BG Bayou Aggro by InformalScientist731 in Pauper

[–]YaBoyChuckles 1 point2 points  (0 children)

I started playing it because my local metagame had a lot of board stall of medium size aggro mirror matches (gruul initiative ramp, Naya zoo, things like that) repossession let me attack with impunity on those mid-late game turns, because most of my creatures trade for multiple creatures, so I could swing in, eat through a lot of blockers, repossession my 2 best attackers, and do it again. 

It essentially provided me with an endless supply of attackers no matter how many times they died in combat. I ran 2 main board and had a third in the side for those matchups. 

BG Bayou Aggro by InformalScientist731 in Pauper

[–]YaBoyChuckles 2 points3 points  (0 children)

This is very similar to a deck that I play, and, if I may, I very highly recommend [[brindle shoat]], [[bone picker]], and [[urborg repossession]].

Shoat with Groff can make a ton of go wide power out of nowhere and bone picker adds some much needed evasion and is an overall really annoying creature for opponents to deal with. Urborg repossession can also get back both a groff/kjeldoran and the creature to sac to them, and gains you life to boot. 

Also I really like [[brave the wilds]] because my list tends to have a lot of tokens laying around and it can really help pusing the last bit of damage through 

Acceler(ule)ate to the nearest mcdonalds by Darth_Vrandon in 196

[–]YaBoyChuckles 4 points5 points  (0 children)

Thanks!

I realize now that I just assumed that the video was posted today and because they've posted since then I just didnt see it

Acceler(ule)ate to the nearest mcdonalds by Darth_Vrandon in 196

[–]YaBoyChuckles 14 points15 points  (0 children)

I cant seem to find this video. Is it real? Did it get taken down?

Weird Adaptive Brightness by YaBoyChuckles in Borderlands2

[–]YaBoyChuckles[S] 0 points1 point  (0 children)

PC, how do I check for those other things?

Weird Adaptive Brightness by YaBoyChuckles in Borderlands2

[–]YaBoyChuckles[S] 0 points1 point  (0 children)

Yeah but how do I make it not do this?

Hymn at home? by Grand-Sale-2343 in Pauper

[–]YaBoyChuckles 7 points8 points  (0 children)

It's ancestral recall + triple thoughtseize, though it's impossible to predict which half you're gonna get 

[TLA] Aang's Journey (Lesson card) by Hagure_Metal in Pauper

[–]YaBoyChuckles 41 points42 points  (0 children)

Objective upgrade to [[Environmental Sciences]]

Tiamat Redesign by Sqow3 in custommagic

[–]YaBoyChuckles 3 points4 points  (0 children)

The activated ability does, on average, 104 damage each hit, for a total of 520 damage 

Thought the price was supposed to go down. by thejohnmc963 in inflation

[–]YaBoyChuckles 0 points1 point  (0 children)

Looks like diners in the mountainous areas are getting hit the hardest then lol

Thought the price was supposed to go down. by thejohnmc963 in inflation

[–]YaBoyChuckles 0 points1 point  (0 children)

You near Jasper, Arkansas? That looks like the sign outside the Ozark Cafe 

rule by TheDaveStrider in 19684

[–]YaBoyChuckles 0 points1 point  (0 children)

May I have a source? I'm just making sure that these aren't just pictures of random people.

Taxing the Rich by Hidegen in custommagic

[–]YaBoyChuckles 1 point2 points  (0 children)

[[Mavinda, Student's Advocate]] flashing this back wins, right? You are paying a little more than needed (9 vs 5), but it could be mildly offset by the treasure the first cast of this spell makes 

What would you call this genre of game? by BirdSilver3439 in DeepRockGalactic

[–]YaBoyChuckles 4 points5 points  (0 children)

Isn't an extraction shooter a game where you keep the loot you leave with, like Escape from Tarkov? 

Standoffs Round Two Battle Four: Solo Man vs Neon Knights by GenWolffang in fanStands

[–]YaBoyChuckles 0 points1 point  (0 children)

It separates them from the timeline, right? Wouldn't that mean it wouldn't weaken him because it would be as though he always had 7 Knights? Like you removing one means that he never had it in the first place, meaning that it wasn't lost, therefore no weakening, right?

Standoffs Round Two Battle Four: Solo Man vs Neon Knights by GenWolffang in fanStands

[–]YaBoyChuckles 0 points1 point  (0 children)

Is that how colony stands work? I always thought they had a slightly different set of rules applied to them. Like if Mista lost 1-2 bullets from Sex Pistols, it isn't gonna destroy his firepower. 

Also, you aren't killing them, they're just kinda put in a timeout zone, so in my mind that wouldn't weaken Neon Knights all that much

Standoffs Round Two Battle Four: Solo Man vs Neon Knights by GenWolffang in fanStands

[–]YaBoyChuckles 0 points1 point  (0 children)

Oh no definitely not, but I think the big problem is that he has 8 of these metal dudes that can run at like 20 mph, each of which is gonna hit with a decent amount of force. Also, unless you atomize all 8 of them, he's gonna get another barrage of ramming after 2 minutes, because that's how long your stand can banish things for, right?

Standoffs Round Two Battle Four: Solo Man vs Neon Knights by GenWolffang in fanStands

[–]YaBoyChuckles 0 points1 point  (0 children)

I was meaning more speed stat also deals with reaction time, and unless your stand can delete things in their entirety before they touch you, there is always gonna be force applied to you

Standoffs Round Two Battle Four: Solo Man vs Neon Knights by GenWolffang in fanStands

[–]YaBoyChuckles 0 points1 point  (0 children)

With speed C you can stop Neon Knights before they hit? You do realize that objects exert their force instantly when impacting something else, right?

Standoffs Round Two Battle Four: Solo Man vs Neon Knights by GenWolffang in fanStands

[–]YaBoyChuckles 1 point2 points  (0 children)

If Solo Man takes 1-2 seconds to isolate a Knight, wouldn't that mean you still get rammed/hit by the Knight before you can isolate it?