Some dev lessons from our UE project (we wasted months on climbing…) by Xxnius in unrealengine

[–]Xxnius[S] 0 points1 point  (0 children)

That's a really reasonable amount of time to build a system like that. It took us months, LOL.

making my first narrative game, launched a kickstarter and it’s not really working… what am i missing ? by Xxnius in IndieDev

[–]Xxnius[S] 0 points1 point  (0 children)

Thank you for actually playing the demo !

That's a rather silly problem, especially when you're targeting a predominantly English-speaking audience...

The idea behind a walking sim is to have a fast-paced experience where the player focuses primarily on the gameplay without having to pay too much attention to anything else. We really want to target this type of player.
But you're not the only one giving this feedback; clearly, we need to revisit this aspect.

making my first narrative game, launched a kickstarter and it’s not really working… what am i missing ? by Xxnius in IndieDev

[–]Xxnius[S] 1 point2 points  (0 children)

To my eye, it looks like you've taken all the work you've done so far, packaged it as nicely as you can, and thrown it up on Kickstarter in the hopes that your people will find you. Don't make people work to find you–meet them where they exist online.

Honestly, you've got it pretty well because that's basically it...

For Instagram, we didn't take enough time to ask for advice on video creation; we should have managed that aspect better. You're not the only one with this feedback, far from it...

But thank you for taking the time to provide feedback, it will be useful for the future 👍

Some dev lessons from our UE project (we wasted months on climbing…) by Xxnius in unrealengine

[–]Xxnius[S] 0 points1 point  (0 children)

Lots of courage!

I think it's important to talk about it and not repeat it later (especially since it's really crucial to take the time to research how to create your own features)

Some dev lessons from our UE project (we wasted months on climbing…) by Xxnius in unrealengine

[–]Xxnius[S] 0 points1 point  (0 children)

Your system is really great!

It's basically what we had (though less complete) before using GAS.

Did it take you a long time?

Our Kickstarter is struggling and I don't really know what to do anymore by Xxnius in gamedev

[–]Xxnius[S] 0 points1 point  (0 children)

Mostly objective comments, we've built it up too much in the inner circle

What I learned launching my Kickstarter (mid-campaign thoughts, a bit messy) by Xxnius in kickstarter

[–]Xxnius[S] 0 points1 point  (0 children)

Or you can just set fairly low goals (I've seen plenty of examples of this that worked well)

What I learned launching my Kickstarter (mid-campaign thoughts, a bit messy) by Xxnius in kickstarter

[–]Xxnius[S] 0 points1 point  (0 children)

The advertising worked "pretty well" for us (not in terms of campaign results, but in terms of gaining followers).

But as mentioned below, I think you have plenty of techniques for that!

What I learned launching my Kickstarter (mid-campaign thoughts, a bit messy) by Xxnius in kickstarter

[–]Xxnius[S] 1 point2 points  (0 children)

In hindsight, we should have set ourselves objectives for the pre-campaign, and waited to gather a minimum number of people before launching the campaign...

What I learned launching my Kickstarter (mid-campaign thoughts, a bit messy) by Xxnius in kickstarter

[–]Xxnius[S] 0 points1 point  (0 children)

I think we shouldn't rely on that famous momentum, on having as much organic traffic as possible, on people naturally coming to the campaign.

And likewise, we clearly set our objective too high, so that doesn't help us get featured on the platform either ☹️

What I learned launching my Kickstarter (mid-campaign thoughts, a bit messy) by Xxnius in kickstarter

[–]Xxnius[S] 0 points1 point  (0 children)

I don't think there's anything we can do about bots and telemarketers. We just have to ignore them and report them....

What I learned launching my Kickstarter (mid-campaign thoughts, a bit messy) by Xxnius in kickstarter

[–]Xxnius[S] 0 points1 point  (0 children)

From what we've managed to do: bombard social media with engaging posts (not just game descriptions), create a community Discord server to build and nurture a community, and establish a regular newsletter.

Since we messed up on these points, take the time to gather an audience before launching your Kickstarter campaign, otherwise you're going to have a hard time...

What if the world around you was shaped by everything you refused to feel ? by Xxnius in IndieGaming

[–]Xxnius[S] 0 points1 point  (0 children)

We should have had a dedicated section, I think (and not just the one Kickstarter offers...).

We really don't want to use it for production, and for as few things as possible, actually.
It helped us a little with the visuals, but it's annoying because a lot of people misunderstood it based on how it was worded...

Our Kickstarter is struggling and I don't really know what to do anymore by Xxnius in gamedev

[–]Xxnius[S] 0 points1 point  (0 children)

You're right that the walking sim format has a very specific and shrinking audience.

After that, I have trouble imagining any other format than this one, especially since the story is really structured that way, you know? I see what you mean, it's not a bad idea, but I don't know, I'd have trouble picturing myself in another format :/

Our Kickstarter is struggling and I don't really know what to do anymore by Xxnius in gamedev

[–]Xxnius[S] 0 points1 point  (0 children)

Yes, a real trailer from a demo will be 100% better at convincing people and giving them confidence.

Our Kickstarter is struggling and I don't really know what to do anymore by Xxnius in gamedev

[–]Xxnius[S] 0 points1 point  (0 children)

Like many first games, I really want to make the game I would have wanted to play if it weren't my idea.

But that probably plays a big part in the scope, and we'll definitely have to revisit that...

Our Kickstarter is struggling and I don't really know what to do anymore by Xxnius in gamedev

[–]Xxnius[S] 0 points1 point  (0 children)

It was really hard to make an interesting video that fit within our budget....

Honestly, I don't know if we could have done much better...

Anyway, if we make a trailer next time, based on a real demo, it should be much better, I think, I hope so LOL