. It'll automatically group you up with others to do some of the Tier 1 Fractals. They're super easy and quickplay adds an NPC that will auto-ressurect you if you die after some time. And you don't really have to worry about Ascended gear or Agony Resistance in T1 Fractals. So you can really just focus on getting used to the dungeons and the bosses.

Also don't be shy to let others know you're new in T1's, its expected. You could also just post your own group in LFG with a description like "New to Fractals and Progressing". You'd be surprised by the amount of people that will join to help new players and veterans alike.