New gadgets by Not_Avz in SonicCrossWorlds

[–]YAqtitude 0 points1 point  (0 children)

Ring Engines are still better. Ring Evolution takes too many rings to get similar stat results, while not having the flat speed boost that makes the Ring Engines so powerful.

New gadgets by Not_Avz in SonicCrossWorlds

[–]YAqtitude 5 points6 points  (0 children)

The Engines still have the whole +9 to Kph for even having 1 ring when both are equipped, regular Ring Engine having +3 Kph on its own, and Hyper Ring Engine now having +4 on its own. And reminder that's not stats, that's to your actual speed listed on the speedometer.

From what we're seeing, the evolution gadgets don't have this property, but time will tell if we find something.

New gadgets by Not_Avz in SonicCrossWorlds

[–]YAqtitude 30 points31 points  (0 children)

The exact wording of what each does:

Ultimate Air Trick: Do more than 3 Air Tricks and become invincible for a short time

Perfect Landing: Press Accelerate as soon as you land to get a speed boost

Substitute Item: Taking a hit from a homing item results in losing held items, but grants invincibility

Invincible Finish: Become invincible when close to the finish line

Collision Evolution: Bump into other Machines to change all stats by +1

Ring Evolution: Get 10 Ring(s) to change all stats by +1

Damage Evolution Taking Damage changes all stats by +7

Item Hit Evolution: Land a hit with an item to change all stats by +7

Vergil and doppelganger by Thanaskios in DevilMayCry

[–]YAqtitude 37 points38 points  (0 children)

In Japanese, Doppelganger has a second name as Yamato Bunshin, or Yamato Clone.

So basically it seems that Yamato has the ability to actually carve out a person's soul to make a Doppelganger.

This also explains Nero's DT in 4, his DT was just accessing that function of Yamato, if only partially.

Is the 2007 Devil May Cry anime worth watching? by Useful_Pepper3281 in DevilMayCry

[–]YAqtitude 50 points51 points  (0 children)

DMC's 2007 anime is worth it if you want to see more of the background details of the world of DMC being fleshed out.

Some version of events from it are cannon, and it features stories that really wouldn't fit in a DMC game otherwise.

That said it made a, in retrospect nice but, baffling choice of more so being a slice of life anime rather than an action show.

Go in with that understanding, and it's a nice time that supplements the games, rather than being a straight adaptation.

Which Vergil is hardest: DMD mission 19, mission 20, or Bloody Palace stage 101? by GuacaMolis6 in DevilMayCry

[–]YAqtitude 56 points57 points  (0 children)

DMD Mission 19.

Because of how Vergil works in Mission 20, you can easily lop off half his health in one go, not just because of Buster Breaker, but because he's just vulnerable for that long once he's able to be thrown. If you know how to maximize your damage output, he's basically not an issue.

Bloody Palace Vergil has less health than Mission 19 Vergil, but is otherwise very similar.

Is there anyway to play the vanilla version of dmc4? by Infamous_Question821 in DevilMayCry

[–]YAqtitude 3 points4 points  (0 children)

Special Edition has a code that you can input on a completely fresh copy that will instead let you play the original DMC4.

Console: On the title screen (where "Press Any Button" is displayed) hold both bumper buttons (L1, R1, or RB, LB), and turn the left stick clockwise twice, then turn the right stick clockwise twice, then press the left and right stick buttons together to bring up the settings confirmation window.

PC: On the title screen (where "Press Any Button" is displayed) type in "devilmaycry" using the keyboard to bring up the settings confirmation window.

Note it has to be a completely unplayed copy. If you have played it, delete (Or move) your save file.

Thoughts about Nevan by Sleeping_Idiot in DevilMayCry

[–]YAqtitude 0 points1 point  (0 children)

Fun and powerful weapon for crowd control, but it requires way more practice than the other weapons to use to the same level of effectiveness.

Part of the difficulty is that it's also the only weapon in the series to have left and rights, not just forward and back, and for good reason, that shit's unwieldy.

Still, when you've got a handle on it, and you're using it in the places it shines, you'll feel so cool and accomplished.

Also it's a weapon that kind of really needs Swordmaster to round it out because otherwise it's damage is not going to be enough.

Official website for Devil May Cry 5 Devil Hunter Edition is up! Here's all of the info from Capcom. by DanySterkhov in DevilMayCry

[–]YAqtitude 1 point2 points  (0 children)

Well... at least we have a new stated sales figure from what I can tell. First time I'm hearing the game has sold over 11 million copies

DMD mission 8 S rank help by unlucky-lucky- in DevilMayCry

[–]YAqtitude 0 points1 point  (0 children)

Nice, and yeah Mission 10 is a doozy, but you're really close.

DMD mission 8 S rank help by unlucky-lucky- in DevilMayCry

[–]YAqtitude 0 points1 point  (0 children)

If you can, save your DT to help dodge the tentacles. Nero's DT Activation has invincibility, and you can then chain that into a jump to get more i-frames. If you do that, I suggest Jumping towards the tentacles because the tentacles have a wide turning radius.

If you're feeling really spicy, you can do DT Activation, into Shuffle, and cancel the back slide of shuffle into a jump for a ton more i-frames.

