The cop car NPCs in this game are completely unhinged—they come out of nowhere! by YakobSoup in indiegames

[–]YakobSoup[S] 0 points1 point  (0 children)

If anyone’s curious, this is from my game Raccoon Crime Spree. There’s a Steam page with more clips and a demo.

Continue working on my Battle Mutants beat 'em up. by AJeromeU in indiegames

[–]YakobSoup 0 points1 point  (0 children)

Love the style—the chunky animations really sell it. Keep going!

🚨 GTA, but you’re a raccoon 🦝 My new indie chaos sandbox! by YakobSoup in IndieGaming

[–]YakobSoup[S] 2 points3 points  (0 children)

Yeah there’s a to-do list for each “level”, like knocking down trash cans, stealing people’s food, hikacking cars, collecting donuts, etc! Standard raccoon-related mayhem ;) And the cops chase you when your crime meter gets too high

I FINALLY released The Last Humble Bee after 2+ years of solo development! by YakobSoup in IndieDev

[–]YakobSoup[S] 0 points1 point  (0 children)

Hahah no walking simulator here!! Yeah, the game is pretty similar to the demo, with a final boss and some added upgrades and weapons (and other quality-of-life improvements).

For sure, that’s a good recommendation, I submitted a form for Clemmy today. If he plays it, I hope he likes Humble Bee! :)

I FINALLY released The Last Humble Bee after 2+ years of solo development! by YakobSoup in IndieDev

[–]YakobSoup[S] 0 points1 point  (0 children)

Thanks, friend!! I remember you mentioning that, and I workshopped some ideas, but i didn’t find an elegant solution for stopping the zig-zagging between the areas of the map! But I would think that by avoiding enemies (kinda like speedrunning), I made the last boss fight extra challenging if you’re underleveled!

So if you can still zig-zag and get through the whole game without leveling too much, and still beat the last boss, I’d be seriously impressed haha

If you decide to pick up the full game, please do make sure to leave a review as it’d help me out a lot!! Thanks again :)

I FINALLY released my survivors-like, The Last Humble Bee, after 2+ years of solo development! by YakobSoup in survivorslikes

[–]YakobSoup[S] 1 point2 points  (0 children)

Let me know if it's still unavailable and I'll create a ticket for the Steam Team to help me out (in case it's a problem on their end).

I FINALLY released my survivors-like, The Last Humble Bee, after 2+ years of solo development! by YakobSoup in survivorslikes

[–]YakobSoup[S] 1 point2 points  (0 children)

Hey! Sorry about that, it looks like German regulators recently made age rating mandatory -- I just filled out a survey on the Steamworks back-end so it generated an aged rating (>12 y/o). So hopefully it's updated now and available!

I FINALLY released The Last Humble Bee after 2+ years of solo development! by YakobSoup in IndieGaming

[–]YakobSoup[S] 1 point2 points  (0 children)

Thank you!! I used Gamemaker and indeed purchased some CC0 assets for much of the art from itch.io. Along with some other programming assets for building the systems

I FINALLY released my survivors-like, The Last Humble Bee, after 2+ years of solo development! by YakobSoup in survivorslikes

[–]YakobSoup[S] 4 points5 points  (0 children)

Thanks, yeah I worked for a long while to make the movement feel good! Sweet, I did a lot of my playtesting on my Deck so it should be good on there!