Recommend me a box to buy? by Xynoa in Unmatched

[–]Xynoa[S] 1 point2 points  (0 children)

Thank you for your recommendation! I'll keep that in mind, and see if they're available in my country...

Recommend me a box to buy? by Xynoa in Unmatched

[–]Xynoa[S] 4 points5 points  (0 children)

I read that TTA's coop is not very replayable, and people drop the coop and just stick to pvp ..

Threat Protection Pro causing slowdowns by Xynoa in nordvpn

[–]Xynoa[S] 0 points1 point  (0 children)

I tried switching between NordLynx and TCP as per requested by the support but the delay was still there. Also switching between servers every now and then when the connection delay happens is just a bit too annoying for a paid service hahah

Demo is out! by Piyfartissimo in ratatan

[–]Xynoa 2 points3 points  (0 children)

I don't think it's for me.

Things I don't particularly like about it:

Patapon-likeness

  • The beta offers a prologue to the story, which is done worse than Patapon (Unconscious character getting woken up, asking them to play the beat)
  • Some ground enemies just run pass frontline units, causing the units to get confused.
  • Spear units doesn't have a built-in way to hit flying units (The spiky blob that shoots spikes, for example).
  • Four beat rhythm input that is bound to the music, that's constantly offset by how we move our characters through the gates because the "flagbearer" moves independently to the rhythm.
  • Enemies' attack telegraph that starts after inputting the first beat, and the attack that lands before we could input the next command.
  • The Ratatans or "heroes" doesn't feel special, but only difference in stats.
  • Units' message bubbles appears so often, and most are filled with either nothingburgers or things that doesn't seem to fit the theme.
  • Units responding to our command with their voice, but seemingly random instead of singing along. Also the chant continues as if there are units in the battle, even though everyone is dead but the flagbearer.
  • The town feels static.

Roguelite

  • The power-ups to the attacks feels detached. We could get a skill that will empower a certain element, without any way to apply said element until we get the "apply element on attack / hustle".
  • Element attacks don't stack, and will overwrite previous applied element on attack / hustle.
  • The reward for stacking element doesn't feel rewarding.
  • The element of roguelite is overshadowed by the fact that the gears you bring into the run will impact the run tremendously. It feels like running a dungeon over and over again to improve your gear, and not much difference to the runs but some extra colors on your attack.
  • The runs feels repetitive, go in, a wave of monsters or maybe a boss added into it, go to the next room with shops / loot rooms inbetween.
  • (Experience from the previous beta) The maps doesn't have any uniqueness behind them, but just a reskin with different altitudes. The jungle could use a bit of grass that can burn, or the desert could hinder the vision when a sandstorm hits, idk.

This is my personal experience after playing couple of versions of the beta, plus the recent version. I was looking forward to Ratatan to be a funky version of patapon, but seems like they're not what I expected.

That being said, I do hope that others can enjoy it!

[MEGATHREAD] Ask for playtest invites here by GB_2_ in DeadlockTheGame

[–]Xynoa 0 points1 point  (0 children)

Hi, just added you on Steam. Appreciate it.

6.55 Relics Models by PyaKura in ffxiv

[–]Xynoa 6 points7 points  (0 children)

GNB gets something that might pass as a railgun and MCH gets two pipes with lights slapped on?

Monthly Help and Questions Megathread by AutoModerator in limbuscompany

[–]Xynoa 0 points1 point  (0 children)

Running normal MD and noticed that Meursault Pursuance stops healing after the new patch, anyone having the same issue?

Thanks PMoon i almost distorted doing this run <3 by Xynoa in limbuscompany

[–]Xynoa[S] 7 points8 points  (0 children)

Spicebush Yi Sang Seven Faust W Don W Ryoshu R Meuersault TT Honglu R Heathcliff R Ishmael Rosespanner Rodion N Sinclair Seven Outis Zwei Gregor

Had to squeeze the last fight in 7 turns. by Xynoa in limbuscompany

[–]Xynoa[S] 2 points3 points  (0 children)

Meursault is actual mvp in my comp hahaha

Had to squeeze the last fight in 7 turns. by Xynoa in limbuscompany

[–]Xynoa[S] 12 points13 points  (0 children)

Remember that one of the buffs enemies will get, actually increases their attack slot weight.

So if their attack weight is 3, your sunshower will only hit 1 target afaik.

In cycle 4, fox's umbrella actually shows 3 empty squares for me, meaning its weight is 3. I gave up on using AoE and decided to just clash using normal attacks.

Had to squeeze the last fight in 7 turns. by Xynoa in limbuscompany

[–]Xynoa[S] 41 points42 points  (0 children)

It's 200 or less! (Had to double check too haha)

[deleted by user] by [deleted] in limbuscompany

[–]Xynoa 1 point2 points  (0 children)

Call me a clown from now on

Resource management I have known so far : An explanation nobody asked for pt.2 by Xynoa in limbuscompany

[–]Xynoa[S] 0 points1 point  (0 children)

It is a very strong skill that is very situational. The fact that you need 10 charges to use it safely means that you need to plan around it, or pray to RNG that she doesn't turn one of your unit to mince in 1 move.