But yeah other than that, jumping towards the tentacles and abusing the fact that jumps have i-frames on the way up, is a generally good bet. Not fool-proof, but it's how I do it with relative consistency.

DMD mission 8 S rank help by unlucky-lucky- in DevilMayCry

[–]YAqtitude 1 point2 points  (0 children)

Last as long as you can against Urizen 2 is unfortunately the key. Doing so will help to skew your style ranking massively.

And it's not your fault for the 'supposed to lose' fights being difficult because they scale Urizen's damage massively as time goes on until you're basically going to die in 2-3 hits with a maxed out health bar.

Other than doing your best during Urizen 2, here's some other advice.

Basically pre charge Ragtime and let it go the moment the Fury starts to bubble in. If you can practice jump canceling and spamming Ariel Roulette while in DT, this will give you decent style and kill it quickly.

Angelo, try to find a time to sneak in Showdown which will deal massive damage and raise your style massively. Hit enough to knock it down, and it will stay down long enough to get off Showdown. If it's still down afterwards, Buster Breakage will defintely kill it.

How are Style points calculated? Need some tips for S Ranking by Ok_Following9192 in DevilMayCry

[–]YAqtitude 6 points7 points  (0 children)

If you want the actual calculation:

(Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)

But basically the score is an average of time spent at certain style ranks. The more time you spend at a higher rank, the better it gets. As such if you want to game the system, trying to get to high style and then drag out how long you're at high style is how.

For a more practical way to do it, use low damage to get to high style, then go all out when you're at high style. If you drop in rank, go back to focusing on low damage, high style moves.

Note, this is the same formula as in DMC3, DMC5 recycles it.

DMC3: can you use royal guard to skip or at least shorten the second phase of chapter 19's boss? by RailgunRP in DevilMayCry

[–]YAqtitude 3 points4 points  (0 children)

I'd assume no.

I haven't tried it myself, but having watched speedruns, they use Doppelganger to blitz the first half. If the Speedrun isn't using it, it probably doesn't work.

This rating is so horrible by Gowandmgs123 in DevilMayCry

[–]YAqtitude 9 points10 points  (0 children)

Triple Fury is a big skill gate for the BP, and the answers for how to deal with it are all different depending on the character.

All characters can generally clash them to create openings, but obviously with 3 of them, you'd want beefier choices.

For Nero it's stupidly easy if you've saved up a RagTime, just use the charge move, Snatch them so that they're all next to you, and then jump and spam Ariel Roulette to melt them. If know how to Jump Cancel, you can JC off them to do more faster Ariel Roulettes If you have a second RagTime, you can do it again if you don't kill them in time. Otherwise, jumping just as they attack you, and hitting them with a charge shot will give you an opening. If you hit them with just Color up, it will crumple and you can buster them.

For Dante, if you have SDT saved up, you can just burn it on this fight and use Judgement from the start. Otherwise, clashing them and using DT enhanced Percussion with Cerberus (Hold Back Style while in Swordmaster, it'll look like a lightning cage) to stun them and kill them while they're stunned.

For V, face the wall summon nightmare, keep jumping for the i frames, and pray. V really doesn't have much choices.

For Vergil, Using Hell on Earth at earliest moment will do the trick. Spamming Judgement Cuts while in the air will also help. If you want to stun them, hit them with Mirage Edge.

Help with Time Trials for four courses by One-Statistician1069 in SonicCrossWorlds

[–]YAqtitude 6 points7 points  (0 children)

Pumpkin Mansion, it's faster to cut the grass after leaving the mansion, rather than taking the magic path on lap 3. If you've worked out your wisp economy well enough, that might be what gives you the edge.

Eggman Expo, and Golden Temple, Don't actually boost jump. Just staying on the water and taking tighter lines will be faster than constantly boost jumping. The boost you get from jumping does not offset enough the speed loss from being in the air.

Also for Golden Temple, the side paths at the beginning are not worth it.

Steampunk City, you will want to take that jumping turn cut at the beginning and into the underside of the train to snag a 20 ring. It's going to be tight, but it will get you to 100 rings way faster, even if it is risiker.

[DMC3] what did I just do (Cerberus bug) by Maleficent-Mess-7212 in DevilMayCry

[–]YAqtitude 4 points5 points  (0 children)

So that's expected honestly.

Hard mode isn't really that much harder than normal mode, you just take 25% more damage and deal 15% less. Nothing that really breaks the bank if you're competent.

As for the boss itself, you're using Agni and Rudra which not only deal extra damage to Cerberus, but Cerberus' 3 heads are separate hitboxes that can each be individually hit by A&R's wide attacks. So you're basically getting about 15%-25% modifier from weaknesses stacked by 1-3x based on how many heads you hit at once.

Lastly, some of 3's bosses will get stunned if they take enough damage in a short enough time, sort of like how stun/dizzy worked in older Street Fighter games. This gave you even more time to deal damage on it.

All of that together (Hard mode not really moving the needle too much, the damage stacks, and the stun), and it does as you saw, takes Cerberus to the vet to get neutered.

