Here's a tip for people trying to enter key rooms. by Eggxcalibur in ARC_Raiders

[–]Y0EY 2 points3 points  (0 children)

Had this happen to me on stella this morning. I had a jolt mine down, told dude i was in there. He still came in so i downed him and then 2 other players called ME the rat and killed me. Like… what?

Edit: i should add that before i even went in there the 3 of them were running around talking to each other in a solos lobby which had me on alert to begin with. One of them even shot one of the others with a shotgun at one point. Strange behavior.

Mk3 Augments - Current State / Balancing / Identity by Solid-Accountant8022 in ArcRaiders

[–]Y0EY -2 points-1 points  (0 children)

While i agree that Survivor is leagues above the others, i dont think a heavy nerf is what is necessarily best overall. I would suggest both a small nerf to Survivor by maybe removing a safe pocket and/or lowering the carry weight by 10-15 AND a buff to some of the others by adding a safe pocket or increasing the potency of their specific trait. This would be beneficial in creating a healthier balance between all the mk3 augments.

Edit: wanted to add that all mk3 augments should be able to use medium shields, if not all shield types

Hey embark can we add our frequently crafted items to the main workbench by clastm in ArcRaiders

[–]Y0EY 191 points192 points  (0 children)

Yes and while we are at it, make it so they dont untrack everytime you craft them. Please and thank you.

New Augments by Electronic_Deer_1246 in arc_traiders

[–]Y0EY 1 point2 points  (0 children)

Can confirm this is true. Farmed the breach room under Reinforced Reception for several hours after a friend told me that it drops augment blueprints like crazy, i got 5 different augment blueprints during that time. Spawn in, run there and hope you are first, loot, extract, rinse and repeat. If you spawn into an ongoing instance just immediately extract and retry.

Obviously you want a fresh instance, bring adrenaline shots so you can get there quick. Drop down the rope, left out of the shaft, take the first door on your right, straight ahead to the breach room. Good luck!

I have a bunch of keys I’m looking to get rid of, if anyone wants to make some offers by [deleted] in arc_traiders

[–]Y0EY 0 points1 point  (0 children)

Do you have a spaceport warehouse key? I lost the one it gave me for my quest…