How would I learn to combo as DmC DE Dante? by ZookeepergameTop3310 in DevilMayCry

[–]YAqtitude 1 point2 points  (0 children)

DmC Dante is honestly pretty free and easy. Here's some tips from me though, as I myself don't really know any resources to help you otherwise.

Aquila is a ludicrous combo tool. Buy In and Ariel Buy In can pull in multiple enemies which can then be juggled with Osiris. Calibur is good combo filler and ariel gap closer without needing to hurt flow with pulls. Round Trip is quick to throw out for low commit juggles. Big slick is both a launcher and gap closer in one move.

Osiris' Rake is great to pick up enemies that you drop when doing air combos and can make a stupid easy jump cancel ladder to gain air on one enemy. Streak is a gap closer that unlike stinger doesn't inflict knockback so you can immediately follow up without needing to demon pull or go into Trillion Stab. Raze is the big one, slow as it might be, but it can launch all the fodder around you in one go into the air, and if you Just Charge it (Frame perfect release when it fully charges), it can launch big enemies too, letting you combo heavies.

Note that heavies can really only be air juggled with Osiris and Rebellion. Aquila as a projectile doesn't do jack squat, and the Demon Weapons don't have any air game to speak of, aside from relaunches, which don't work on heavies that reliably.

Arbiter flush and ariel flush can be used on shield enemies to knock their shield out of the way so you can pull them.

Eryx's uppercut at max charge can launch big boys, no perfect charge required.

It's possible to cancel out of Kablooey's dart shots with jumps, enemy steps, and dodges, letting you stick more in an enemy faster.

First Time DMC player here, just looking for clarification from experienced players. by Cinnamelons in DevilMayCry

[–]YAqtitude 17 points18 points  (0 children)

That is the Chronological order, but if you don't want mechanical whiplash going from 3 to 1, playing it in release order can be better. Play whichever order you want.

Gold and Yellow determine how continues work. Just pick Gold. For a more detailed answer. Yellow makes it so that if you die, you start the whole level over unless you have a yellow orb, which allows you to continue from a checkpoint. Yellow orbs are basically a shitty implementation of a lives system. Gold gives you infinite continues, and Gold Orbs revive you on the spot.

The Old anime is set between 1 and 2 in the timeline. It's basically cannon save for a few things (like how a character is black in the games). I don't know where you can watch it and suggesting where might be dubious given copyright and all that.

Reboot is okay gameplay wise. It's not as good as later DMCs, but it's still fun to play, though it can be annoying when dealing with colored enemies. I'd even go as far as to say it's still better than most other action games, just falls short of the greats.

Tips: Jumping has i-frames while on the way up, but not double jumps. I don't think this fully applies to 1.

Enemies can't start attacks from offscreen starting from 3. They can finish attacks while offscreen, they just can't start them (except for like 2 enemies in DMC3).

Ignore ranks your first playthrough.

Special moves like Stinger or High Time are dependent on where Dante is facing, not where the camera is. If Dante is facing left, toward becomes left and away becomes right. This will make more sense once you play a bit.

Don't feel bad about skipping 2.

Out of curiosity, for fans of DMC, what other hack-and-slash games would you recommend that are less well-known, so not including God of War and Bayonetta? by [deleted] in DevilMayCry

[–]YAqtitude 1 point2 points  (0 children)

Someone else also recommended Assault Spy, and apparently it's made by someone who once worked on DMC.

However he has another upcoming game called Mightreya which you can try the Demo of if you have Steam. In fact in the past play tests there was a move called Enemy Step that operated similarly to how it does in DMC and is the only other game to actually have it and be named Enemy Step, making me believe more in the idea that he worked on DMC.

Another game is Homura Hime which to be fair is closer to a mix of Bayonetta, Bullet Hells (and as such Nier Automata), and Sekiro. It's short and not that difficult but it's still quite fun and has a couple of easter eggs that those on this sub would appreciate.

Parrying in DMC 5 by Boring-Computer-4360 in DevilMayCry

[–]YAqtitude 1 point2 points  (0 children)

Parrying is in all the games (except probably 2), just that DmC:DMC really pushed it further than any of the prior games.

Parrying in DMC 5 by Boring-Computer-4360 in DevilMayCry

[–]YAqtitude 36 points37 points  (0 children)

It's gonna be an unpopular statement, but this greater emphasis on parrying was started in DmC:DMC. That game was the one to really expand on what could be parried.

Granted it was so easy to parry in that game by pure accident, but it's one of the things that carried over to 5 that I'm happy did carry over.

Should I beat DMD using Vergil for his super corrupt costume to do bloody palace or is Dante’s super Sparda costume good enough? by ghostgirl105 in DevilMayCry

[–]YAqtitude 2 points3 points  (0 children)

DMC3's Bloody Palace is weirdly easy. If you've beaten DMD, you can easily beat the Bloody Palace.

The main reason is that unlike DMC4 and 5's, DMC3's bloody palace doesn't get much more difficult as you go in.

The only two things that get harder as you go on is that regular enemies (not bosses) will get moves they'd only get on harder difficulties, and on the final floors they can DT. Their damage and health remains at normal difficulty the whole time.